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#include "UnityPrefix.h"
#include "constantclip.h"
#include "Runtime/mecanim/memory.h"
namespace mecanim
{
namespace animation
{
void SampleClip (const ConstantClip& curveData, uint32_t outputCount, float* output)
{
DebugAssert(outputCount <= curveData.curveCount);
memcpy(output, curveData.data.Get(), outputCount * sizeof(float));
}
float SampleClipAtIndex (const ConstantClip& curveData, int index)
{
Assert(index < curveData.curveCount);
return curveData.data[index];
}
void DestroyConstantClip (ConstantClip& clip, memory::Allocator& alloc)
{
alloc.Deallocate(clip.data);
}
void CreateConstantClip (ConstantClip& clip, size_t curveCount, memory::Allocator& alloc)
{
clip.curveCount = curveCount;
clip.data = alloc.ConstructArray<float> (curveCount);
}
}
}
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