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#pragma once
#include "Runtime/mecanim/defs.h"
#include "Runtime/mecanim/memory.h"
#include "Runtime/mecanim/object.h"
#include "Runtime/mecanim/types.h"
#include "Runtime/mecanim/bind.h"
#include "Runtime/mecanim/generic/valuearray.h"
#include "Runtime/mecanim/graph/plug.h"
#include "Runtime/mecanim/graph/graph.h"
// forwards
namespace mecanim
{
namespace skeleton {struct Skeleton; struct SkeletonPose;}
namespace animation
{
// Constant
struct PoseBlenderConstant
{
PoseBlenderConstant()
:m_Skeleton(0),
m_DefaultSkeletonPose(0),
m_SkeletonPoseArray(0),
m_PosesID(0),
m_SkeletonPoseCount(0),
m_Graph(0),
m_ValuesConstant(0),
m_HasGraph(false),
m_EvaluationGraph(0)
{
}
skeleton::Skeleton* m_Skeleton;
skeleton::SkeletonPose* m_DefaultSkeletonPose;
skeleton::SkeletonPose** m_SkeletonPoseArray;
uint32_t* m_PosesID;
graph::Graph* m_Graph;
ValueArrayConstant const* m_ValuesConstant;
bool m_HasGraph;
uint32_t m_SkeletonPoseCount;
graph::EvaluationGraph* m_EvaluationGraph;
};
struct PoseBlenderInput
{
PoseBlenderInput(): m_Values(0), m_WeightArray(0), m_SkeletonPose(0), m_WeightPoseCount(0){}
ValueArray* m_Values;
float* m_WeightArray;
skeleton::SkeletonPose* m_SkeletonPose;
uint32_t m_WeightPoseCount;
};
struct PoseBlenderWorkspace
{
PoseBlenderWorkspace(): m_SkeletonPose(0){}
skeleton::SkeletonPose* m_SkeletonPose;
};
typedef binder2<function<void (graph::GraphPlug const*, uint32_t, PoseBlenderInput const*, graph::EvaluationGraphWorkspace*)>::ptr,
graph::GraphPlug const*,
uint32_t>
SetPoseBlenderInput2;
struct PoseBlenderMemory
{
PoseBlenderMemory() : m_InputPoseBlenderBindingCount(0), m_InputPoseBlenderBinding(0), m_GraphWS(0)
{
}
uint32_t m_InputPoseBlenderBindingCount;
SetPoseBlenderInput2* m_InputPoseBlenderBinding;
graph::EvaluationGraphWorkspace* m_GraphWS;
};
struct PoseBlenderOutput : public Object
{
PoseBlenderOutput():m_SkeletonPose(0){}
skeleton::SkeletonPose* m_SkeletonPose;
};
PoseBlenderConstant* CreatePoseBlenderConstant(skeleton::Skeleton * skeleton, skeleton::SkeletonPose* defaultPose, skeleton::SkeletonPose** arrayPose, uint32_t count, graph::Graph* graph, memory::Allocator& alloc);
void DestroyPoseBlenderConstant(PoseBlenderConstant * constant, memory::Allocator& alloc);
void InitializePoseBlenderConstant(PoseBlenderConstant * constant, graph::GraphFactory const& factory, memory::Allocator& alloc);
void ClearPoseBlenderConstant(PoseBlenderConstant * constant, memory::Allocator& alloc);
PoseBlenderInput* CreatePoseBlenderInput(PoseBlenderConstant const* constant, memory::Allocator& alloc);
void DestroyPoseBlenderInput(PoseBlenderInput * input, memory::Allocator& alloc);
PoseBlenderWorkspace* CreatePoseBlenderWorkspace(PoseBlenderConstant const* constant, memory::Allocator& alloc);
void DestroyPoseBlenderWorkspace(PoseBlenderWorkspace * workspace, memory::Allocator& alloc);
PoseBlenderMemory* CreatePoseBlenderMemory(PoseBlenderConstant const* constant, memory::Allocator& alloc);
void DestroyPoseBlenderMemory(PoseBlenderMemory* amemory, memory::Allocator& alloc);
PoseBlenderOutput* CreatePoseBlenderOutput(PoseBlenderConstant const* constant, memory::Allocator& alloc);
void DestroyPoseBlenderOutput(PoseBlenderOutput * output, memory::Allocator& alloc);
void EvaluatePoseBlender(PoseBlenderConstant const * constant, PoseBlenderInput const * input, PoseBlenderOutput * output, PoseBlenderMemory* memory, PoseBlenderWorkspace * workspace);
}
}
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