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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PathHelper{
  // 用于bundle读取的streaming路径
  // 不需要加file://协议
  public static string GetStreamingFullFilePath(string filePath)
  {
#if UNITY_ANDROID
    return Application.dataPath + "!assets/" + filePath;
#else
		return Application.streamingAssetsPath + "/" + filePath;
#endif
  }

  // 用于www读取的streaming路径
  // 需要加file协议
  public static string GetStreamingWWWFullFilePath(string filePath)
  {
#if UNITY_ANDROID
    return Application.streamingAssetsPath + "/" + filePath;
#else
		return "file://" + Application.streamingAssetsPath + "/" + filePath;
#endif
  }

  public static string GetPersistentFullFilePath(string filePath)
  {
    return Application.persistentDataPath + "/" + filePath;
  }

#if UNITY_IOS
// 将文件从自动上传iCloud中排除
public static void ExcludeFileFromiCloud(string filePath)
{
	string full = GetPersistentFullFilePath(filePath); 
	UnityEngine.iOS.Device.SetNoBackupFlag(full);
}
#endif
}