diff options
author | chai <chaifix@163.com> | 2021-05-11 20:13:09 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-05-11 20:13:09 +0800 |
commit | db44a6e164c2072a6526bb4e588e7590df4e08c4 (patch) | |
tree | df2b447afa45d71e18050739658cd90111c60280 /UnityCollection | |
parent | 61f7041fd10f1545991e6fbc66ade10c6835c5a4 (diff) |
*rename
Diffstat (limited to 'UnityCollection')
87 files changed, 5294 insertions, 0 deletions
diff --git a/UnityCollection/Assets/Art.meta b/UnityCollection/Assets/Art.meta new file mode 100644 index 0000000..1c18cb5 --- /dev/null +++ b/UnityCollection/Assets/Art.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0dadb44d607fd144b8bf244d75519945 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityCollection/Assets/Gizmos.meta b/UnityCollection/Assets/Gizmos.meta new file mode 100644 index 0000000..6e67331 --- /dev/null +++ b/UnityCollection/Assets/Gizmos.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e12cdcdfd810c9a4780c740cc3e3dc58 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityCollection/Assets/Infrastructure.meta b/UnityCollection/Assets/Infrastructure.meta new file mode 100644 index 0000000..e581801 --- /dev/null +++ b/UnityCollection/Assets/Infrastructure.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b6469d0629e66c540b669a1b8b71857f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityCollection/Assets/Resources.meta b/UnityCollection/Assets/Resources.meta new file mode 100644 index 0000000..97432ea --- /dev/null +++ b/UnityCollection/Assets/Resources.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7e84d15733e37b841a522915306e1187 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityCollection/Assets/ThirdParty.meta b/UnityCollection/Assets/ThirdParty.meta new file mode 100644 index 0000000..1a77039 --- /dev/null +++ b/UnityCollection/Assets/ThirdParty.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: be6fdd910a7456e4ab9accf69d955094 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityCollection/Assets/Tools.meta b/UnityCollection/Assets/Tools.meta new file mode 100644 index 0000000..b9d1d34 --- /dev/null +++ b/UnityCollection/Assets/Tools.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 853bab1297a9b014982b2ede1a0e9f1a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityCollection/Assets/Tools/BoundViewer.meta b/UnityCollection/Assets/Tools/BoundViewer.meta new file mode 100644 index 0000000..0b2f517 --- /dev/null +++ b/UnityCollection/Assets/Tools/BoundViewer.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a7b3c5b2ae15176449d39af2e2211607 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityCollection/Assets/Tools/BoundViewer/BoundViewer.cs b/UnityCollection/Assets/Tools/BoundViewer/BoundViewer.cs new file mode 100644 index 0000000..e883ba8 --- /dev/null +++ b/UnityCollection/Assets/Tools/BoundViewer/BoundViewer.cs @@ -0,0 +1,34 @@ +using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class BoundViewer : MonoBehaviour
+{
+
+ private Mesh m_Mesh;
+
+ private void OnEnable()
+ {
+ if (m_Mesh != null)
+ return;
+ MeshFilter renderer = GetComponentInChildren<MeshFilter>();
+ if(renderer)
+ {
+ m_Mesh = renderer.sharedMesh;
+ }
+ }
+
+ public void OnDrawGizmos()
+ {
+ OnEnable();
+ if (m_Mesh != null)
+ {
+ Bounds bound = m_Mesh.bounds;
+ bound.center = Vector3.Scale(bound.center, transform.localScale) + transform.position;
+ bound.size = Vector3.Scale(bound.size, transform.localScale);
+ Gizmos.DrawWireCube(bound.center, bound.size);
+ UnityEditor.Handles.Label(transform.position, bound.size.ToString());
+ }
+ }
+
+}
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+using System.Collections.Generic;
+using UnityEngine;
+using System.Threading;
+
+namespace CustomBaking
+{
+ public class Baker
+ {
+ Thread m_Thread;
+
+ }
+}
diff --git a/UnityCollection/Assets/Tools/CustomBaking/Editor/Baker.cs.meta b/UnityCollection/Assets/Tools/CustomBaking/Editor/Baker.cs.meta new file mode 100644 index 0000000..57711da --- /dev/null +++ b/UnityCollection/Assets/Tools/CustomBaking/Editor/Baker.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 335bcffb42af35b49ad644f0e343187d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityCollection/Assets/Tools/CustomBaking/Editor/BakingJobBase.cs b/UnityCollection/Assets/Tools/CustomBaking/Editor/BakingJobBase.cs new file mode 100644 index 0000000..2df8723 --- /dev/null +++ b/UnityCollection/Assets/Tools/CustomBaking/Editor/BakingJobBase.cs @@ -0,0 +1,12 @@ +using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace CustomBaking
+{
+ public abstract class BakingJobBase
+ {
+
+
+ }
+}
diff --git a/UnityCollection/Assets/Tools/CustomBaking/Editor/BakingJobBase.cs.meta b/UnityCollection/Assets/Tools/CustomBaking/Editor/BakingJobBase.cs.meta new file mode 100644 index 0000000..545a840 --- /dev/null +++ b/UnityCollection/Assets/Tools/CustomBaking/Editor/BakingJobBase.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 68bf3017cba44ac4abf4ccd1b54865ec +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityCollection/Assets/Tools/CustomBaking/Editor/CustomBakingEditor.cs b/UnityCollection/Assets/Tools/CustomBaking/Editor/CustomBakingEditor.cs new file mode 100644 index 0000000..5d9e434 --- /dev/null +++ b/UnityCollection/Assets/Tools/CustomBaking/Editor/CustomBakingEditor.cs @@ -0,0 +1,41 @@ +using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEditor;
+
+namespace CustomBaking
+{
+
+ public static class CustomBakingMenu
+ {
+ [MenuItem("CustomBaking/Open Window")]
+ static void OpenCustomBaking()
+ {
+
+ }
+
+ [MenuItem("CustomBaking/Help")]
+ static void Help()
+ {
+
+ }
+
+ [MenuItem("CustomBaking/About")]
+ static void About()
+ {
+
+ }
+ }
+
+ public class CustomBakingEditor : EditorWindow
+ {
+
+
+ public void OnGUI()
+ {
+
+ }
+
+ }
+
+}
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target: {fileID: 400000, guid: 139350fa370c32f418d8eb7bae022427, type: 3} + propertyPath: m_LocalRotation.w + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 400000, guid: 139350fa370c32f418d8eb7bae022427, type: 3} + propertyPath: m_RootOrder + value: 2 + objectReference: {fileID: 0} + - target: {fileID: 400000, guid: 139350fa370c32f418d8eb7bae022427, type: 3} + propertyPath: m_LocalEulerAnglesHint.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 400000, guid: 139350fa370c32f418d8eb7bae022427, type: 3} + propertyPath: m_LocalEulerAnglesHint.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 400000, guid: 139350fa370c32f418d8eb7bae022427, type: 3} + propertyPath: m_LocalEulerAnglesHint.z + value: 0 + objectReference: {fileID: 0} + m_RemovedComponents: [] + m_SourcePrefab: {fileID: 100100000, guid: 139350fa370c32f418d8eb7bae022427, type: 3} diff --git a/UnityCollection/Assets/Tools/CustomBaking/Test.unity.meta b/UnityCollection/Assets/Tools/CustomBaking/Test.unity.meta new file mode 100644 index 0000000..d20b317 --- /dev/null +++ b/UnityCollection/Assets/Tools/CustomBaking/Test.unity.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: a936531a70053c643b17326f4919efee +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityCollection/Assets/Tools/CustomBaking/Test_CustomBaking.meta b/UnityCollection/Assets/Tools/CustomBaking/Test_CustomBaking.meta new file mode 100644 index 0000000..3ddb051 --- /dev/null +++ b/UnityCollection/Assets/Tools/CustomBaking/Test_CustomBaking.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1009130d706ca044b89511ea48007852 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityCollection/Assets/Tools/CustomBaking/Test_CustomBaking/custombaking_directional_color.png b/UnityCollection/Assets/Tools/CustomBaking/Test_CustomBaking/custombaking_directional_color.png Binary files differnew file mode 100644 index 0000000..fb1c094 --- /dev/null +++ b/UnityCollection/Assets/Tools/CustomBaking/Test_CustomBaking/custombaking_directional_color.png diff --git a/UnityCollection/Assets/Tools/CustomBaking/Test_CustomBaking/custombaking_directional_color.png.meta b/UnityCollection/Assets/Tools/CustomBaking/Test_CustomBaking/custombaking_directional_color.png.meta new file mode 100644 index 0000000..f17bf7a --- /dev/null +++ b/UnityCollection/Assets/Tools/CustomBaking/Test_CustomBaking/custombaking_directional_color.png.meta @@ -0,0 +1,92 @@ +fileFormatVersion: 2 +guid: 0c25d38f48c88bc419fdbbe21dbae6fb +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 11 + mipmaps: + mipMapMode: 0 + enableMipMap: 1 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: -1 + aniso: -1 + mipBias: -100 + wrapU: -1 + wrapV: -1 + wrapW: -1 + nPOTScale: 1 + lightmap: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 0 + spriteTessellationDetail: -1 + textureType: 0 + textureShape: 1 + singleChannelComponent: 0 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + applyGammaDecoding: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityCollection/Assets/Tools/CustomBaking/Test_CustomBaking/custombaking_normal.png b/UnityCollection/Assets/Tools/CustomBaking/Test_CustomBaking/custombaking_normal.png Binary files differnew file mode 100644 index 0000000..fb1c094 --- /dev/null +++ b/UnityCollection/Assets/Tools/CustomBaking/Test_CustomBaking/custombaking_normal.png diff --git a/UnityCollection/Assets/Tools/CustomBaking/Test_CustomBaking/custombaking_normal.png.meta b/UnityCollection/Assets/Tools/CustomBaking/Test_CustomBaking/custombaking_normal.png.meta new file mode 100644 index 0000000..b390dd8 --- /dev/null +++ b/UnityCollection/Assets/Tools/CustomBaking/Test_CustomBaking/custombaking_normal.png.meta @@ -0,0 +1,92 @@ +fileFormatVersion: 2 +guid: 7d258d5904f9ea74d82f320d0983b9ca +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 11 + mipmaps: + mipMapMode: 0 + enableMipMap: 1 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: -1 + aniso: -1 + mipBias: -100 + wrapU: -1 + wrapV: -1 + wrapW: -1 + nPOTScale: 1 + lightmap: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 0 + spriteTessellationDetail: -1 + textureType: 0 + textureShape: 1 + singleChannelComponent: 0 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + applyGammaDecoding: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityCollection/Assets/Tools/ModelUVViewer.meta b/UnityCollection/Assets/Tools/ModelUVViewer.meta new file mode 100644 index 0000000..f2ac988 --- /dev/null +++ b/UnityCollection/Assets/Tools/ModelUVViewer.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 70d9af33df72f6a4da701a0ae2313e24 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityCollection/Assets/Tools/ModelUVViewer/Editor.meta b/UnityCollection/Assets/Tools/ModelUVViewer/Editor.meta new file mode 100644 index 0000000..3291e9f --- /dev/null +++ b/UnityCollection/Assets/Tools/ModelUVViewer/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a0a2833964678d745b75abcd1f64bd44 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityCollection/Assets/Tools/ModelUVViewer/Editor/ModelUVViewer.cs b/UnityCollection/Assets/Tools/ModelUVViewer/Editor/ModelUVViewer.cs new file mode 100644 index 0000000..e7e04cc --- /dev/null +++ b/UnityCollection/Assets/Tools/ModelUVViewer/Editor/ModelUVViewer.cs @@ -0,0 +1,423 @@ +using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEditor;
+using System.IO;
+
+
+namespace UVViwer
+{
+ internal class PostProcessingMesh : AssetPostprocessor
+ {
+ void OnPreprocessModel()
+ {
+ if (ModelUVViewer.s_Editor == null)
+ return;
+ ModelImporter modelImporter = assetImporter as ModelImporter;
+ string path = modelImporter.assetPath;
+ string GUID = AssetDatabase.AssetPathToGUID(path);
+ if (ModelUVViewer.s_Guid == GUID)
+ {
+ ModelUVViewer.ForceRepaint();
+ }
+ }
+
+ //void OnPostprocessModel(GameObject go)
+ //{
+ // //return;
+ // Mesh mesh = go.GetComponent<MeshFilter>().sharedMesh;
+ // if (mesh)
+ // {
+ // Vector2[] uvs = mesh.uv2;
+ // for (int i = 0; i < uvs.Length; ++i)
+ // {
+ // Vector2 uv = uvs[i];
+ // uv.x = Mathf.Clamp(uv.x, 0, 1);
+ // uv.y = Mathf.Clamp(uv.y, 0, 1);
+ // uvs[i] = uv;
+ // }
+ // mesh.uv2 = uvs;
+ // }
+ //}
+
+ }
+
+ public class ModelUVViewer : EditorWindow
+ {
+ [MenuItem("Assets/Model UV Viewer", true)]
+ static bool TryOpenModelUVViewer()
+ {
+ string[] guids = Selection.assetGUIDs;
+ if (guids == null || guids.Length == 0)
+ return false;
+ for (int i = 0; i < guids.Length; ++i)
+ {
+ string guid = guids[i];
+ string path = AssetDatabase.GUIDToAssetPath(guid);
+ string extension = Path.GetExtension(path).ToLower();
+ if (extension != ".fbx")
+ return false;
+ }
+ return true;
+ }
+
+ [MenuItem("Assets/Model UV Viewer", false)]
+ static void OpenModelUVViewer()
+ {
+ string[] guids = Selection.assetGUIDs;
+ s_Mesh.Clear();
+ s_MeshToAsset = new Dictionary<int, string>();
+ foreach (string guid in guids)
+ {
+ string path = AssetDatabase.GUIDToAssetPath(guid);
+ Mesh mesh = AssetDatabase.LoadAssetAtPath(path, typeof(Mesh)) as Mesh;
+ if (mesh != null)
+ {
+ s_Mesh.Add(mesh);
+ s_MeshToAsset.Add(mesh.GetHashCode(), guid);
+ }
+ }
+
+#if UNITY_2020 || UNITY_2021 || UNITY_2019
+ if (!HasOpenInstances<ModelUVViewer>() || s_Editor == null)
+#else
+ if (s_Editor == null)
+#endif
+ {
+ s_Editor = GetWindow<ModelUVViewer>();
+ s_Editor.titleContent = new GUIContent("Model UV Viewer");
+ s_Editor.Show();
+ }
+
+ s_Editor.Focus();
+ s_Selcted = string.Empty;
+ s_TargetTexture = null;
+ if (s_Mat == null)
+ {
+ s_Mat = new Material(Shader.Find("UI/Default"));
+ }
+ if (s_UVMesh == null)
+ {
+ s_UVMesh = new Mesh();
+ }
+ s_HashCode = 0;
+ s_TillingOffset = new Rect(0, 0, 1, 1);
+ }
+
+ public static ModelUVViewer s_Editor;
+ static List<Mesh> s_Mesh = new List<Mesh>();
+
+ static string s_Selcted;
+ static int s_HashCode;
+
+ public static string s_Guid
+ {
+ get
+ {
+ if (s_HashCode == 0)
+ return string.Empty;
+ string guid;
+ if (s_MeshToAsset.TryGetValue(s_HashCode, out guid))
+ return guid;
+ return string.Empty;
+ }
+ }
+
+ static Texture2D s_TargetTexture;
+
+ static int s_Size = 500;
+
+ static Vector2[] s_UV;
+
+ // 性能太低
+ //static Vector2[] s_UV
+ //{
+ // get
+ // {
+ // Mesh mesh = GetMeshByHashCode(s_HashCode);
+ // if (mesh == null)
+ // return null;
+ // return GetMeshUV(mesh, s_UVIndex);
+ // }
+ //}
+
+ static int s_UVIndex;
+
+ static Material s_Mat;
+
+ static Mesh s_UVMesh;
+
+ static Rect s_TillingOffset;
+
+ static GUIStyle s_SelectStyle;
+ static GUIStyle s_AlignRightText;
+
+ public static Dictionary<int, string> s_MeshToAsset = new Dictionary<int, string>();
+
+ static IEnumerator s_ReloadUV;
+
+ static bool s_HasWarning
+ {
+ get
+ {
+ return s_Warning != null && s_Warning != string.Empty && s_Warning.Length > 0;
+ }
+ }
+ static string s_Warning;
+
+ private void OnGUI()
+ {
+ if (s_Editor == null)
+ return;
+ if (s_Mesh == null || s_Mesh.Count == 0)
+ return;
+
+ if (s_SelectStyle == null)
+ {
+ s_SelectStyle = new GUIStyle(EditorStyles.miniButtonMid);
+ s_SelectStyle.normal.background = EditorStyles.miniButtonMid.active.background;
+ s_SelectStyle.normal.scaledBackgrounds = EditorStyles.miniButtonMid.active.scaledBackgrounds;
+ }
+
+ if (s_AlignRightText == null)
+ {
+ s_AlignRightText = new GUIStyle(EditorStyles.label);
+ s_AlignRightText.alignment = TextAnchor.MiddleRight;
+ }
+
+ if (Event.current.isScrollWheel)
+ {
+ Vector2 delta = Event.current.delta;
+ float dy = delta.y;
+ s_Size -= (int)dy * 10;
+ s_Size = Mathf.Clamp(s_Size, 350, 1000);
+ this.Repaint();
+ }
+
+ int xOff = 10;
+ int yOff = 10;
+
+ EditorGUILayout.Space();
+
+ yOff = (int)EditorGUILayout.GetControlRect().y;
+
+ for (int i = 0; i < s_Mesh.Count; ++i)
+ {
+ Mesh mesh = s_Mesh[i];
+ if (mesh == null)
+ continue;
+ s_Mesh[i] = ShowMeshItem(mesh, i, new Rect(xOff, yOff, 200, 16));
+ yOff += 25;
+ }
+
+ GUI.Label(new Rect(xOff, yOff, 100, 20), "选择贴图:");
+ yOff += 5;
+ s_TargetTexture = EditorGUI.ObjectField(new Rect(xOff + 100, yOff, 60, 60), s_TargetTexture, typeof(Texture2D), false) as Texture2D;
+
+ Vector2 tilling = new Vector2(s_TillingOffset.width, s_TillingOffset.height);
+ Vector2 offset = new Vector2(s_TillingOffset.x, s_TillingOffset.y);
+ tilling = EditorGUI.Vector2Field(new Rect(xOff + 170, yOff - 5, 200, 20), "Tilling", tilling);
+ offset = EditorGUI.Vector2Field(new Rect(xOff + 170, yOff + 30, 200, 20), "Offset", offset);
+ s_TillingOffset.x = offset.x;
+ s_TillingOffset.y = offset.y;
+ s_TillingOffset.width = tilling.x;
+ s_TillingOffset.height = tilling.y;
+
+ yOff += 75;
+
+ if (s_HasWarning)
+ {
+ EditorGUI.HelpBox(new Rect(xOff, yOff, position.width - 20, 40), s_Warning, MessageType.Warning);
+ yOff += 45;
+ }
+
+
+ s_Size = EditorGUI.IntSlider(new Rect(xOff, yOff, 200, 20), s_Size, 350, 1000);
+ EditorGUI.LabelField(new Rect(xOff + 203, yOff, 50, 20), "texels");
+
+ yOff += 25;
+
+ int previewYOff = yOff;
+
+ if (s_TargetTexture != null)
+ GUI.DrawTextureWithTexCoords(new Rect(xOff, yOff, s_Size, s_Size), s_TargetTexture, s_TillingOffset, false);
+ // EditorGUI.DrawPreviewTexture(new Rect(xOff, yOff, s_Size, s_Size), s_TargetTexture/*, s_TillingOffset, false*/);
+ else
+ GUI.DrawTextureWithTexCoords(new Rect(xOff, yOff, s_Size, s_Size), Texture2D.blackTexture, s_TillingOffset, false);
+
+ if (s_Selcted != string.Empty && s_Selcted != "")
+ {
+ int hashCode = int.Parse(s_Selcted.Substring(0, s_Selcted.LastIndexOf("_")));
+ Mesh mesh = GetMeshByHashCode(hashCode);
+ if (mesh != null)
+ {
+ string uvi = s_Selcted.Substring(s_Selcted.LastIndexOf("_") + 1, s_Selcted.Length - s_Selcted.LastIndexOf("_") - 1);
+
+ GUI.Label(new Rect(xOff + s_Size - 200, yOff - 25, 200, 20), mesh.name + "." + uvi, s_AlignRightText);
+
+ yOff += 25;
+
+ if (s_UV != null && s_UV.Length > 0 && s_Mat != null)
+ {
+
+ if (s_UVMesh == null)
+ s_UVMesh = new Mesh();
+ if (s_UVMesh.vertices == null || s_UVMesh.vertices.Length == 0)
+ {
+ Vector3[] vertices = new Vector3[mesh.vertices.Length];
+ for (int i = 0; i < vertices.Length; ++i)
+ {
+ Vector2 uv = s_UV[i];
+ if ((uv.x > 1 || uv.y > 1 || uv.x < 0 || uv.y < 0) && !s_HasWarning)
+ s_Warning = "这套UV有超过[0,1]范围的值";
+ vertices[i] = new Vector3(uv.x, 1 - uv.y, 0);
+ }
+ s_UVMesh.vertices = vertices;
+ s_UVMesh.triangles = mesh.triangles;
+ s_UVMesh.UploadMeshData(true);
+ }
+ s_Mat.SetPass(0);
+ s_Mat.SetColor("_Color", Color.yellow);
+ GL.wireframe = true;
+ Graphics.DrawMeshNow(s_UVMesh, Matrix4x4.TRS(new Vector3(xOff, previewYOff, 0), Quaternion.identity, new Vector3(s_Size, s_Size, 1)));
+ GL.wireframe = false;
+ }
+ }
+ }
+ if (s_ReloadUV != null)
+ {
+ if (!s_ReloadUV.MoveNext())
+ {
+ s_ReloadUV = null;
+ }
+ }
+ }
+
+ private Mesh ShowMeshItem(Mesh mesh, int index, Rect rect)
+ {
+ Mesh newMesh = EditorGUI.ObjectField(rect, mesh, typeof(Mesh), false) as Mesh;
+ if (newMesh != mesh)
+ return newMesh;
+
+ float xOff = rect.x + rect.width + 10;
+ float yOff = rect.y;
+
+ int hashCode = mesh.GetHashCode();
+
+ xOff = ShowUVButton(1, hashCode, "uv", mesh.uv, new Rect(xOff, yOff, 50, 16));
+ xOff = ShowUVButton(2, hashCode, "uv2", mesh.uv2, new Rect(xOff, yOff, 50, 16));
+ xOff = ShowUVButton(3, hashCode, "uv3", mesh.uv3, new Rect(xOff, yOff, 50, 16));
+ xOff = ShowUVButton(4, hashCode, "uv4", mesh.uv4, new Rect(xOff, yOff, 50, 16));
+#if UNITY_2020 || UNITY_2021 || UNITY_2019
+ xOff = ShowUVButton(5, hashCode, "uv5", mesh.uv5, new Rect(xOff, yOff, 50, 20));
+ xOff = ShowUVButton(6, hashCode, "uv6", mesh.uv6, new Rect(xOff, yOff, 50, 20));
+ xOff = ShowUVButton(7, hashCode, "uv7", mesh.uv7, new Rect(xOff, yOff, 50, 20));
+ xOff = ShowUVButton(8, hashCode, "uv8", mesh.uv8, new Rect(xOff, yOff, 50, 20));
+#endif
+
+ return mesh;
+ }
+
+ private float ShowUVButton(int index, int hashCode, string name, Vector2[] uv, Rect rect)
+ {
+ if (uv == null || uv.Length == 0)
+ {
+ rect.x += 50;
+ return rect.x;
+ }
+
+ bool isThis = s_Selcted == hashCode + "_" + name;
+#if UNITY_2020 || UNITY_2021 || UNITY_2019
+ Color c = GUI.color;
+ if (isThis) GUI.color = Color.gray;
+ if (GUI.Button(rect, name, EditorStyles.miniButtonMid))
+#else
+ if (GUI.Button(rect, name, isThis ? s_SelectStyle : EditorStyles.miniButtonMid))
+#endif
+ {
+ if (isThis)
+ {
+ s_UV = null;
+ s_UVIndex = 0;
+ s_Selcted = string.Empty;
+ s_HashCode = 0;
+ s_UVMesh = null;
+ s_Warning = "";
+ }
+ else
+ {
+ s_UV = uv;
+ s_UVIndex = index;
+ s_HashCode = hashCode;
+ s_Selcted = hashCode + "_" + name;
+ s_UVMesh = null;
+ s_Warning = "";
+ }
+ }
+#if UNITY_2020 || UNITY_2021 || UNITY_2019
+ GUI.color = c;
+#endif
+
+ rect.x += 50;
+ return rect.x;
+ }
+
+ static Vector2[] GetMeshUV(Mesh mesh, int i)
+ {
+ switch (i)
+ {
+ case 1: return mesh.uv;
+ case 2: return mesh.uv2;
+ case 3: return mesh.uv3;
+ case 4: return mesh.uv4;
+#if UNITY_2020 || UNITY_2021 || UNITY_2019
+ case 5: return mesh.uv5;
+ case 6: return mesh.uv6;
+ case 7: return mesh.uv7;
+ case 8: return mesh.uv8;
+#endif
+ default:
+ Debug.LogError("InValid uv index");
+ return null;
+ }
+
+ }
+
+ static Mesh GetMeshByHashCode(int hashCode)
+ {
+ foreach (var mesh in s_Mesh)
+ {
+ if (mesh.GetHashCode() == hashCode)
+ {
+ return mesh;
+ }
+ }
+ return null;
+ }
+
+ public static void ForceRepaint()
+ {
+ if (s_Editor != null)
+ {
+ s_Editor.Repaint();
+ s_ReloadUV = ReloadUVNextFrame();
+ s_ReloadUV.MoveNext();
+ }
+ }
+
+ // 需要等到导入mesh之后的下一帧才能得到最新的UV数据
+ static IEnumerator ReloadUVNextFrame()
+ {
+ yield return null;
+ Mesh mesh = GetMeshByHashCode(s_HashCode);
+ if (mesh != null)
+ {
+ s_UVMesh = null;
+ s_UV = GetMeshUV(mesh, s_UVIndex);
+ s_Warning = "";
+ }
+ }
+
+ }
+
+}
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