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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace CustomBaking
{
public static class CustomBakingMenu
{
[MenuItem("CustomBaking/Open Window")]
static void OpenCustomBaking()
{
}
[MenuItem("CustomBaking/Help")]
static void Help()
{
}
[MenuItem("CustomBaking/About")]
static void About()
{
}
}
public class CustomBakingEditor : EditorWindow
{
public void OnGUI()
{
}
}
}
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