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using System;
using System.Reflection;
using UnityEngine;
using UnityEditor;
// չmeshrender editorʾ
// sortingLayer
// sortingOrder
// bounds
[CustomEditor(typeof(MeshRenderer), true)]
[CanEditMultipleObjects]
public class MeshRendererInspector : InspectorExt
{
MeshRenderer renderer;
bool s_ShowBounds = false;
string s_BoundsIconPath = EditorGUIHelperSetUp.root + "Icons/bounds.png";
GUIContent s_BoundsIcon;
protected override string defaultEditorName => "UnityEditor.MeshRendererEditor, UnityEditor";
public override void OnEnable()
{
base.OnEnable();
renderer = target as MeshRenderer;
Setup();
}
public override void OnDisable()
{
base.OnDisable();
Setup();
}
void Setup()
{
s_ShowBounds = false;
if(s_BoundsIcon == null)
s_BoundsIcon = EditorGUIUtility.IconContent(s_BoundsIconPath);
}
public sealed override void OnInspectorGUI()
{
base.OnInspectorGUI();
if (BeginMore())
{
string sortingLayer = renderer.sortingLayerName;
string[] layers = new string[SortingLayer.layers.Length];
int index = 0;
for (int i = 0; i < layers.Length; ++i)
{
layers[i] = SortingLayer.layers[i].name;
if (sortingLayer == layers[i])
index = i;
}
index = EditorGUILayout.Popup("Sorting Layer", index, layers);
renderer.sortingLayerName = layers[index];
renderer.sortingOrder = EditorGUILayout.IntField("Sorting Order", renderer.sortingOrder);
s_ShowBounds = EditorGUIHelper.ToggleButton("Show Bounds", s_ShowBounds, s_BoundsIcon);
}
EndMore();
}
public override void OnSceneGUI ()
{
base.OnSceneGUI();
if (s_ShowBounds)
{
Vector3 center = renderer.bounds.center;
float radius = renderer.bounds.extents.magnitude;
Handles.color = Color.white;
EditorHandlesHelper.WireCube(center, renderer.bounds.size, Color.blue);
Handles.color = Color.white;
EditorHandlesHelper.Label(center, "bounds:" + renderer.bounds.size,Color.blue);
}
}
}
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