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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public static class QuaternionHelper
{
static QuaternionHelper()
{
}
// 限制旋转的自由度,只有Axis方向的自由度,即提取旋转中绕axis的部分
public static Quaternion Limit1DOF(Quaternion rotation, Vector3 axis)
{
// Quaternion.FromToRotation得到的是最短路径,不包含绕axis的旋转
Quaternion res = Quaternion.FromToRotation(rotation * axis, axis) * rotation;
return res;
}
}
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