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-rw-r--r--Valheim_r202102_v0.141.2/Valheim/assembly_valheim/BaseAI.cs5
-rw-r--r--Valheim_r202102_v0.141.2/Valheim/assembly_valheim/Pathfinding.cs1
2 files changed, 4 insertions, 2 deletions
diff --git a/Valheim_r202102_v0.141.2/Valheim/assembly_valheim/BaseAI.cs b/Valheim_r202102_v0.141.2/Valheim/assembly_valheim/BaseAI.cs
index 58e8c28..7e9d3dd 100644
--- a/Valheim_r202102_v0.141.2/Valheim/assembly_valheim/BaseAI.cs
+++ b/Valheim_r202102_v0.141.2/Valheim/assembly_valheim/BaseAI.cs
@@ -813,7 +813,8 @@ public class BaseAI : MonoBehaviour
m_character.SetMoveDir(Vector3.zero);
}
- protected bool HavePath(Vector3 target)
+ // 判断是否有到目标点(Vector3)的路径
+ protected bool HavePath(Vector3 target)
{
if (m_character.IsFlying())
{
@@ -832,7 +833,7 @@ public class BaseAI : MonoBehaviour
return m_lastHavePathResult;
}
- //<寻路> 寻找到目标位置
+ // 寻找到目标点(Vector3)的路径(List<Vector3>)
protected bool FindPath(Vector3 target)
{
float time = Time.time;
diff --git a/Valheim_r202102_v0.141.2/Valheim/assembly_valheim/Pathfinding.cs b/Valheim_r202102_v0.141.2/Valheim/assembly_valheim/Pathfinding.cs
index 8db3b1b..6e82c22 100644
--- a/Valheim_r202102_v0.141.2/Valheim/assembly_valheim/Pathfinding.cs
+++ b/Valheim_r202102_v0.141.2/Valheim/assembly_valheim/Pathfinding.cs
@@ -5,6 +5,7 @@ using UnityEngine.AI;
public class Pathfinding : MonoBehaviour
{
+ // 关键
private class NavMeshTile
{
public Vector3Int m_tile;