diff options
Diffstat (limited to 'Valheim_r202102_v0.141.2/Valheim/assembly_postprocessing/UnityEngine.PostProcessing/DepthOfFieldComponent.cs')
-rw-r--r-- | Valheim_r202102_v0.141.2/Valheim/assembly_postprocessing/UnityEngine.PostProcessing/DepthOfFieldComponent.cs | 155 |
1 files changed, 0 insertions, 155 deletions
diff --git a/Valheim_r202102_v0.141.2/Valheim/assembly_postprocessing/UnityEngine.PostProcessing/DepthOfFieldComponent.cs b/Valheim_r202102_v0.141.2/Valheim/assembly_postprocessing/UnityEngine.PostProcessing/DepthOfFieldComponent.cs deleted file mode 100644 index 787f3ff..0000000 --- a/Valheim_r202102_v0.141.2/Valheim/assembly_postprocessing/UnityEngine.PostProcessing/DepthOfFieldComponent.cs +++ /dev/null @@ -1,155 +0,0 @@ -using System; - -namespace UnityEngine.PostProcessing; - -public sealed class DepthOfFieldComponent : PostProcessingComponentRenderTexture<DepthOfFieldModel> -{ - private static class Uniforms - { - internal static readonly int _DepthOfFieldTex = Shader.PropertyToID("_DepthOfFieldTex"); - - internal static readonly int _DepthOfFieldCoCTex = Shader.PropertyToID("_DepthOfFieldCoCTex"); - - internal static readonly int _Distance = Shader.PropertyToID("_Distance"); - - internal static readonly int _LensCoeff = Shader.PropertyToID("_LensCoeff"); - - internal static readonly int _MaxCoC = Shader.PropertyToID("_MaxCoC"); - - internal static readonly int _RcpMaxCoC = Shader.PropertyToID("_RcpMaxCoC"); - - internal static readonly int _RcpAspect = Shader.PropertyToID("_RcpAspect"); - - internal static readonly int _MainTex = Shader.PropertyToID("_MainTex"); - - internal static readonly int _CoCTex = Shader.PropertyToID("_CoCTex"); - - internal static readonly int _TaaParams = Shader.PropertyToID("_TaaParams"); - - internal static readonly int _DepthOfFieldParams = Shader.PropertyToID("_DepthOfFieldParams"); - } - - private const string k_ShaderString = "Hidden/Post FX/Depth Of Field"; - - private RenderTexture m_CoCHistory; - - private const float k_FilmHeight = 0.024f; - - public override bool active - { - get - { - if (base.model.enabled) - { - return !context.interrupted; - } - return false; - } - } - - public override DepthTextureMode GetCameraFlags() - { - return DepthTextureMode.Depth; - } - - private float CalculateFocalLength() - { - DepthOfFieldModel.Settings settings = base.model.settings; - if (!settings.useCameraFov) - { - return settings.focalLength / 1000f; - } - float num = context.camera.fieldOfView * ((float)Math.PI / 180f); - return 0.012f / Mathf.Tan(0.5f * num); - } - - private float CalculateMaxCoCRadius(int screenHeight) - { - float num = (float)base.model.settings.kernelSize * 4f + 6f; - return Mathf.Min(0.05f, num / (float)screenHeight); - } - - private bool CheckHistory(int width, int height) - { - if (m_CoCHistory != null && m_CoCHistory.IsCreated() && m_CoCHistory.width == width) - { - return m_CoCHistory.height == height; - } - return false; - } - - private RenderTextureFormat SelectFormat(RenderTextureFormat primary, RenderTextureFormat secondary) - { - if (SystemInfo.SupportsRenderTextureFormat(primary)) - { - return primary; - } - if (SystemInfo.SupportsRenderTextureFormat(secondary)) - { - return secondary; - } - return RenderTextureFormat.Default; - } - - public void Prepare(RenderTexture source, Material uberMaterial, bool antialiasCoC, Vector2 taaJitter, float taaBlending) - { - DepthOfFieldModel.Settings settings = base.model.settings; - RenderTextureFormat format = RenderTextureFormat.DefaultHDR; - RenderTextureFormat format2 = SelectFormat(RenderTextureFormat.R8, RenderTextureFormat.RHalf); - float num = CalculateFocalLength(); - float num2 = Mathf.Max(settings.focusDistance, num); - float num3 = (float)source.width / (float)source.height; - float num4 = num * num / (settings.aperture * (num2 - num) * 0.024f * 2f); - float num5 = CalculateMaxCoCRadius(source.height); - Material material = context.materialFactory.Get("Hidden/Post FX/Depth Of Field"); - material.SetFloat(Uniforms._Distance, num2); - material.SetFloat(Uniforms._LensCoeff, num4); - material.SetFloat(Uniforms._MaxCoC, num5); - material.SetFloat(Uniforms._RcpMaxCoC, 1f / num5); - material.SetFloat(Uniforms._RcpAspect, 1f / num3); - RenderTexture renderTexture = context.renderTextureFactory.Get(context.width, context.height, 0, format2, RenderTextureReadWrite.Linear); - Graphics.Blit(null, renderTexture, material, 0); - if (antialiasCoC) - { - material.SetTexture(Uniforms._CoCTex, renderTexture); - float z = (CheckHistory(context.width, context.height) ? taaBlending : 0f); - material.SetVector(Uniforms._TaaParams, new Vector3(taaJitter.x, taaJitter.y, z)); - RenderTexture temporary = RenderTexture.GetTemporary(context.width, context.height, 0, format2); - Graphics.Blit(m_CoCHistory, temporary, material, 1); - context.renderTextureFactory.Release(renderTexture); - if (m_CoCHistory != null) - { - RenderTexture.ReleaseTemporary(m_CoCHistory); - } - renderTexture = (m_CoCHistory = temporary); - } - RenderTexture renderTexture2 = context.renderTextureFactory.Get(context.width / 2, context.height / 2, 0, format); - material.SetTexture(Uniforms._CoCTex, renderTexture); - Graphics.Blit(source, renderTexture2, material, 2); - RenderTexture renderTexture3 = context.renderTextureFactory.Get(context.width / 2, context.height / 2, 0, format); - Graphics.Blit(renderTexture2, renderTexture3, material, (int)(3 + settings.kernelSize)); - Graphics.Blit(renderTexture3, renderTexture2, material, 7); - uberMaterial.SetVector(Uniforms._DepthOfFieldParams, new Vector3(num2, num4, num5)); - if (context.profile.debugViews.IsModeActive(BuiltinDebugViewsModel.Mode.FocusPlane)) - { - uberMaterial.EnableKeyword("DEPTH_OF_FIELD_COC_VIEW"); - context.Interrupt(); - } - else - { - uberMaterial.SetTexture(Uniforms._DepthOfFieldTex, renderTexture2); - uberMaterial.SetTexture(Uniforms._DepthOfFieldCoCTex, renderTexture); - uberMaterial.EnableKeyword("DEPTH_OF_FIELD"); - } - context.renderTextureFactory.Release(renderTexture3); - } - - public override void OnDisable() - { - if (m_CoCHistory != null) - { - RenderTexture.ReleaseTemporary(m_CoCHistory); - } - m_CoCHistory = null; - } -} |