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path: root/Valheim_r202102_v0.141.2/Valheim/assembly_postprocessing/UnityEngine.PostProcessing/DepthOfFieldComponent.cs
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Diffstat (limited to 'Valheim_r202102_v0.141.2/Valheim/assembly_postprocessing/UnityEngine.PostProcessing/DepthOfFieldComponent.cs')
-rw-r--r--Valheim_r202102_v0.141.2/Valheim/assembly_postprocessing/UnityEngine.PostProcessing/DepthOfFieldComponent.cs155
1 files changed, 0 insertions, 155 deletions
diff --git a/Valheim_r202102_v0.141.2/Valheim/assembly_postprocessing/UnityEngine.PostProcessing/DepthOfFieldComponent.cs b/Valheim_r202102_v0.141.2/Valheim/assembly_postprocessing/UnityEngine.PostProcessing/DepthOfFieldComponent.cs
deleted file mode 100644
index 787f3ff..0000000
--- a/Valheim_r202102_v0.141.2/Valheim/assembly_postprocessing/UnityEngine.PostProcessing/DepthOfFieldComponent.cs
+++ /dev/null
@@ -1,155 +0,0 @@
-using System;
-
-namespace UnityEngine.PostProcessing;
-
-public sealed class DepthOfFieldComponent : PostProcessingComponentRenderTexture<DepthOfFieldModel>
-{
- private static class Uniforms
- {
- internal static readonly int _DepthOfFieldTex = Shader.PropertyToID("_DepthOfFieldTex");
-
- internal static readonly int _DepthOfFieldCoCTex = Shader.PropertyToID("_DepthOfFieldCoCTex");
-
- internal static readonly int _Distance = Shader.PropertyToID("_Distance");
-
- internal static readonly int _LensCoeff = Shader.PropertyToID("_LensCoeff");
-
- internal static readonly int _MaxCoC = Shader.PropertyToID("_MaxCoC");
-
- internal static readonly int _RcpMaxCoC = Shader.PropertyToID("_RcpMaxCoC");
-
- internal static readonly int _RcpAspect = Shader.PropertyToID("_RcpAspect");
-
- internal static readonly int _MainTex = Shader.PropertyToID("_MainTex");
-
- internal static readonly int _CoCTex = Shader.PropertyToID("_CoCTex");
-
- internal static readonly int _TaaParams = Shader.PropertyToID("_TaaParams");
-
- internal static readonly int _DepthOfFieldParams = Shader.PropertyToID("_DepthOfFieldParams");
- }
-
- private const string k_ShaderString = "Hidden/Post FX/Depth Of Field";
-
- private RenderTexture m_CoCHistory;
-
- private const float k_FilmHeight = 0.024f;
-
- public override bool active
- {
- get
- {
- if (base.model.enabled)
- {
- return !context.interrupted;
- }
- return false;
- }
- }
-
- public override DepthTextureMode GetCameraFlags()
- {
- return DepthTextureMode.Depth;
- }
-
- private float CalculateFocalLength()
- {
- DepthOfFieldModel.Settings settings = base.model.settings;
- if (!settings.useCameraFov)
- {
- return settings.focalLength / 1000f;
- }
- float num = context.camera.fieldOfView * ((float)Math.PI / 180f);
- return 0.012f / Mathf.Tan(0.5f * num);
- }
-
- private float CalculateMaxCoCRadius(int screenHeight)
- {
- float num = (float)base.model.settings.kernelSize * 4f + 6f;
- return Mathf.Min(0.05f, num / (float)screenHeight);
- }
-
- private bool CheckHistory(int width, int height)
- {
- if (m_CoCHistory != null && m_CoCHistory.IsCreated() && m_CoCHistory.width == width)
- {
- return m_CoCHistory.height == height;
- }
- return false;
- }
-
- private RenderTextureFormat SelectFormat(RenderTextureFormat primary, RenderTextureFormat secondary)
- {
- if (SystemInfo.SupportsRenderTextureFormat(primary))
- {
- return primary;
- }
- if (SystemInfo.SupportsRenderTextureFormat(secondary))
- {
- return secondary;
- }
- return RenderTextureFormat.Default;
- }
-
- public void Prepare(RenderTexture source, Material uberMaterial, bool antialiasCoC, Vector2 taaJitter, float taaBlending)
- {
- DepthOfFieldModel.Settings settings = base.model.settings;
- RenderTextureFormat format = RenderTextureFormat.DefaultHDR;
- RenderTextureFormat format2 = SelectFormat(RenderTextureFormat.R8, RenderTextureFormat.RHalf);
- float num = CalculateFocalLength();
- float num2 = Mathf.Max(settings.focusDistance, num);
- float num3 = (float)source.width / (float)source.height;
- float num4 = num * num / (settings.aperture * (num2 - num) * 0.024f * 2f);
- float num5 = CalculateMaxCoCRadius(source.height);
- Material material = context.materialFactory.Get("Hidden/Post FX/Depth Of Field");
- material.SetFloat(Uniforms._Distance, num2);
- material.SetFloat(Uniforms._LensCoeff, num4);
- material.SetFloat(Uniforms._MaxCoC, num5);
- material.SetFloat(Uniforms._RcpMaxCoC, 1f / num5);
- material.SetFloat(Uniforms._RcpAspect, 1f / num3);
- RenderTexture renderTexture = context.renderTextureFactory.Get(context.width, context.height, 0, format2, RenderTextureReadWrite.Linear);
- Graphics.Blit(null, renderTexture, material, 0);
- if (antialiasCoC)
- {
- material.SetTexture(Uniforms._CoCTex, renderTexture);
- float z = (CheckHistory(context.width, context.height) ? taaBlending : 0f);
- material.SetVector(Uniforms._TaaParams, new Vector3(taaJitter.x, taaJitter.y, z));
- RenderTexture temporary = RenderTexture.GetTemporary(context.width, context.height, 0, format2);
- Graphics.Blit(m_CoCHistory, temporary, material, 1);
- context.renderTextureFactory.Release(renderTexture);
- if (m_CoCHistory != null)
- {
- RenderTexture.ReleaseTemporary(m_CoCHistory);
- }
- renderTexture = (m_CoCHistory = temporary);
- }
- RenderTexture renderTexture2 = context.renderTextureFactory.Get(context.width / 2, context.height / 2, 0, format);
- material.SetTexture(Uniforms._CoCTex, renderTexture);
- Graphics.Blit(source, renderTexture2, material, 2);
- RenderTexture renderTexture3 = context.renderTextureFactory.Get(context.width / 2, context.height / 2, 0, format);
- Graphics.Blit(renderTexture2, renderTexture3, material, (int)(3 + settings.kernelSize));
- Graphics.Blit(renderTexture3, renderTexture2, material, 7);
- uberMaterial.SetVector(Uniforms._DepthOfFieldParams, new Vector3(num2, num4, num5));
- if (context.profile.debugViews.IsModeActive(BuiltinDebugViewsModel.Mode.FocusPlane))
- {
- uberMaterial.EnableKeyword("DEPTH_OF_FIELD_COC_VIEW");
- context.Interrupt();
- }
- else
- {
- uberMaterial.SetTexture(Uniforms._DepthOfFieldTex, renderTexture2);
- uberMaterial.SetTexture(Uniforms._DepthOfFieldCoCTex, renderTexture);
- uberMaterial.EnableKeyword("DEPTH_OF_FIELD");
- }
- context.renderTextureFactory.Release(renderTexture3);
- }
-
- public override void OnDisable()
- {
- if (m_CoCHistory != null)
- {
- RenderTexture.ReleaseTemporary(m_CoCHistory);
- }
- m_CoCHistory = null;
- }
-}