diff options
Diffstat (limited to 'Valheim_r202102_v0.141.2/Valheim/assembly_postprocessing/UnityEngine.PostProcessing/DitheringComponent.cs')
-rw-r--r-- | Valheim_r202102_v0.141.2/Valheim/assembly_postprocessing/UnityEngine.PostProcessing/DitheringComponent.cs | 61 |
1 files changed, 0 insertions, 61 deletions
diff --git a/Valheim_r202102_v0.141.2/Valheim/assembly_postprocessing/UnityEngine.PostProcessing/DitheringComponent.cs b/Valheim_r202102_v0.141.2/Valheim/assembly_postprocessing/UnityEngine.PostProcessing/DitheringComponent.cs deleted file mode 100644 index f5f2395..0000000 --- a/Valheim_r202102_v0.141.2/Valheim/assembly_postprocessing/UnityEngine.PostProcessing/DitheringComponent.cs +++ /dev/null @@ -1,61 +0,0 @@ -namespace UnityEngine.PostProcessing; - -public sealed class DitheringComponent : PostProcessingComponentRenderTexture<DitheringModel> -{ - private static class Uniforms - { - internal static readonly int _DitheringTex = Shader.PropertyToID("_DitheringTex"); - - internal static readonly int _DitheringCoords = Shader.PropertyToID("_DitheringCoords"); - } - - private Texture2D[] noiseTextures; - - private int textureIndex; - - private const int k_TextureCount = 64; - - public override bool active - { - get - { - if (base.model.enabled) - { - return !context.interrupted; - } - return false; - } - } - - public override void OnDisable() - { - noiseTextures = null; - } - - private void LoadNoiseTextures() - { - noiseTextures = new Texture2D[64]; - for (int i = 0; i < 64; i++) - { - noiseTextures[i] = Resources.Load<Texture2D>("Bluenoise64/LDR_LLL1_" + i); - } - } - - public override void Prepare(Material uberMaterial) - { - if (++textureIndex >= 64) - { - textureIndex = 0; - } - float value = Random.value; - float value2 = Random.value; - if (noiseTextures == null) - { - LoadNoiseTextures(); - } - Texture2D texture2D = noiseTextures[textureIndex]; - uberMaterial.EnableKeyword("DITHERING"); - uberMaterial.SetTexture(Uniforms._DitheringTex, texture2D); - uberMaterial.SetVector(Uniforms._DitheringCoords, new Vector4((float)context.width / (float)texture2D.width, (float)context.height / (float)texture2D.height, value, value2)); - } -} |