summaryrefslogtreecommitdiff
path: root/Valheim_r202102_v0.141.2/Valheim/assembly_postprocessing/UnityEngine.PostProcessing/UserLutComponent.cs
diff options
context:
space:
mode:
Diffstat (limited to 'Valheim_r202102_v0.141.2/Valheim/assembly_postprocessing/UnityEngine.PostProcessing/UserLutComponent.cs')
-rw-r--r--Valheim_r202102_v0.141.2/Valheim/assembly_postprocessing/UnityEngine.PostProcessing/UserLutComponent.cs38
1 files changed, 0 insertions, 38 deletions
diff --git a/Valheim_r202102_v0.141.2/Valheim/assembly_postprocessing/UnityEngine.PostProcessing/UserLutComponent.cs b/Valheim_r202102_v0.141.2/Valheim/assembly_postprocessing/UnityEngine.PostProcessing/UserLutComponent.cs
deleted file mode 100644
index 69399bf..0000000
--- a/Valheim_r202102_v0.141.2/Valheim/assembly_postprocessing/UnityEngine.PostProcessing/UserLutComponent.cs
+++ /dev/null
@@ -1,38 +0,0 @@
-namespace UnityEngine.PostProcessing;
-
-public sealed class UserLutComponent : PostProcessingComponentRenderTexture<UserLutModel>
-{
- private static class Uniforms
- {
- internal static readonly int _UserLut = Shader.PropertyToID("_UserLut");
-
- internal static readonly int _UserLut_Params = Shader.PropertyToID("_UserLut_Params");
- }
-
- public override bool active
- {
- get
- {
- UserLutModel.Settings settings = base.model.settings;
- if (base.model.enabled && settings.lut != null && settings.contribution > 0f && settings.lut.height == (int)Mathf.Sqrt(settings.lut.width))
- {
- return !context.interrupted;
- }
- return false;
- }
- }
-
- public override void Prepare(Material uberMaterial)
- {
- UserLutModel.Settings settings = base.model.settings;
- uberMaterial.EnableKeyword("USER_LUT");
- uberMaterial.SetTexture(Uniforms._UserLut, settings.lut);
- uberMaterial.SetVector(Uniforms._UserLut_Params, new Vector4(1f / (float)settings.lut.width, 1f / (float)settings.lut.height, (float)settings.lut.height - 1f, settings.contribution));
- }
-
- public void OnGUI()
- {
- UserLutModel.Settings settings = base.model.settings;
- GUI.DrawTexture(new Rect(context.viewport.x * (float)Screen.width + 8f, 8f, settings.lut.width, settings.lut.height), settings.lut);
- }
-}