diff options
Diffstat (limited to 'Valheim_r202102_v0.141.2/Valheim/assembly_valheim/ParticleDecal.cs')
-rw-r--r-- | Valheim_r202102_v0.141.2/Valheim/assembly_valheim/ParticleDecal.cs | 42 |
1 files changed, 0 insertions, 42 deletions
diff --git a/Valheim_r202102_v0.141.2/Valheim/assembly_valheim/ParticleDecal.cs b/Valheim_r202102_v0.141.2/Valheim/assembly_valheim/ParticleDecal.cs deleted file mode 100644 index f9bf10e..0000000 --- a/Valheim_r202102_v0.141.2/Valheim/assembly_valheim/ParticleDecal.cs +++ /dev/null @@ -1,42 +0,0 @@ -using System.Collections.Generic; -using UnityEngine; - -[ExecuteInEditMode] -public class ParticleDecal : MonoBehaviour -{ - public ParticleSystem m_decalSystem; - - [Range(0f, 100f)] - public float m_chance = 100f; - - private ParticleSystem part; - - private List<ParticleCollisionEvent> collisionEvents = new List<ParticleCollisionEvent>(); - - private void Awake() - { - part = GetComponent<ParticleSystem>(); - collisionEvents = new List<ParticleCollisionEvent>(); - } - - private void OnParticleCollision(GameObject other) - { - if (!(m_chance < 100f) || !(Random.Range(0f, 100f) > m_chance)) - { - int num = part.GetCollisionEvents(other, collisionEvents); - for (int i = 0; i < num; i++) - { - ParticleCollisionEvent particleCollisionEvent = collisionEvents[i]; - Vector3 eulerAngles = Quaternion.LookRotation(particleCollisionEvent.normal).eulerAngles; - eulerAngles.x = 0f - eulerAngles.x + 180f; - eulerAngles.y = 0f - eulerAngles.y; - eulerAngles.z = Random.Range(0, 360); - ParticleSystem.EmitParams emitParams = default(ParticleSystem.EmitParams); - emitParams.position = particleCollisionEvent.intersection; - emitParams.rotation3D = eulerAngles; - emitParams.velocity = -particleCollisionEvent.normal * 0.001f; - m_decalSystem.Emit(emitParams, 1); - } - } - } -} |