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-rw-r--r--Valheim_r202102_v0.141.2/Valheim/assembly_valheim/ParticleDecal.cs42
1 files changed, 0 insertions, 42 deletions
diff --git a/Valheim_r202102_v0.141.2/Valheim/assembly_valheim/ParticleDecal.cs b/Valheim_r202102_v0.141.2/Valheim/assembly_valheim/ParticleDecal.cs
deleted file mode 100644
index f9bf10e..0000000
--- a/Valheim_r202102_v0.141.2/Valheim/assembly_valheim/ParticleDecal.cs
+++ /dev/null
@@ -1,42 +0,0 @@
-using System.Collections.Generic;
-using UnityEngine;
-
-[ExecuteInEditMode]
-public class ParticleDecal : MonoBehaviour
-{
- public ParticleSystem m_decalSystem;
-
- [Range(0f, 100f)]
- public float m_chance = 100f;
-
- private ParticleSystem part;
-
- private List<ParticleCollisionEvent> collisionEvents = new List<ParticleCollisionEvent>();
-
- private void Awake()
- {
- part = GetComponent<ParticleSystem>();
- collisionEvents = new List<ParticleCollisionEvent>();
- }
-
- private void OnParticleCollision(GameObject other)
- {
- if (!(m_chance < 100f) || !(Random.Range(0f, 100f) > m_chance))
- {
- int num = part.GetCollisionEvents(other, collisionEvents);
- for (int i = 0; i < num; i++)
- {
- ParticleCollisionEvent particleCollisionEvent = collisionEvents[i];
- Vector3 eulerAngles = Quaternion.LookRotation(particleCollisionEvent.normal).eulerAngles;
- eulerAngles.x = 0f - eulerAngles.x + 180f;
- eulerAngles.y = 0f - eulerAngles.y;
- eulerAngles.z = Random.Range(0, 360);
- ParticleSystem.EmitParams emitParams = default(ParticleSystem.EmitParams);
- emitParams.position = particleCollisionEvent.intersection;
- emitParams.rotation3D = eulerAngles;
- emitParams.velocity = -particleCollisionEvent.normal * 0.001f;
- m_decalSystem.Emit(emitParams, 1);
- }
- }
- }
-}