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Diffstat (limited to 'Valheim_v202102/Valheim/assembly_valheim/CharacterTimedDestruction.cs')
-rw-r--r--Valheim_v202102/Valheim/assembly_valheim/CharacterTimedDestruction.cs48
1 files changed, 0 insertions, 48 deletions
diff --git a/Valheim_v202102/Valheim/assembly_valheim/CharacterTimedDestruction.cs b/Valheim_v202102/Valheim/assembly_valheim/CharacterTimedDestruction.cs
deleted file mode 100644
index f4382e2..0000000
--- a/Valheim_v202102/Valheim/assembly_valheim/CharacterTimedDestruction.cs
+++ /dev/null
@@ -1,48 +0,0 @@
-using UnityEngine;
-
-public class CharacterTimedDestruction : MonoBehaviour
-{
- public float m_timeoutMin = 1f;
-
- public float m_timeoutMax = 1f;
-
- public bool m_triggerOnAwake;
-
- private ZNetView m_nview;
-
- private Character m_character;
-
- private void Awake()
- {
- m_nview = GetComponent<ZNetView>();
- if (m_triggerOnAwake)
- {
- Trigger();
- }
- }
-
- public void Trigger()
- {
- InvokeRepeating("DestroyNow", Random.Range(m_timeoutMin, m_timeoutMax), 1f);
- }
-
- public void Trigger(float timeout)
- {
- InvokeRepeating("DestroyNow", timeout, 1f);
- }
-
- private void DestroyNow()
- {
- if (m_nview.IsValid() && m_nview.IsOwner())
- {
- GetComponent<Character>().ApplyDamage(new HitData
- {
- m_damage =
- {
- m_damage = 99999f
- },
- m_point = base.transform.position
- }, showDamageText: false, triggerEffects: true);
- }
- }
-}