diff options
Diffstat (limited to 'Valheim_v202102/Valheim/assembly_valheim/EnvSetup.cs')
-rw-r--r-- | Valheim_v202102/Valheim/assembly_valheim/EnvSetup.cs | 108 |
1 files changed, 0 insertions, 108 deletions
diff --git a/Valheim_v202102/Valheim/assembly_valheim/EnvSetup.cs b/Valheim_v202102/Valheim/assembly_valheim/EnvSetup.cs deleted file mode 100644 index deb01ad..0000000 --- a/Valheim_v202102/Valheim/assembly_valheim/EnvSetup.cs +++ /dev/null @@ -1,108 +0,0 @@ -using System; -using UnityEngine; -using UnityEngine.Serialization; - -[Serializable] -public class EnvSetup -{ - public string m_name = ""; - - public bool m_default; - - [Header("Gameplay")] - public bool m_isWet; - - public bool m_isFreezing; - - public bool m_isFreezingAtNight; - - public bool m_isCold; - - public bool m_isColdAtNight = true; - - public bool m_alwaysDark; - - [Header("Ambience")] - public Color m_ambColorNight = Color.white; - - public Color m_ambColorDay = Color.white; - - [Header("Fog-ambient")] - public Color m_fogColorNight = Color.white; - - public Color m_fogColorMorning = Color.white; - - public Color m_fogColorDay = Color.white; - - public Color m_fogColorEvening = Color.white; - - [Header("Fog-sun")] - public Color m_fogColorSunNight = Color.white; - - public Color m_fogColorSunMorning = Color.white; - - public Color m_fogColorSunDay = Color.white; - - public Color m_fogColorSunEvening = Color.white; - - [Header("Fog-distance")] - public float m_fogDensityNight = 0.01f; - - public float m_fogDensityMorning = 0.01f; - - public float m_fogDensityDay = 0.01f; - - public float m_fogDensityEvening = 0.01f; - - [Header("Sun")] - public Color m_sunColorNight = Color.white; - - public Color m_sunColorMorning = Color.white; - - public Color m_sunColorDay = Color.white; - - public Color m_sunColorEvening = Color.white; - - public float m_lightIntensityDay = 1.2f; - - public float m_lightIntensityNight; - - public float m_sunAngle = 60f; - - [Header("Wind")] - public float m_windMin; - - public float m_windMax = 1f; - - [Header("Effects")] - public GameObject m_envObject; - - public GameObject[] m_psystems; - - public bool m_psystemsOutsideOnly; - - public float m_rainCloudAlpha; - - [Header("Audio")] - public AudioClip m_ambientLoop; - - public float m_ambientVol = 0.3f; - - public string m_ambientList = ""; - - [Header("Music overrides")] - public string m_musicMorning = ""; - - public string m_musicEvening = ""; - - [FormerlySerializedAs("m_musicRandomDay")] - public string m_musicDay = ""; - - [FormerlySerializedAs("m_musicRandomNight")] - public string m_musicNight = ""; - - public EnvSetup Clone() - { - return MemberwiseClone() as EnvSetup; - } -} |