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Diffstat (limited to 'Valheim_v202102/Valheim/assembly_valheim/EnvSetup.cs')
-rw-r--r--Valheim_v202102/Valheim/assembly_valheim/EnvSetup.cs108
1 files changed, 0 insertions, 108 deletions
diff --git a/Valheim_v202102/Valheim/assembly_valheim/EnvSetup.cs b/Valheim_v202102/Valheim/assembly_valheim/EnvSetup.cs
deleted file mode 100644
index deb01ad..0000000
--- a/Valheim_v202102/Valheim/assembly_valheim/EnvSetup.cs
+++ /dev/null
@@ -1,108 +0,0 @@
-using System;
-using UnityEngine;
-using UnityEngine.Serialization;
-
-[Serializable]
-public class EnvSetup
-{
- public string m_name = "";
-
- public bool m_default;
-
- [Header("Gameplay")]
- public bool m_isWet;
-
- public bool m_isFreezing;
-
- public bool m_isFreezingAtNight;
-
- public bool m_isCold;
-
- public bool m_isColdAtNight = true;
-
- public bool m_alwaysDark;
-
- [Header("Ambience")]
- public Color m_ambColorNight = Color.white;
-
- public Color m_ambColorDay = Color.white;
-
- [Header("Fog-ambient")]
- public Color m_fogColorNight = Color.white;
-
- public Color m_fogColorMorning = Color.white;
-
- public Color m_fogColorDay = Color.white;
-
- public Color m_fogColorEvening = Color.white;
-
- [Header("Fog-sun")]
- public Color m_fogColorSunNight = Color.white;
-
- public Color m_fogColorSunMorning = Color.white;
-
- public Color m_fogColorSunDay = Color.white;
-
- public Color m_fogColorSunEvening = Color.white;
-
- [Header("Fog-distance")]
- public float m_fogDensityNight = 0.01f;
-
- public float m_fogDensityMorning = 0.01f;
-
- public float m_fogDensityDay = 0.01f;
-
- public float m_fogDensityEvening = 0.01f;
-
- [Header("Sun")]
- public Color m_sunColorNight = Color.white;
-
- public Color m_sunColorMorning = Color.white;
-
- public Color m_sunColorDay = Color.white;
-
- public Color m_sunColorEvening = Color.white;
-
- public float m_lightIntensityDay = 1.2f;
-
- public float m_lightIntensityNight;
-
- public float m_sunAngle = 60f;
-
- [Header("Wind")]
- public float m_windMin;
-
- public float m_windMax = 1f;
-
- [Header("Effects")]
- public GameObject m_envObject;
-
- public GameObject[] m_psystems;
-
- public bool m_psystemsOutsideOnly;
-
- public float m_rainCloudAlpha;
-
- [Header("Audio")]
- public AudioClip m_ambientLoop;
-
- public float m_ambientVol = 0.3f;
-
- public string m_ambientList = "";
-
- [Header("Music overrides")]
- public string m_musicMorning = "";
-
- public string m_musicEvening = "";
-
- [FormerlySerializedAs("m_musicRandomDay")]
- public string m_musicDay = "";
-
- [FormerlySerializedAs("m_musicRandomNight")]
- public string m_musicNight = "";
-
- public EnvSetup Clone()
- {
- return MemberwiseClone() as EnvSetup;
- }
-}