diff options
Diffstat (limited to 'Valheim_v202102/Valheim/assembly_valheim/LightFlicker.cs')
-rw-r--r-- | Valheim_v202102/Valheim/assembly_valheim/LightFlicker.cs | 71 |
1 files changed, 0 insertions, 71 deletions
diff --git a/Valheim_v202102/Valheim/assembly_valheim/LightFlicker.cs b/Valheim_v202102/Valheim/assembly_valheim/LightFlicker.cs deleted file mode 100644 index c2b944c..0000000 --- a/Valheim_v202102/Valheim/assembly_valheim/LightFlicker.cs +++ /dev/null @@ -1,71 +0,0 @@ -using UnityEngine; - -public class LightFlicker : MonoBehaviour -{ - public float m_flickerIntensity = 0.1f; - - public float m_flickerSpeed = 10f; - - public float m_movement = 0.1f; - - public float m_ttl; - - public float m_fadeDuration = 0.2f; - - public float m_fadeInDuration; - - private Light m_light; - - private float m_baseIntensity = 1f; - - private Vector3 m_basePosition = Vector3.zero; - - private float m_time; - - private float m_flickerOffset; - - private void Awake() - { - m_light = GetComponent<Light>(); - m_baseIntensity = m_light.intensity; - m_basePosition = base.transform.localPosition; - m_flickerOffset = Random.Range(0f, 10f); - } - - private void OnEnable() - { - m_time = 0f; - if ((bool)m_light) - { - m_light.intensity = 0f; - } - } - - private void Update() - { - if (!m_light) - { - return; - } - m_time += Time.deltaTime; - float num = m_flickerOffset + Time.time * m_flickerSpeed; - float num2 = 1f + Mathf.Sin(num) * Mathf.Sin(num * 0.56436f) * Mathf.Cos(num * 0.758348f) * m_flickerIntensity; - if (m_fadeInDuration > 0f) - { - num2 *= Utils.LerpStep(0f, m_fadeInDuration, m_time); - } - if (m_ttl > 0f) - { - if (m_time > m_ttl) - { - Object.Destroy(base.gameObject); - return; - } - float l = m_ttl - m_fadeDuration; - num2 *= 1f - Utils.LerpStep(l, m_ttl, m_time); - } - m_light.intensity = m_baseIntensity * num2; - Vector3 vector = new Vector3(Mathf.Sin(num) * Mathf.Sin(num * 0.56436f), Mathf.Sin(num * 0.56436f) * Mathf.Sin(num * 0.688742f), Mathf.Cos(num * 0.758348f) * Mathf.Cos(num * 0.4563696f)) * m_movement; - base.transform.localPosition = m_basePosition + vector; - } -} |