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Diffstat (limited to 'Valheim_v202102/Valheim/assembly_valheim/LocationProxy.cs')
-rw-r--r--Valheim_v202102/Valheim/assembly_valheim/LocationProxy.cs43
1 files changed, 0 insertions, 43 deletions
diff --git a/Valheim_v202102/Valheim/assembly_valheim/LocationProxy.cs b/Valheim_v202102/Valheim/assembly_valheim/LocationProxy.cs
deleted file mode 100644
index 2ff2833..0000000
--- a/Valheim_v202102/Valheim/assembly_valheim/LocationProxy.cs
+++ /dev/null
@@ -1,43 +0,0 @@
-using UnityEngine;
-
-public class LocationProxy : MonoBehaviour
-{
- private GameObject m_instance;
-
- private ZNetView m_nview;
-
- private void Awake()
- {
- m_nview = GetComponent<ZNetView>();
- SpawnLocation();
- }
-
- public void SetLocation(string location, int seed, bool spawnNow, int pgw)
- {
- int stableHashCode = location.GetStableHashCode();
- m_nview.GetZDO().Set("location", stableHashCode);
- m_nview.GetZDO().Set("seed", seed);
- m_nview.GetZDO().SetPGWVersion(pgw);
- if (spawnNow)
- {
- SpawnLocation();
- }
- }
-
- private bool SpawnLocation()
- {
- int @int = m_nview.GetZDO().GetInt("location");
- int int2 = m_nview.GetZDO().GetInt("seed");
- if (@int == 0)
- {
- return false;
- }
- m_instance = ZoneSystem.instance.SpawnProxyLocation(@int, int2, base.transform.position, base.transform.rotation);
- if (m_instance == null)
- {
- return false;
- }
- m_instance.transform.SetParent(base.transform, worldPositionStays: true);
- return true;
- }
-}