diff options
Diffstat (limited to 'Valheim_v202102/Valheim/assembly_valheim/LocationProxy.cs')
-rw-r--r-- | Valheim_v202102/Valheim/assembly_valheim/LocationProxy.cs | 43 |
1 files changed, 0 insertions, 43 deletions
diff --git a/Valheim_v202102/Valheim/assembly_valheim/LocationProxy.cs b/Valheim_v202102/Valheim/assembly_valheim/LocationProxy.cs deleted file mode 100644 index 2ff2833..0000000 --- a/Valheim_v202102/Valheim/assembly_valheim/LocationProxy.cs +++ /dev/null @@ -1,43 +0,0 @@ -using UnityEngine; - -public class LocationProxy : MonoBehaviour -{ - private GameObject m_instance; - - private ZNetView m_nview; - - private void Awake() - { - m_nview = GetComponent<ZNetView>(); - SpawnLocation(); - } - - public void SetLocation(string location, int seed, bool spawnNow, int pgw) - { - int stableHashCode = location.GetStableHashCode(); - m_nview.GetZDO().Set("location", stableHashCode); - m_nview.GetZDO().Set("seed", seed); - m_nview.GetZDO().SetPGWVersion(pgw); - if (spawnNow) - { - SpawnLocation(); - } - } - - private bool SpawnLocation() - { - int @int = m_nview.GetZDO().GetInt("location"); - int int2 = m_nview.GetZDO().GetInt("seed"); - if (@int == 0) - { - return false; - } - m_instance = ZoneSystem.instance.SpawnProxyLocation(@int, int2, base.transform.position, base.transform.rotation); - if (m_instance == null) - { - return false; - } - m_instance.transform.SetParent(base.transform, worldPositionStays: true); - return true; - } -} |