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Diffstat (limited to 'Valheim_v202102/Valheim/assembly_valheim/MenuScene.cs')
-rw-r--r--Valheim_v202102/Valheim/assembly_valheim/MenuScene.cs41
1 files changed, 0 insertions, 41 deletions
diff --git a/Valheim_v202102/Valheim/assembly_valheim/MenuScene.cs b/Valheim_v202102/Valheim/assembly_valheim/MenuScene.cs
deleted file mode 100644
index 6a14e0e..0000000
--- a/Valheim_v202102/Valheim/assembly_valheim/MenuScene.cs
+++ /dev/null
@@ -1,41 +0,0 @@
-using UnityEngine;
-
-[ExecuteInEditMode]
-public class MenuScene : MonoBehaviour
-{
- public Light m_dirLight;
-
- public Color m_sunFogColor = Color.white;
-
- public Color m_fogColor = Color.white;
-
- public Color m_ambientLightColor = Color.white;
-
- public float m_fogDensity = 1f;
-
- public Vector3 m_windDir = Vector3.left;
-
- public float m_windIntensity = 0.5f;
-
- private void Awake()
- {
- Shader.SetGlobalFloat("_Wet", 0f);
- }
-
- private void Update()
- {
- Shader.SetGlobalVector("_SkyboxSunDir", -m_dirLight.transform.forward);
- Shader.SetGlobalVector("_SunDir", -m_dirLight.transform.forward);
- Shader.SetGlobalColor("_SunFogColor", m_sunFogColor);
- Shader.SetGlobalColor("_SunColor", m_dirLight.color * m_dirLight.intensity);
- Shader.SetGlobalColor("_AmbientColor", RenderSettings.ambientLight);
- RenderSettings.fogColor = m_fogColor;
- RenderSettings.fogDensity = m_fogDensity;
- RenderSettings.ambientLight = m_ambientLightColor;
- Vector3 normalized = m_windDir.normalized;
- Shader.SetGlobalVector("_GlobalWindForce", normalized * m_windIntensity);
- Shader.SetGlobalVector("_GlobalWind1", new Vector4(normalized.x, normalized.y, normalized.z, m_windIntensity));
- Shader.SetGlobalVector("_GlobalWind2", Vector4.one);
- Shader.SetGlobalFloat("_GlobalWindAlpha", 0f);
- }
-}