diff options
Diffstat (limited to 'Valheim_v202102/Valheim/assembly_valheim/MenuScene.cs')
-rw-r--r-- | Valheim_v202102/Valheim/assembly_valheim/MenuScene.cs | 41 |
1 files changed, 0 insertions, 41 deletions
diff --git a/Valheim_v202102/Valheim/assembly_valheim/MenuScene.cs b/Valheim_v202102/Valheim/assembly_valheim/MenuScene.cs deleted file mode 100644 index 6a14e0e..0000000 --- a/Valheim_v202102/Valheim/assembly_valheim/MenuScene.cs +++ /dev/null @@ -1,41 +0,0 @@ -using UnityEngine; - -[ExecuteInEditMode] -public class MenuScene : MonoBehaviour -{ - public Light m_dirLight; - - public Color m_sunFogColor = Color.white; - - public Color m_fogColor = Color.white; - - public Color m_ambientLightColor = Color.white; - - public float m_fogDensity = 1f; - - public Vector3 m_windDir = Vector3.left; - - public float m_windIntensity = 0.5f; - - private void Awake() - { - Shader.SetGlobalFloat("_Wet", 0f); - } - - private void Update() - { - Shader.SetGlobalVector("_SkyboxSunDir", -m_dirLight.transform.forward); - Shader.SetGlobalVector("_SunDir", -m_dirLight.transform.forward); - Shader.SetGlobalColor("_SunFogColor", m_sunFogColor); - Shader.SetGlobalColor("_SunColor", m_dirLight.color * m_dirLight.intensity); - Shader.SetGlobalColor("_AmbientColor", RenderSettings.ambientLight); - RenderSettings.fogColor = m_fogColor; - RenderSettings.fogDensity = m_fogDensity; - RenderSettings.ambientLight = m_ambientLightColor; - Vector3 normalized = m_windDir.normalized; - Shader.SetGlobalVector("_GlobalWindForce", normalized * m_windIntensity); - Shader.SetGlobalVector("_GlobalWind1", new Vector4(normalized.x, normalized.y, normalized.z, m_windIntensity)); - Shader.SetGlobalVector("_GlobalWind2", Vector4.one); - Shader.SetGlobalFloat("_GlobalWindAlpha", 0f); - } -} |