summaryrefslogtreecommitdiff
path: root/Valheim_v202102/Valheim/assembly_valheim/MenuScene.cs
diff options
context:
space:
mode:
Diffstat (limited to 'Valheim_v202102/Valheim/assembly_valheim/MenuScene.cs')
-rw-r--r--Valheim_v202102/Valheim/assembly_valheim/MenuScene.cs41
1 files changed, 41 insertions, 0 deletions
diff --git a/Valheim_v202102/Valheim/assembly_valheim/MenuScene.cs b/Valheim_v202102/Valheim/assembly_valheim/MenuScene.cs
new file mode 100644
index 0000000..6a14e0e
--- /dev/null
+++ b/Valheim_v202102/Valheim/assembly_valheim/MenuScene.cs
@@ -0,0 +1,41 @@
+using UnityEngine;
+
+[ExecuteInEditMode]
+public class MenuScene : MonoBehaviour
+{
+ public Light m_dirLight;
+
+ public Color m_sunFogColor = Color.white;
+
+ public Color m_fogColor = Color.white;
+
+ public Color m_ambientLightColor = Color.white;
+
+ public float m_fogDensity = 1f;
+
+ public Vector3 m_windDir = Vector3.left;
+
+ public float m_windIntensity = 0.5f;
+
+ private void Awake()
+ {
+ Shader.SetGlobalFloat("_Wet", 0f);
+ }
+
+ private void Update()
+ {
+ Shader.SetGlobalVector("_SkyboxSunDir", -m_dirLight.transform.forward);
+ Shader.SetGlobalVector("_SunDir", -m_dirLight.transform.forward);
+ Shader.SetGlobalColor("_SunFogColor", m_sunFogColor);
+ Shader.SetGlobalColor("_SunColor", m_dirLight.color * m_dirLight.intensity);
+ Shader.SetGlobalColor("_AmbientColor", RenderSettings.ambientLight);
+ RenderSettings.fogColor = m_fogColor;
+ RenderSettings.fogDensity = m_fogDensity;
+ RenderSettings.ambientLight = m_ambientLightColor;
+ Vector3 normalized = m_windDir.normalized;
+ Shader.SetGlobalVector("_GlobalWindForce", normalized * m_windIntensity);
+ Shader.SetGlobalVector("_GlobalWind1", new Vector4(normalized.x, normalized.y, normalized.z, m_windIntensity));
+ Shader.SetGlobalVector("_GlobalWind2", Vector4.one);
+ Shader.SetGlobalFloat("_GlobalWindAlpha", 0f);
+ }
+}