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Diffstat (limited to 'Valheim_v202102/Valheim/assembly_valheim/NavmeshTest.cs')
-rw-r--r--Valheim_v202102/Valheim/assembly_valheim/NavmeshTest.cs62
1 files changed, 0 insertions, 62 deletions
diff --git a/Valheim_v202102/Valheim/assembly_valheim/NavmeshTest.cs b/Valheim_v202102/Valheim/assembly_valheim/NavmeshTest.cs
deleted file mode 100644
index c0b4a0c..0000000
--- a/Valheim_v202102/Valheim/assembly_valheim/NavmeshTest.cs
+++ /dev/null
@@ -1,62 +0,0 @@
-using System.Collections.Generic;
-using UnityEngine;
-
-public class NavmeshTest : MonoBehaviour
-{
- public Transform m_target;
-
- public Pathfinding.AgentType m_agentType = Pathfinding.AgentType.Humanoid;
-
- public bool m_cleanPath = true;
-
- private List<Vector3> m_path = new List<Vector3>();
-
- private bool m_havePath;
-
- private void Awake()
- {
- }
-
- private void Update()
- {
- if (Pathfinding.instance.GetPath(base.transform.position, m_target.position, m_path, m_agentType, requireFullPath: false, m_cleanPath))
- {
- m_havePath = true;
- }
- else
- {
- m_havePath = false;
- }
- }
-
- private void OnDrawGizmos()
- {
- if (m_target == null)
- {
- return;
- }
- if (m_havePath)
- {
- Gizmos.color = Color.yellow;
- for (int i = 0; i < m_path.Count - 1; i++)
- {
- Vector3 vector = m_path[i];
- Gizmos.DrawLine(to: m_path[i + 1] + Vector3.up * 0.2f, from: vector + Vector3.up * 0.2f);
- }
- foreach (Vector3 item in m_path)
- {
- Gizmos.DrawSphere(item + Vector3.up * 0.2f, 0.1f);
- }
- Gizmos.color = Color.green;
- Gizmos.DrawSphere(base.transform.position, 0.3f);
- Gizmos.DrawSphere(m_target.position, 0.3f);
- }
- else
- {
- Gizmos.color = Color.red;
- Gizmos.DrawLine(base.transform.position + Vector3.up * 0.2f, m_target.position + Vector3.up * 0.2f);
- Gizmos.DrawSphere(base.transform.position, 0.3f);
- Gizmos.DrawSphere(m_target.position, 0.3f);
- }
- }
-}