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Diffstat (limited to 'Valheim_v202102/Valheim/assembly_valheim/RandomMovement.cs')
-rw-r--r--Valheim_v202102/Valheim/assembly_valheim/RandomMovement.cs22
1 files changed, 0 insertions, 22 deletions
diff --git a/Valheim_v202102/Valheim/assembly_valheim/RandomMovement.cs b/Valheim_v202102/Valheim/assembly_valheim/RandomMovement.cs
deleted file mode 100644
index 6f273d2..0000000
--- a/Valheim_v202102/Valheim/assembly_valheim/RandomMovement.cs
+++ /dev/null
@@ -1,22 +0,0 @@
-using UnityEngine;
-
-public class RandomMovement : MonoBehaviour
-{
- public float m_frequency = 10f;
-
- public float m_movement = 0.1f;
-
- private Vector3 m_basePosition = Vector3.zero;
-
- private void Start()
- {
- m_basePosition = base.transform.localPosition;
- }
-
- private void Update()
- {
- float num = Time.time * m_frequency;
- Vector3 vector = new Vector3(Mathf.Sin(num) * Mathf.Sin(num * 0.56436f), Mathf.Sin(num * 0.56436f) * Mathf.Sin(num * 0.688742f), Mathf.Cos(num * 0.758348f) * Mathf.Cos(num * 0.4563696f)) * m_movement;
- base.transform.localPosition = m_basePosition + vector;
- }
-}