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Diffstat (limited to 'Valheim_v202102/Valheim/assembly_valheim/SE_Burning.cs')
-rw-r--r--Valheim_v202102/Valheim/assembly_valheim/SE_Burning.cs54
1 files changed, 0 insertions, 54 deletions
diff --git a/Valheim_v202102/Valheim/assembly_valheim/SE_Burning.cs b/Valheim_v202102/Valheim/assembly_valheim/SE_Burning.cs
deleted file mode 100644
index c49db65..0000000
--- a/Valheim_v202102/Valheim/assembly_valheim/SE_Burning.cs
+++ /dev/null
@@ -1,54 +0,0 @@
-using UnityEngine;
-
-public class SE_Burning : StatusEffect
-{
- [Header("SE_Burning")]
- public float m_damageInterval = 1f;
-
- private float m_timer;
-
- private float m_totalDamage;
-
- private HitData.DamageTypes m_damage;
-
- public override void Setup(Character character)
- {
- base.Setup(character);
- }
-
- public override void UpdateStatusEffect(float dt)
- {
- base.UpdateStatusEffect(dt);
- if (m_character.GetSEMan().HaveStatusEffect("Wet"))
- {
- m_time += dt * 5f;
- }
- m_timer -= dt;
- if (m_timer <= 0f)
- {
- m_timer = m_damageInterval;
- HitData hitData = new HitData();
- hitData.m_point = m_character.GetCenterPoint();
- hitData.m_damage = m_damage.Clone();
- m_character.ApplyDamage(hitData, showDamageText: true, triggerEffects: false);
- }
- }
-
- public void AddFireDamage(float damage)
- {
- m_totalDamage = Mathf.Max(m_totalDamage, damage);
- int num = (int)(m_ttl / m_damageInterval);
- float fire = m_totalDamage / (float)num;
- m_damage.m_fire = fire;
- ResetTime();
- }
-
- public void AddSpiritDamage(float damage)
- {
- m_totalDamage = Mathf.Max(m_totalDamage, damage);
- int num = (int)(m_ttl / m_damageInterval);
- float spirit = m_totalDamage / (float)num;
- m_damage.m_spirit = spirit;
- ResetTime();
- }
-}