diff options
Diffstat (limited to 'Valheim_v202102/Valheim/assembly_valheim/SE_Burning.cs')
-rw-r--r-- | Valheim_v202102/Valheim/assembly_valheim/SE_Burning.cs | 54 |
1 files changed, 0 insertions, 54 deletions
diff --git a/Valheim_v202102/Valheim/assembly_valheim/SE_Burning.cs b/Valheim_v202102/Valheim/assembly_valheim/SE_Burning.cs deleted file mode 100644 index c49db65..0000000 --- a/Valheim_v202102/Valheim/assembly_valheim/SE_Burning.cs +++ /dev/null @@ -1,54 +0,0 @@ -using UnityEngine; - -public class SE_Burning : StatusEffect -{ - [Header("SE_Burning")] - public float m_damageInterval = 1f; - - private float m_timer; - - private float m_totalDamage; - - private HitData.DamageTypes m_damage; - - public override void Setup(Character character) - { - base.Setup(character); - } - - public override void UpdateStatusEffect(float dt) - { - base.UpdateStatusEffect(dt); - if (m_character.GetSEMan().HaveStatusEffect("Wet")) - { - m_time += dt * 5f; - } - m_timer -= dt; - if (m_timer <= 0f) - { - m_timer = m_damageInterval; - HitData hitData = new HitData(); - hitData.m_point = m_character.GetCenterPoint(); - hitData.m_damage = m_damage.Clone(); - m_character.ApplyDamage(hitData, showDamageText: true, triggerEffects: false); - } - } - - public void AddFireDamage(float damage) - { - m_totalDamage = Mathf.Max(m_totalDamage, damage); - int num = (int)(m_ttl / m_damageInterval); - float fire = m_totalDamage / (float)num; - m_damage.m_fire = fire; - ResetTime(); - } - - public void AddSpiritDamage(float damage) - { - m_totalDamage = Mathf.Max(m_totalDamage, damage); - int num = (int)(m_ttl / m_damageInterval); - float spirit = m_totalDamage / (float)num; - m_damage.m_spirit = spirit; - ResetTime(); - } -} |