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using System;
using UnityEngine;
using UnityEngine.EventSystems;
public class UIInputHandler : MonoBehaviour, IPointerClickHandler, IEventSystemHandler, IPointerDownHandler, IPointerUpHandler, IPointerEnterHandler, IPointerExitHandler
{
public Action<UIInputHandler> m_onLeftClick;
public Action<UIInputHandler> m_onLeftDown;
public Action<UIInputHandler> m_onLeftUp;
public Action<UIInputHandler> m_onRightClick;
public Action<UIInputHandler> m_onRightDown;
public Action<UIInputHandler> m_onRightUp;
public Action<UIInputHandler> m_onMiddleClick;
public Action<UIInputHandler> m_onMiddleDown;
public Action<UIInputHandler> m_onMiddleUp;
public Action<UIInputHandler> m_onPointerEnter;
public Action<UIInputHandler> m_onPointerExit;
public void OnPointerDown(PointerEventData eventData)
{
if (eventData.button == PointerEventData.InputButton.Right)
{
if (m_onRightDown != null)
{
m_onRightDown(this);
}
}
else if (eventData.button == PointerEventData.InputButton.Left)
{
if (m_onLeftDown != null)
{
m_onLeftDown(this);
}
}
else if (eventData.button == PointerEventData.InputButton.Middle && m_onMiddleDown != null)
{
m_onMiddleDown(this);
}
}
public void OnPointerUp(PointerEventData eventData)
{
if (eventData.button == PointerEventData.InputButton.Right)
{
if (m_onRightUp != null)
{
m_onRightUp(this);
}
}
else if (eventData.button == PointerEventData.InputButton.Left)
{
if (m_onLeftUp != null)
{
m_onLeftUp(this);
}
}
else if (eventData.button == PointerEventData.InputButton.Middle && m_onMiddleUp != null)
{
m_onMiddleUp(this);
}
}
public void OnPointerClick(PointerEventData eventData)
{
if (eventData.button == PointerEventData.InputButton.Right)
{
if (m_onRightClick != null)
{
m_onRightClick(this);
}
}
else if (eventData.button == PointerEventData.InputButton.Left)
{
if (m_onLeftClick != null)
{
m_onLeftClick(this);
}
}
else if (eventData.button == PointerEventData.InputButton.Middle && m_onMiddleClick != null)
{
m_onMiddleClick(this);
}
}
public void OnPointerEnter(PointerEventData eventData)
{
if (m_onPointerEnter != null)
{
m_onPointerEnter(this);
}
}
public void OnPointerExit(PointerEventData eventData)
{
if (m_onPointerExit != null)
{
m_onPointerExit(this);
}
}
}
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