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using UnityEngine;
public class KeyHints : MonoBehaviour
{
private static KeyHints m_instance;
[Header("Key hints")]
public GameObject m_buildHints;
public GameObject m_combatHints;
public GameObject m_primaryAttackGP;
public GameObject m_primaryAttackKB;
public GameObject m_secondaryAttackGP;
public GameObject m_secondaryAttackKB;
public GameObject m_bowDrawGP;
public GameObject m_bowDrawKB;
private bool m_keyHintsEnabled = true;
public static KeyHints instance => m_instance;
private void OnDestroy()
{
m_instance = null;
}
private void Awake()
{
m_instance = this;
ApplySettings();
}
private void Start()
{
}
public void ApplySettings()
{
m_keyHintsEnabled = PlayerPrefs.GetInt("KeyHints", 1) == 1;
}
private void Update()
{
UpdateHints();
}
private void UpdateHints()
{
Player localPlayer = Player.m_localPlayer;
if (!m_keyHintsEnabled || localPlayer == null || localPlayer.IsDead() || Chat.instance.IsChatDialogWindowVisible())
{
m_buildHints.SetActive(value: false);
m_combatHints.SetActive(value: false);
return;
}
_ = m_buildHints.activeSelf;
_ = m_buildHints.activeSelf;
ItemDrop.ItemData currentWeapon = localPlayer.GetCurrentWeapon();
if (localPlayer.InPlaceMode())
{
m_buildHints.SetActive(value: true);
m_combatHints.SetActive(value: false);
}
else if ((bool)localPlayer.GetShipControl())
{
m_buildHints.SetActive(value: false);
m_combatHints.SetActive(value: false);
}
else if (currentWeapon != null && (currentWeapon != localPlayer.m_unarmedWeapon.m_itemData || localPlayer.IsTargeted()))
{
m_buildHints.SetActive(value: false);
m_combatHints.SetActive(value: true);
bool flag = currentWeapon.m_shared.m_itemType == ItemDrop.ItemData.ItemType.Bow;
bool active = !flag && currentWeapon.HavePrimaryAttack();
bool active2 = !flag && currentWeapon.HaveSecondaryAttack();
m_bowDrawGP.SetActive(flag);
m_bowDrawKB.SetActive(flag);
m_primaryAttackGP.SetActive(active);
m_primaryAttackKB.SetActive(active);
m_secondaryAttackGP.SetActive(active2);
m_secondaryAttackKB.SetActive(active2);
}
else
{
m_buildHints.SetActive(value: false);
m_combatHints.SetActive(value: false);
}
}
}
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