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using System.Collections.Generic;
using UnityEngine;
public class ZDOPool
{
private static int BATCH_SIZE = 64;
private static Stack<ZDO> m_free = new Stack<ZDO>();
private static int m_active = 0;
public static ZDO Create(ZDOMan man, ZDOID id, Vector3 position)
{
ZDO zDO = Get();
zDO.Initialize(man, id, position);
return zDO;
}
public static ZDO Create(ZDOMan man)
{
ZDO zDO = Get();
zDO.Initialize(man);
return zDO;
}
public static void Release(Dictionary<ZDOID, ZDO> objects)
{
foreach (ZDO value in objects.Values)
{
Release(value);
}
}
public static void Release(ZDO zdo)
{
zdo.Reset();
m_free.Push(zdo);
m_active--;
}
private static ZDO Get()
{
if (m_free.Count <= 0)
{
for (int i = 0; i < BATCH_SIZE; i++)
{
ZDO item = new ZDO();
m_free.Push(item);
}
}
m_active++;
return m_free.Pop();
}
public static int GetPoolSize()
{
return m_free.Count;
}
public static int GetPoolActive()
{
return m_active;
}
public static int GetPoolTotal()
{
return m_active + m_free.Count;
}
}
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