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using System.Collections.Generic;
using UnityEngine;
public class ZSyncAnimation : MonoBehaviour
{
private ZNetView m_nview;
private Animator m_animator;
public List<string> m_syncBools = new List<string>();
public List<string> m_syncFloats = new List<string>();
public List<string> m_syncInts = new List<string>();
public bool m_smoothCharacterSpeeds = true;
private static int m_forwardSpeedID;
private static int m_sidewaySpeedID;
private static int m_animSpeedID;
private int[] m_boolHashes;
private bool[] m_boolDefaults;
private int[] m_floatHashes;
private float[] m_floatDefaults;
private int[] m_intHashes;
private int[] m_intDefaults;
private const int m_zdoSalt = 438569;
private void Awake()
{
m_nview = GetComponent<ZNetView>();
m_animator = GetComponentInChildren<Animator>();
m_animator.logWarnings = false;
m_nview.Register<string>("SetTrigger", RPC_SetTrigger);
m_boolHashes = new int[m_syncBools.Count];
m_boolDefaults = new bool[m_syncBools.Count];
for (int i = 0; i < m_syncBools.Count; i++)
{
m_boolHashes[i] = GetHash(m_syncBools[i]);
m_boolDefaults[i] = m_animator.GetBool(m_boolHashes[i]);
}
m_floatHashes = new int[m_syncFloats.Count];
m_floatDefaults = new float[m_syncFloats.Count];
for (int j = 0; j < m_syncFloats.Count; j++)
{
m_floatHashes[j] = GetHash(m_syncFloats[j]);
m_floatDefaults[j] = m_animator.GetFloat(m_floatHashes[j]);
}
m_intHashes = new int[m_syncInts.Count];
m_intDefaults = new int[m_syncInts.Count];
for (int k = 0; k < m_syncInts.Count; k++)
{
m_intHashes[k] = GetHash(m_syncInts[k]);
m_intDefaults[k] = m_animator.GetInteger(m_intHashes[k]);
}
if (m_forwardSpeedID == 0)
{
m_forwardSpeedID = GetHash("forward_speed");
m_sidewaySpeedID = GetHash("sideway_speed");
m_animSpeedID = GetHash("anim_speed");
}
if (m_nview.GetZDO() == null)
{
base.enabled = false;
}
else
{
SyncParameters();
}
}
public static int GetHash(string name)
{
return Animator.StringToHash(name);
}
private void FixedUpdate()
{
if (m_nview.IsValid())
{
SyncParameters();
}
}
private void SyncParameters()
{
ZDO zDO = m_nview.GetZDO();
if (!m_nview.IsOwner())
{
for (int i = 0; i < m_boolHashes.Length; i++)
{
int num = m_boolHashes[i];
bool @bool = zDO.GetBool(438569 + num, m_boolDefaults[i]);
m_animator.SetBool(num, @bool);
}
for (int j = 0; j < m_floatHashes.Length; j++)
{
int num2 = m_floatHashes[j];
float @float = zDO.GetFloat(438569 + num2, m_floatDefaults[j]);
if (m_smoothCharacterSpeeds && (num2 == m_forwardSpeedID || num2 == m_sidewaySpeedID))
{
m_animator.SetFloat(num2, @float, 0.2f, Time.fixedDeltaTime);
}
else
{
m_animator.SetFloat(num2, @float);
}
}
for (int k = 0; k < m_intHashes.Length; k++)
{
int num3 = m_intHashes[k];
int @int = zDO.GetInt(438569 + num3, m_intDefaults[k]);
m_animator.SetInteger(num3, @int);
}
float float2 = zDO.GetFloat(m_animSpeedID, 1f);
m_animator.speed = float2;
}
else
{
zDO.Set(m_animSpeedID, m_animator.speed);
}
}
public void SetTrigger(string name)
{
m_nview.InvokeRPC(ZNetView.Everybody, "SetTrigger", name);
}
public void SetBool(string name, bool value)
{
int hash = GetHash(name);
SetBool(hash, value);
}
public void SetBool(int hash, bool value)
{
if (m_animator.GetBool(hash) != value)
{
m_animator.SetBool(hash, value);
if (m_nview.GetZDO() != null && m_nview.IsOwner())
{
m_nview.GetZDO().Set(438569 + hash, value);
}
}
}
public void SetFloat(string name, float value)
{
int hash = GetHash(name);
SetFloat(hash, value);
}
public void SetFloat(int hash, float value)
{
if (!(Mathf.Abs(m_animator.GetFloat(hash) - value) < 0.01f))
{
if (m_smoothCharacterSpeeds && (hash == m_forwardSpeedID || hash == m_sidewaySpeedID))
{
m_animator.SetFloat(hash, value, 0.2f, Time.fixedDeltaTime);
}
else
{
m_animator.SetFloat(hash, value);
}
if (m_nview.GetZDO() != null && m_nview.IsOwner())
{
m_nview.GetZDO().Set(438569 + hash, value);
}
}
}
public void SetInt(string name, int value)
{
int hash = GetHash(name);
SetInt(hash, value);
}
public void SetInt(int hash, int value)
{
if (m_animator.GetInteger(hash) != value)
{
m_animator.SetInteger(hash, value);
if (m_nview.GetZDO() != null && m_nview.IsOwner())
{
m_nview.GetZDO().Set(438569 + hash, value);
}
}
}
private void RPC_SetTrigger(long sender, string name)
{
m_animator.SetTrigger(name);
}
public void SetSpeed(float speed)
{
m_animator.speed = speed;
}
public bool IsOwner()
{
if (!m_nview.IsValid())
{
return false;
}
return m_nview.IsOwner();
}
}
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