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path: root/Valheim_v0.141.2_r202102/Valheim/assembly_postprocessing/UnityEngine.PostProcessing/MotionBlurModel.cs
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using System;

namespace UnityEngine.PostProcessing;

[Serializable]
public class MotionBlurModel : PostProcessingModel
{
	[Serializable]
	public struct Settings
	{
		[Range(0f, 360f)]
		[Tooltip("The angle of rotary shutter. Larger values give longer exposure.")]
		public float shutterAngle;

		[Range(4f, 32f)]
		[Tooltip("The amount of sample points, which affects quality and performances.")]
		public int sampleCount;

		[Range(0f, 1f)]
		[Tooltip("The strength of multiple frame blending. The opacity of preceding frames are determined from this coefficient and time differences.")]
		public float frameBlending;

		public static Settings defaultSettings
		{
			get
			{
				Settings result = default(Settings);
				result.shutterAngle = 270f;
				result.sampleCount = 10;
				result.frameBlending = 0f;
				return result;
			}
		}
	}

	[SerializeField]
	private Settings m_Settings = Settings.defaultSettings;

	public Settings settings
	{
		get
		{
			return m_Settings;
		}
		set
		{
			m_Settings = value;
		}
	}

	public override void Reset()
	{
		m_Settings = Settings.defaultSettings;
	}
}