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using System.Collections.Generic;
using UnityEngine;
public class AnimationEffect : MonoBehaviour
{
public Transform m_effectRoot;
private Animator m_animator;
private List<GameObject> m_attachments;
private int m_attachStateHash;
private void Start()
{
m_animator = GetComponent<Animator>();
}
public void Effect(AnimationEvent e)
{
string stringParameter = e.stringParameter;
GameObject original = e.objectReferenceParameter as GameObject;
Transform transform = null;
if (stringParameter.Length > 0)
{
transform = Utils.FindChild(base.transform, stringParameter);
}
if (transform == null)
{
transform = (m_effectRoot ? m_effectRoot : base.transform);
}
Object.Instantiate(original, transform.position, transform.rotation);
}
public void Attach(AnimationEvent e)
{
string stringParameter = e.stringParameter;
GameObject original = e.objectReferenceParameter as GameObject;
Transform transform = Utils.FindChild(base.transform, stringParameter);
if (transform == null)
{
ZLog.LogWarning("Failed to find attach joint " + stringParameter);
return;
}
ClearAttachment(transform);
GameObject gameObject = Object.Instantiate(original, transform.position, transform.rotation);
gameObject.transform.SetParent(transform, worldPositionStays: true);
if (m_attachments == null)
{
m_attachments = new List<GameObject>();
}
m_attachments.Add(gameObject);
m_attachStateHash = e.animatorStateInfo.fullPathHash;
CancelInvoke("UpdateAttachments");
InvokeRepeating("UpdateAttachments", 0.1f, 0.1f);
}
private void ClearAttachment(Transform parent)
{
if (m_attachments == null)
{
return;
}
foreach (GameObject attachment in m_attachments)
{
if ((bool)attachment && attachment.transform.parent == parent)
{
m_attachments.Remove(attachment);
Object.Destroy(attachment);
break;
}
}
}
public void RemoveAttachments()
{
if (m_attachments == null)
{
return;
}
foreach (GameObject attachment in m_attachments)
{
Object.Destroy(attachment);
}
m_attachments.Clear();
}
private void UpdateAttachments()
{
if (m_attachments != null && m_attachments.Count > 0)
{
if (m_attachStateHash != m_animator.GetCurrentAnimatorStateInfo(0).fullPathHash && m_attachStateHash != m_animator.GetNextAnimatorStateInfo(0).fullPathHash)
{
RemoveAttachments();
}
}
else
{
CancelInvoke("UpdateAttachments");
}
}
}
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