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using UnityEngine;
public class SE_Cozy : SE_Stats
{
[Header("__SE_Cozy__")]
public float m_delay = 10f;
public string m_statusEffect = "";
private int m_comfortLevel;
private float m_updateTimer;
public override void Setup(Character character)
{
base.Setup(character);
m_character.Message(MessageHud.MessageType.Center, "$se_resting_start");
}
public override void UpdateStatusEffect(float dt)
{
base.UpdateStatusEffect(dt);
if (m_time > m_delay)
{
m_character.GetSEMan().AddStatusEffect(m_statusEffect, resetTime: true);
}
}
public override string GetIconText()
{
Player player = m_character as Player;
return Localization.instance.Localize("$se_rested_comfort:" + player.GetComfortLevel());
}
}
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