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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SlowUpdater : MonoBehaviour
{
private const int m_updatesPerFrame = 100;
private void Awake()
{
StartCoroutine("UpdateLoop");
}
private IEnumerator UpdateLoop()
{
while (true)
{
List<SlowUpdate> instances = SlowUpdate.GetAllInstaces();
int index = 0;
while (index < instances.Count)
{
for (int i = 0; i < 100; i++)
{
if (instances.Count == 0)
{
break;
}
if (index >= instances.Count)
{
break;
}
instances[index].SUpdate();
int num = index + 1;
index = num;
}
yield return null;
}
yield return new WaitForSeconds(0.1f);
}
}
}
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