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|
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public class WearNTear : MonoBehaviour, IDestructible
{
public enum MaterialType
{
Wood,
Stone,
Iron,
HardWood
}
private struct BoundData
{
public Vector3 m_pos;
public Quaternion m_rot;
public Vector3 m_size;
}
private struct OldMeshData
{
public Renderer m_renderer;
public Material[] m_materials;
public Color[] m_color;
public Color[] m_emissiveColor;
}
public static bool m_randomInitialDamage = false;
public Action m_onDestroyed;
public Action m_onDamaged;
[Header("Wear")]
public GameObject m_new;
public GameObject m_worn;
public GameObject m_broken;
public GameObject m_wet;
public bool m_noRoofWear = true;
public bool m_noSupportWear = true;
public MaterialType m_materialType;
public bool m_supports = true;
public Vector3 m_comOffset = Vector3.zero;
[Header("Destruction")]
public float m_health = 100f;
public HitData.DamageModifiers m_damages;
public float m_minDamageTreshold;
public float m_hitNoise;
public float m_destroyNoise;
[Header("Effects")]
public EffectList m_destroyedEffect = new EffectList();
public EffectList m_hitEffect = new EffectList();
public EffectList m_switchEffect = new EffectList();
public bool m_autoCreateFragments = true;
public GameObject[] m_fragmentRoots;
private const float m_noFireDrain = 0.0049603176f;
private const float m_noSupportDrain = 25f;
private const float m_rainDamageTime = 60f;
private const float m_rainDamage = 5f;
private const float m_comTestWidth = 0.2f;
private const float m_comMinAngle = 100f;
private const float m_minFireDistance = 20f;
private const int m_wearUpdateIntervalMinutes = 60;
private const float m_privateAreaModifier = 0.5f;
private static RaycastHit[] m_raycastHits = new RaycastHit[128];
private static Collider[] m_tempColliders = new Collider[128];
private static int m_rayMask = 0;
private static List<WearNTear> m_allInstances = new List<WearNTear>();
private static List<Vector3> m_tempSupportPoints = new List<Vector3>();
private static List<float> m_tempSupportPointValues = new List<float>();
private ZNetView m_nview;
private Collider[] m_colliders;
private float m_support = 1f;
private float m_createTime;
private int m_myIndex = -1;
private float m_rainTimer;
private Piece m_piece;
private List<BoundData> m_bounds;
private List<OldMeshData> m_oldMaterials;
private void Awake()
{
m_nview = GetComponent<ZNetView>();
m_piece = GetComponent<Piece>();
if (m_nview.GetZDO() != null)
{
m_nview.Register<HitData>("WNTDamage", RPC_Damage);
m_nview.Register<float>("WNTHealthChanged", RPC_HealthChanged);
if (m_autoCreateFragments)
{
m_nview.Register("WNTCreateFragments", RPC_CreateFragments);
}
if (m_rayMask == 0)
{
m_rayMask = LayerMask.GetMask("piece", "Default", "static_solid", "Default_small", "terrain");
}
m_allInstances.Add(this);
m_myIndex = m_allInstances.Count - 1;
m_createTime = Time.time;
m_support = GetMaxSupport();
if (m_randomInitialDamage)
{
float value = UnityEngine.Random.Range(0.1f * m_health, m_health * 0.6f);
m_nview.GetZDO().Set("health", value);
}
UpdateVisual(triggerEffects: false);
}
}
private void OnDestroy()
{
if (m_myIndex != -1)
{
m_allInstances[m_myIndex] = m_allInstances[m_allInstances.Count - 1];
m_allInstances[m_myIndex].m_myIndex = m_myIndex;
m_allInstances.RemoveAt(m_allInstances.Count - 1);
}
}
public bool Repair()
{
if (m_nview.GetZDO().GetFloat("health", m_health) >= m_health)
{
return false;
}
m_nview.ClaimOwnership();
m_nview.GetZDO().Set("health", m_health);
m_nview.InvokeRPC(ZNetView.Everybody, "WNTHealthChanged", m_health);
return true;
}
private float GetSupport()
{
if (!m_nview.IsValid())
{
return GetMaxSupport();
}
if (!m_nview.HasOwner())
{
return GetMaxSupport();
}
if (m_nview.IsOwner())
{
return m_support;
}
return m_nview.GetZDO().GetFloat("support", GetMaxSupport());
}
private float GetSupportColorValue()
{
float support = GetSupport();
GetMaterialProperties(out var maxSupport, out var minSupport, out var _, out var _);
if (support >= maxSupport)
{
return -1f;
}
support -= minSupport;
return Mathf.Clamp01(support / (maxSupport * 0.5f - minSupport));
}
public void OnPlaced()
{
m_createTime = -1f;
}
private List<Renderer> GetHighlightRenderers()
{
MeshRenderer[] componentsInChildren = GetComponentsInChildren<MeshRenderer>(includeInactive: true);
SkinnedMeshRenderer[] componentsInChildren2 = GetComponentsInChildren<SkinnedMeshRenderer>(includeInactive: true);
List<Renderer> list = new List<Renderer>();
list.AddRange(componentsInChildren);
list.AddRange(componentsInChildren2);
return list;
}
public void Highlight()
{
if (m_oldMaterials == null)
{
m_oldMaterials = new List<OldMeshData>();
foreach (Renderer highlightRenderer in GetHighlightRenderers())
{
OldMeshData item = default(OldMeshData);
item.m_materials = highlightRenderer.sharedMaterials;
item.m_color = new Color[item.m_materials.Length];
item.m_emissiveColor = new Color[item.m_materials.Length];
for (int i = 0; i < item.m_materials.Length; i++)
{
if (item.m_materials[i].HasProperty("_Color"))
{
item.m_color[i] = item.m_materials[i].GetColor("_Color");
}
if (item.m_materials[i].HasProperty("_EmissionColor"))
{
item.m_emissiveColor[i] = item.m_materials[i].GetColor("_EmissionColor");
}
}
item.m_renderer = highlightRenderer;
m_oldMaterials.Add(item);
}
}
float supportColorValue = GetSupportColorValue();
Color color = new Color(0.6f, 0.8f, 1f);
if (supportColorValue >= 0f)
{
color = Color.Lerp(new Color(1f, 0f, 0f), new Color(0f, 1f, 0f), supportColorValue);
Color.RGBToHSV(color, out var H, out var S, out var V);
S = Mathf.Lerp(1f, 0.5f, supportColorValue);
V = Mathf.Lerp(1.2f, 0.9f, supportColorValue);
color = Color.HSVToRGB(H, S, V);
}
foreach (OldMeshData oldMaterial in m_oldMaterials)
{
if ((bool)oldMaterial.m_renderer)
{
Material[] materials = oldMaterial.m_renderer.materials;
foreach (Material obj in materials)
{
obj.SetColor("_EmissionColor", color * 0.4f);
obj.color = color;
}
}
}
CancelInvoke("ResetHighlight");
Invoke("ResetHighlight", 0.2f);
}
private void ResetHighlight()
{
if (m_oldMaterials == null)
{
return;
}
foreach (OldMeshData oldMaterial in m_oldMaterials)
{
if (!oldMaterial.m_renderer)
{
continue;
}
Material[] materials = oldMaterial.m_renderer.materials;
if (materials.Length == 0)
{
continue;
}
if (materials[0] == oldMaterial.m_materials[0])
{
if (materials.Length != oldMaterial.m_color.Length)
{
continue;
}
for (int i = 0; i < materials.Length; i++)
{
if (materials[i].HasProperty("_Color"))
{
materials[i].SetColor("_Color", oldMaterial.m_color[i]);
}
if (materials[i].HasProperty("_EmissionColor"))
{
materials[i].SetColor("_EmissionColor", oldMaterial.m_emissiveColor[i]);
}
}
}
else if (materials.Length == oldMaterial.m_materials.Length)
{
oldMaterial.m_renderer.materials = oldMaterial.m_materials;
}
}
m_oldMaterials = null;
}
private void SetupColliders()
{
m_colliders = GetComponentsInChildren<Collider>(includeInactive: true);
m_bounds = new List<BoundData>();
Collider[] colliders = m_colliders;
foreach (Collider collider in colliders)
{
if (!collider.isTrigger)
{
BoundData item = default(BoundData);
if (collider is BoxCollider)
{
BoxCollider boxCollider = collider as BoxCollider;
item.m_rot = boxCollider.transform.rotation;
item.m_pos = boxCollider.transform.position + boxCollider.transform.TransformVector(boxCollider.center);
item.m_size = new Vector3(boxCollider.transform.lossyScale.x * boxCollider.size.x, boxCollider.transform.lossyScale.y * boxCollider.size.y, boxCollider.transform.lossyScale.z * boxCollider.size.z);
}
else
{
item.m_rot = Quaternion.identity;
item.m_pos = collider.bounds.center;
item.m_size = collider.bounds.size;
}
item.m_size.x += 0.3f;
item.m_size.y += 0.3f;
item.m_size.z += 0.3f;
item.m_size *= 0.5f;
m_bounds.Add(item);
}
}
}
private bool ShouldUpdate()
{
if (!(m_createTime < 0f))
{
return Time.time - m_createTime > 30f;
}
return true;
}
public void UpdateWear()
{
if (!m_nview.IsValid())
{
return;
}
if (m_nview.IsOwner() && ShouldUpdate())
{
if (ZNetScene.instance.OutsideActiveArea(base.transform.position))
{
m_support = GetMaxSupport();
m_nview.GetZDO().Set("support", m_support);
return;
}
float num = 0f;
bool flag = HaveRoof();
bool flag2 = EnvMan.instance.IsWet() && !flag;
if ((bool)m_wet)
{
m_wet.SetActive(flag2);
}
if (m_noRoofWear && GetHealthPercentage() > 0.5f)
{
if (flag2 || IsUnderWater())
{
if (m_rainTimer == 0f)
{
m_rainTimer = Time.time;
}
else if (Time.time - m_rainTimer > 60f)
{
m_rainTimer = Time.time;
num += 5f;
}
}
else
{
m_rainTimer = 0f;
}
}
if (m_noSupportWear)
{
UpdateSupport();
if (!HaveSupport())
{
num = 100f;
}
}
if (num > 0f && !CanBeRemoved())
{
num = 0f;
}
if (num > 0f)
{
float damage = num / 100f * m_health;
ApplyDamage(damage);
}
}
UpdateVisual(triggerEffects: true);
}
private Vector3 GetCOM()
{
return base.transform.position + base.transform.rotation * m_comOffset;
}
private void UpdateSupport()
{
if (m_colliders == null)
{
SetupColliders();
}
GetMaterialProperties(out var maxSupport, out var _, out var horizontalLoss, out var verticalLoss);
m_tempSupportPoints.Clear();
m_tempSupportPointValues.Clear();
Vector3 cOM = GetCOM();
float a = 0f;
foreach (BoundData bound in m_bounds)
{
int num = Physics.OverlapBoxNonAlloc(bound.m_pos, bound.m_size, m_tempColliders, bound.m_rot, m_rayMask);
for (int i = 0; i < num; i++)
{
Collider collider = m_tempColliders[i];
if (m_colliders.Contains(collider) || collider.attachedRigidbody != null || collider.isTrigger)
{
continue;
}
WearNTear componentInParent = collider.GetComponentInParent<WearNTear>();
if (componentInParent == null)
{
m_support = maxSupport;
m_nview.GetZDO().Set("support", m_support);
return;
}
if (!componentInParent.m_supports)
{
continue;
}
float num2 = Vector3.Distance(cOM, componentInParent.transform.position) + 0.1f;
float support = componentInParent.GetSupport();
a = Mathf.Max(a, support - horizontalLoss * num2 * support);
Vector3 vector = FindSupportPoint(cOM, componentInParent, collider);
if (vector.y < cOM.y + 0.05f)
{
Vector3 normalized = (vector - cOM).normalized;
if (normalized.y < 0f)
{
float t = Mathf.Acos(1f - Mathf.Abs(normalized.y)) / ((float)Math.PI / 2f);
float num3 = Mathf.Lerp(horizontalLoss, verticalLoss, t);
float b = support - num3 * num2 * support;
a = Mathf.Max(a, b);
}
float item = support - verticalLoss * num2 * support;
m_tempSupportPoints.Add(vector);
m_tempSupportPointValues.Add(item);
}
}
}
if (m_tempSupportPoints.Count > 0 && m_tempSupportPoints.Count >= 2)
{
for (int j = 0; j < m_tempSupportPoints.Count; j++)
{
Vector3 from = m_tempSupportPoints[j] - cOM;
from.y = 0f;
for (int k = 0; k < m_tempSupportPoints.Count; k++)
{
if (j != k)
{
Vector3 to = m_tempSupportPoints[k] - cOM;
to.y = 0f;
if (Vector3.Angle(from, to) >= 100f)
{
float b2 = (m_tempSupportPointValues[j] + m_tempSupportPointValues[k]) * 0.5f;
a = Mathf.Max(a, b2);
}
}
}
}
}
m_support = Mathf.Min(a, maxSupport);
m_nview.GetZDO().Set("support", m_support);
}
private Vector3 FindSupportPoint(Vector3 com, WearNTear wnt, Collider otherCollider)
{
MeshCollider meshCollider = otherCollider as MeshCollider;
if (meshCollider != null && !meshCollider.convex)
{
if (meshCollider.Raycast(new Ray(com, Vector3.down), out var hitInfo, 10f))
{
return hitInfo.point;
}
return (com + wnt.GetCOM()) * 0.5f;
}
return otherCollider.ClosestPoint(com);
}
private bool HaveSupport()
{
return m_support >= GetMinSupport();
}
private bool IsUnderWater()
{
float waterLevel = WaterVolume.GetWaterLevel(base.transform.position);
return base.transform.position.y < waterLevel;
}
private bool HaveRoof()
{
int num = Physics.SphereCastNonAlloc(base.transform.position, 0.1f, Vector3.up, m_raycastHits, 100f, m_rayMask);
for (int i = 0; i < num; i++)
{
RaycastHit raycastHit = m_raycastHits[i];
if (!raycastHit.collider.gameObject.CompareTag("leaky"))
{
return true;
}
}
return false;
}
private void RPC_HealthChanged(long peer, float health)
{
float health2 = health / m_health;
SetHealthVisual(health2, triggerEffects: true);
}
private void UpdateVisual(bool triggerEffects)
{
if (m_nview.IsValid())
{
SetHealthVisual(GetHealthPercentage(), triggerEffects);
}
}
private void SetHealthVisual(float health, bool triggerEffects)
{
if (m_worn == null && m_broken == null && m_new == null)
{
return;
}
if (health > 0.75f)
{
if (m_worn != m_new)
{
m_worn.SetActive(value: false);
}
if (m_broken != m_new)
{
m_broken.SetActive(value: false);
}
m_new.SetActive(value: true);
}
else if (health > 0.25f)
{
if (triggerEffects && !m_worn.activeSelf)
{
m_switchEffect.Create(base.transform.position, base.transform.rotation, base.transform);
}
if (m_new != m_worn)
{
m_new.SetActive(value: false);
}
if (m_broken != m_worn)
{
m_broken.SetActive(value: false);
}
m_worn.SetActive(value: true);
}
else
{
if (triggerEffects && !m_broken.activeSelf)
{
m_switchEffect.Create(base.transform.position, base.transform.rotation, base.transform);
}
if (m_new != m_broken)
{
m_new.SetActive(value: false);
}
if (m_worn != m_broken)
{
m_worn.SetActive(value: false);
}
m_broken.SetActive(value: true);
}
}
public float GetHealthPercentage()
{
if (!m_nview.IsValid())
{
return 1f;
}
return Mathf.Clamp01(m_nview.GetZDO().GetFloat("health", m_health) / m_health);
}
public DestructibleType GetDestructibleType()
{
return DestructibleType.Default;
}
public void Damage(HitData hit)
{
if (m_nview.IsValid())
{
m_nview.InvokeRPC("WNTDamage", hit);
}
}
private bool CanBeRemoved()
{
if ((bool)m_piece)
{
return m_piece.CanBeRemoved();
}
return true;
}
private void RPC_Damage(long sender, HitData hit)
{
if (!m_nview.IsOwner() || m_nview.GetZDO().GetFloat("health", m_health) <= 0f)
{
return;
}
hit.ApplyResistance(m_damages, out var significantModifier);
float totalDamage = hit.GetTotalDamage();
if ((bool)m_piece && m_piece.IsPlacedByPlayer())
{
PrivateArea.CheckInPrivateArea(base.transform.position, flash: true);
}
DamageText.instance.ShowText(significantModifier, hit.m_point, totalDamage);
if (totalDamage <= 0f)
{
return;
}
ApplyDamage(totalDamage);
m_hitEffect.Create(hit.m_point, Quaternion.identity, base.transform);
if (m_hitNoise > 0f)
{
Player closestPlayer = Player.GetClosestPlayer(hit.m_point, 10f);
if ((bool)closestPlayer)
{
closestPlayer.AddNoise(m_hitNoise);
}
}
if (m_onDamaged != null)
{
m_onDamaged();
}
}
public bool ApplyDamage(float damage)
{
float @float = m_nview.GetZDO().GetFloat("health", m_health);
if (@float <= 0f)
{
return false;
}
@float -= damage;
m_nview.GetZDO().Set("health", @float);
if (@float <= 0f)
{
Destroy();
}
else
{
m_nview.InvokeRPC(ZNetView.Everybody, "WNTHealthChanged", @float);
}
return true;
}
public void Destroy()
{
m_nview.GetZDO().Set("health", 0f);
if ((bool)m_piece)
{
m_piece.DropResources();
}
if (m_onDestroyed != null)
{
m_onDestroyed();
}
if (m_destroyNoise > 0f)
{
Player closestPlayer = Player.GetClosestPlayer(base.transform.position, 10f);
if ((bool)closestPlayer)
{
closestPlayer.AddNoise(m_destroyNoise);
}
}
m_destroyedEffect.Create(base.transform.position, base.transform.rotation, base.transform);
if (m_autoCreateFragments)
{
m_nview.InvokeRPC(ZNetView.Everybody, "WNTCreateFragments");
}
ZNetScene.instance.Destroy(base.gameObject);
}
private void RPC_CreateFragments(long peer)
{
ResetHighlight();
if (m_fragmentRoots != null && m_fragmentRoots.Length != 0)
{
GameObject[] fragmentRoots = m_fragmentRoots;
foreach (GameObject obj in fragmentRoots)
{
obj.SetActive(value: true);
Destructible.CreateFragments(obj, visibleOnly: false);
}
}
else
{
Destructible.CreateFragments(base.gameObject);
}
}
private float GetMaxSupport()
{
GetMaterialProperties(out var maxSupport, out var _, out var _, out var _);
return maxSupport;
}
private float GetMinSupport()
{
GetMaterialProperties(out var _, out var minSupport, out var _, out var _);
return minSupport;
}
private void GetMaterialProperties(out float maxSupport, out float minSupport, out float horizontalLoss, out float verticalLoss)
{
switch (m_materialType)
{
case MaterialType.Wood:
maxSupport = 100f;
minSupport = 10f;
verticalLoss = 0.125f;
horizontalLoss = 0.2f;
break;
case MaterialType.HardWood:
maxSupport = 140f;
minSupport = 10f;
verticalLoss = 0.1f;
horizontalLoss = 1f / 6f;
break;
case MaterialType.Stone:
maxSupport = 1000f;
minSupport = 100f;
verticalLoss = 0.125f;
horizontalLoss = 1f;
break;
case MaterialType.Iron:
maxSupport = 1500f;
minSupport = 20f;
verticalLoss = 1f / 13f;
horizontalLoss = 1f / 13f;
break;
default:
maxSupport = 0f;
minSupport = 0f;
verticalLoss = 0f;
horizontalLoss = 0f;
break;
}
}
public static List<WearNTear> GetAllInstaces()
{
return m_allInstances;
}
}
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