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using System;
using System.IO;
using UnityEngine;
public class GameCamera : MonoBehaviour
{
private Vector3 m_playerPos = Vector3.zero;
private Vector3 m_currentBaseOffset = Vector3.zero;
private Vector3 m_offsetBaseVel = Vector3.zero;
private Vector3 m_playerVel = Vector3.zero;
public Vector3 m_3rdOffset = Vector3.zero;
public Vector3 m_3rdCombatOffset = Vector3.zero;
public Vector3 m_fpsOffset = Vector3.zero;
public float m_flyingDistance = 15f;
public LayerMask m_blockCameraMask;
public float m_minDistance;
public float m_maxDistance = 6f;
public float m_maxDistanceBoat = 6f;
public float m_raycastWidth = 0.35f;
public bool m_smoothYTilt;
public float m_zoomSens = 10f;
public float m_inventoryOffset = 0.1f;
public float m_nearClipPlaneMin = 0.1f;
public float m_nearClipPlaneMax = 0.5f;
public float m_fov = 65f;
public float m_freeFlyMinFov = 5f;
public float m_freeFlyMaxFov = 120f;
public float m_tiltSmoothnessShipMin = 0.1f;
public float m_tiltSmoothnessShipMax = 0.5f;
public float m_shakeFreq = 10f;
public float m_shakeMovement = 1f;
public float m_smoothness = 0.1f;
public float m_minWaterDistance = 0.3f;
public Camera m_skyCamera;
private float m_distance = 4f;
private bool m_freeFly;
private float m_shakeIntensity;
private float m_shakeTimer;
private bool m_cameraShakeEnabled = true;
private bool m_mouseCapture;
private Quaternion m_freeFlyRef = Quaternion.identity;
private float m_freeFlyYaw;
private float m_freeFlyPitch;
private float m_freeFlySpeed = 20f;
private float m_freeFlySmooth;
private Vector3 m_freeFlySavedVel = Vector3.zero;
private Transform m_freeFlyTarget;
private Vector3 m_freeFlyTargetOffset = Vector3.zero;
private Transform m_freeFlyLockon;
private Vector3 m_freeFlyLockonOffset = Vector3.zero;
private Vector3 m_freeFlyVel = Vector3.zero;
private Vector3 m_freeFlyAcc = Vector3.zero;
private Vector3 m_freeFlyTurnVel = Vector3.zero;
private bool m_shipCameraTilt = true;
private Vector3 m_smoothedCameraUp = Vector3.up;
private Vector3 m_smoothedCameraUpVel = Vector3.zero;
private AudioListener m_listner;
private Camera m_camera;
private bool m_waterClipping;
private static GameCamera m_instance;
public static GameCamera instance => m_instance;
private void Awake()
{
m_instance = this;
m_camera = GetComponent<Camera>();
m_listner = GetComponentInChildren<AudioListener>();
m_camera.depthTextureMode = DepthTextureMode.DepthNormals;
ApplySettings();
if (!Application.isEditor)
{
m_mouseCapture = true;
}
}
private void OnDestroy()
{
if (m_instance == this)
{
m_instance = null;
}
}
public void ApplySettings()
{
m_cameraShakeEnabled = PlayerPrefs.GetInt("CameraShake", 1) == 1;
m_shipCameraTilt = PlayerPrefs.GetInt("ShipCameraTilt", 1) == 1;
}
private void LateUpdate()
{
float deltaTime = Time.deltaTime;
if (Input.GetKeyDown(KeyCode.F11) || (m_freeFly && Input.GetKeyDown(KeyCode.Mouse1)))
{
ScreenShot();
}
Player localPlayer = Player.m_localPlayer;
if ((bool)localPlayer)
{
UpdateBaseOffset(localPlayer, deltaTime);
}
UpdateMouseCapture();
UpdateCamera(deltaTime);
UpdateListner();
}
private void UpdateMouseCapture()
{
if (Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.F1))
{
m_mouseCapture = !m_mouseCapture;
}
if (m_mouseCapture && !InventoryGui.IsVisible() && !Menu.IsVisible() && !Minimap.IsOpen() && !StoreGui.IsVisible() && !Hud.IsPieceSelectionVisible())
{
Cursor.lockState = CursorLockMode.Locked;
Cursor.visible = false;
}
else
{
Cursor.lockState = CursorLockMode.None;
Cursor.visible = ZInput.IsMouseActive();
}
}
public static void ScreenShot()
{
DateTime now = DateTime.Now;
Directory.CreateDirectory(Application.persistentDataPath + "/screenshots");
string text = now.Hour.ToString("00") + now.Minute.ToString("00") + now.Second.ToString("00");
string text2 = now.ToString("yyyy-MM-dd");
string text3 = Application.persistentDataPath + "/screenshots/screenshot_" + text2 + "_" + text + ".png";
if (!File.Exists(text3))
{
ScreenCapture.CaptureScreenshot(text3);
ZLog.Log("Screenshot saved:" + text3);
}
}
private void UpdateListner()
{
Player localPlayer = Player.m_localPlayer;
if ((bool)localPlayer && !m_freeFly)
{
m_listner.transform.position = localPlayer.m_eye.position;
}
else
{
m_listner.transform.localPosition = Vector3.zero;
}
}
private void UpdateCamera(float dt)
{
if (m_freeFly)
{
UpdateFreeFly(dt);
UpdateCameraShake(dt);
return;
}
m_camera.fieldOfView = m_fov;
m_skyCamera.fieldOfView = m_fov;
Player localPlayer = Player.m_localPlayer;
if ((bool)localPlayer)
{
if ((!Chat.instance || !Chat.instance.HasFocus()) && !Console.IsVisible() && !InventoryGui.IsVisible() && !StoreGui.IsVisible() && !Menu.IsVisible() && !Minimap.IsOpen() && !localPlayer.InCutscene() && !localPlayer.InPlaceMode())
{
float minDistance = m_minDistance;
float axis = Input.GetAxis("Mouse ScrollWheel");
m_distance -= axis * m_zoomSens;
float max = ((localPlayer.GetControlledShip() != null) ? m_maxDistanceBoat : m_maxDistance);
m_distance = Mathf.Clamp(m_distance, minDistance, max);
}
if (localPlayer.IsDead() && (bool)localPlayer.GetRagdoll())
{
Vector3 averageBodyPosition = localPlayer.GetRagdoll().GetAverageBodyPosition();
base.transform.LookAt(averageBodyPosition);
}
else
{
GetCameraPosition(dt, out var pos, out var rot);
base.transform.position = pos;
base.transform.rotation = rot;
}
UpdateCameraShake(dt);
}
}
private void GetCameraPosition(float dt, out Vector3 pos, out Quaternion rot)
{
Player localPlayer = Player.m_localPlayer;
if (localPlayer == null)
{
pos = base.transform.position;
rot = base.transform.rotation;
return;
}
Vector3 vector = GetOffsetedEyePos();
float num = m_distance;
if (localPlayer.InIntro())
{
vector = localPlayer.transform.position;
num = m_flyingDistance;
}
Vector3 vector2 = -localPlayer.m_eye.transform.forward;
if (m_smoothYTilt && !localPlayer.InIntro())
{
num = Mathf.Lerp(num, 1.5f, Utils.SmoothStep(0f, -0.5f, vector2.y));
}
Vector3 end = vector + vector2 * num;
CollideRay2(localPlayer.m_eye.position, vector, ref end);
UpdateNearClipping(vector, end, dt);
float waterLevel = WaterVolume.GetWaterLevel(end);
if (end.y < waterLevel + m_minWaterDistance)
{
end.y = waterLevel + m_minWaterDistance;
m_waterClipping = true;
}
else
{
m_waterClipping = false;
}
pos = end;
rot = localPlayer.m_eye.transform.rotation;
if (m_shipCameraTilt)
{
ApplyCameraTilt(localPlayer, dt, ref rot);
}
}
private void ApplyCameraTilt(Player player, float dt, ref Quaternion rot)
{
if (!player.InIntro())
{
Ship standingOnShip = player.GetStandingOnShip();
float f = Mathf.Clamp01((m_distance - m_minDistance) / (m_maxDistanceBoat - m_minDistance));
f = Mathf.Pow(f, 2f);
float smoothTime = Mathf.Lerp(m_tiltSmoothnessShipMin, m_tiltSmoothnessShipMax, f);
Vector3 up = Vector3.up;
if (standingOnShip != null)
{
up = standingOnShip.transform.up;
}
else if (player.IsAttached())
{
up = player.GetVisual().transform.up;
}
Vector3 forward = player.m_eye.transform.forward;
Vector3 target = Vector3.Lerp(up, Vector3.up, f * 0.5f);
m_smoothedCameraUp = Vector3.SmoothDamp(m_smoothedCameraUp, target, ref m_smoothedCameraUpVel, smoothTime, 99f, dt);
rot = Quaternion.LookRotation(forward, m_smoothedCameraUp);
}
}
private void UpdateNearClipping(Vector3 eyePos, Vector3 camPos, float dt)
{
float num = m_nearClipPlaneMax;
Vector3 normalized = (camPos - eyePos).normalized;
if (m_waterClipping || Physics.CheckSphere(camPos - normalized * m_nearClipPlaneMax, m_nearClipPlaneMax, m_blockCameraMask))
{
num = m_nearClipPlaneMin;
}
if (m_camera.nearClipPlane != num)
{
m_camera.nearClipPlane = num;
}
}
private void CollideRay2(Vector3 eyePos, Vector3 offsetedEyePos, ref Vector3 end)
{
if (RayTestPoint(eyePos, offsetedEyePos, (end - offsetedEyePos).normalized, Vector3.Distance(eyePos, end), out var distance))
{
float t = Utils.LerpStep(0.5f, 2f, distance);
Vector3 a = eyePos + (end - eyePos).normalized * distance;
Vector3 b = offsetedEyePos + (end - offsetedEyePos).normalized * distance;
end = Vector3.Lerp(a, b, t);
}
}
private bool RayTestPoint(Vector3 point, Vector3 offsetedPoint, Vector3 dir, float maxDist, out float distance)
{
bool result = false;
distance = maxDist;
if (Physics.SphereCast(offsetedPoint, m_raycastWidth, dir, out var hitInfo, maxDist, m_blockCameraMask))
{
distance = hitInfo.distance;
result = true;
}
_ = offsetedPoint + dir * distance;
if (Physics.SphereCast(point, m_raycastWidth, dir, out hitInfo, maxDist, m_blockCameraMask))
{
if (hitInfo.distance < distance)
{
distance = hitInfo.distance;
}
result = true;
}
if (Physics.Raycast(point, dir, out hitInfo, maxDist, m_blockCameraMask))
{
float num = hitInfo.distance - m_nearClipPlaneMin;
if (num < distance)
{
distance = num;
}
result = true;
}
return result;
}
private bool RayTestPoint(Vector3 point, Vector3 dir, float maxDist, out Vector3 hitPoint)
{
if (Physics.SphereCast(point, 0.2f, dir, out var hitInfo, maxDist, m_blockCameraMask))
{
hitPoint = point + dir * hitInfo.distance;
return true;
}
if (Physics.Raycast(point, dir, out hitInfo, maxDist, m_blockCameraMask))
{
hitPoint = point + dir * (hitInfo.distance - 0.05f);
return true;
}
hitPoint = Vector3.zero;
return false;
}
private void UpdateFreeFly(float dt)
{
if (Console.IsVisible())
{
return;
}
Vector2 zero = Vector2.zero;
zero.x = Input.GetAxis("Mouse X");
zero.y = Input.GetAxis("Mouse Y");
zero.x += ZInput.GetJoyRightStickX() * 110f * dt;
zero.y += (0f - ZInput.GetJoyRightStickY()) * 110f * dt;
m_freeFlyYaw += zero.x;
m_freeFlyPitch -= zero.y;
if (Input.GetAxis("Mouse ScrollWheel") < 0f)
{
m_freeFlySpeed *= 0.8f;
}
if (Input.GetAxis("Mouse ScrollWheel") > 0f)
{
m_freeFlySpeed *= 1.2f;
}
if (Input.GetAxis("Mouse ScrollWheel") > 0f)
{
m_freeFlySpeed *= 1.2f;
}
if (ZInput.GetButton("JoyTabLeft"))
{
m_camera.fieldOfView = Mathf.Max(m_freeFlyMinFov, m_camera.fieldOfView - dt * 20f);
}
if (ZInput.GetButton("JoyTabRight"))
{
m_camera.fieldOfView = Mathf.Min(m_freeFlyMaxFov, m_camera.fieldOfView + dt * 20f);
}
m_skyCamera.fieldOfView = m_camera.fieldOfView;
if (ZInput.GetButton("JoyButtonY"))
{
m_freeFlySpeed += m_freeFlySpeed * 0.1f * dt * 10f;
}
if (ZInput.GetButton("JoyButtonX"))
{
m_freeFlySpeed -= m_freeFlySpeed * 0.1f * dt * 10f;
}
m_freeFlySpeed = Mathf.Clamp(m_freeFlySpeed, 1f, 1000f);
if (ZInput.GetButtonDown("JoyLStick") || ZInput.GetButtonDown("SecondAttack"))
{
if ((bool)m_freeFlyLockon)
{
m_freeFlyLockon = null;
}
else
{
int mask = LayerMask.GetMask("Default", "static_solid", "terrain", "vehicle", "character", "piece", "character_net", "viewblock");
if (Physics.Raycast(base.transform.position, base.transform.forward, out var hitInfo, 10000f, mask))
{
m_freeFlyLockon = hitInfo.collider.transform;
m_freeFlyLockonOffset = m_freeFlyLockon.InverseTransformPoint(base.transform.position);
}
}
}
Vector3 vector = Vector3.zero;
if (ZInput.GetButton("Left"))
{
vector -= Vector3.right;
}
if (ZInput.GetButton("Right"))
{
vector += Vector3.right;
}
if (ZInput.GetButton("Forward"))
{
vector += Vector3.forward;
}
if (ZInput.GetButton("Backward"))
{
vector -= Vector3.forward;
}
if (ZInput.GetButton("Jump"))
{
vector += Vector3.up;
}
if (ZInput.GetButton("Crouch"))
{
vector -= Vector3.up;
}
vector += Vector3.up * ZInput.GetJoyRTrigger();
vector -= Vector3.up * ZInput.GetJoyLTrigger();
vector += Vector3.right * ZInput.GetJoyLeftStickX();
vector += -Vector3.forward * ZInput.GetJoyLeftStickY();
if (ZInput.GetButtonDown("JoyButtonB") || ZInput.GetButtonDown("Block"))
{
m_freeFlySavedVel = vector;
}
float magnitude = m_freeFlySavedVel.magnitude;
if (magnitude > 0.001f)
{
vector += m_freeFlySavedVel;
if (vector.magnitude > magnitude)
{
vector = vector.normalized * magnitude;
}
}
if (vector.magnitude > 1f)
{
vector.Normalize();
}
vector = base.transform.TransformVector(vector);
vector *= m_freeFlySpeed;
if (m_freeFlySmooth <= 0f)
{
m_freeFlyVel = vector;
}
else
{
m_freeFlyVel = Vector3.SmoothDamp(m_freeFlyVel, vector, ref m_freeFlyAcc, m_freeFlySmooth, 99f, dt);
}
if ((bool)m_freeFlyLockon)
{
m_freeFlyLockonOffset += m_freeFlyLockon.InverseTransformVector(m_freeFlyVel * dt);
base.transform.position = m_freeFlyLockon.TransformPoint(m_freeFlyLockonOffset);
}
else
{
base.transform.position = base.transform.position + m_freeFlyVel * dt;
}
Quaternion quaternion = Quaternion.Euler(0f, m_freeFlyYaw, 0f) * Quaternion.Euler(m_freeFlyPitch, 0f, 0f);
if ((bool)m_freeFlyLockon)
{
quaternion = m_freeFlyLockon.rotation * quaternion;
}
if (ZInput.GetButtonDown("JoyRStick") || ZInput.GetButtonDown("Attack"))
{
if ((bool)m_freeFlyTarget)
{
m_freeFlyTarget = null;
}
else
{
int mask2 = LayerMask.GetMask("Default", "static_solid", "terrain", "vehicle", "character", "piece", "character_net", "viewblock");
if (Physics.Raycast(base.transform.position, base.transform.forward, out var hitInfo2, 10000f, mask2))
{
m_freeFlyTarget = hitInfo2.collider.transform;
m_freeFlyTargetOffset = m_freeFlyTarget.InverseTransformPoint(hitInfo2.point);
}
}
}
if ((bool)m_freeFlyTarget)
{
quaternion = Quaternion.LookRotation((m_freeFlyTarget.TransformPoint(m_freeFlyTargetOffset) - base.transform.position).normalized, Vector3.up);
}
if (m_freeFlySmooth <= 0f)
{
base.transform.rotation = quaternion;
return;
}
Quaternion rotation = Utils.SmoothDamp(base.transform.rotation, quaternion, ref m_freeFlyRef, m_freeFlySmooth, 9999f, dt);
base.transform.rotation = rotation;
}
private void UpdateCameraShake(float dt)
{
m_shakeIntensity -= dt;
if (m_shakeIntensity <= 0f)
{
m_shakeIntensity = 0f;
return;
}
float num = m_shakeIntensity * m_shakeIntensity * m_shakeIntensity;
m_shakeTimer += dt * Mathf.Clamp01(m_shakeIntensity) * m_shakeFreq;
Quaternion quaternion = Quaternion.Euler(Mathf.Sin(m_shakeTimer) * num * m_shakeMovement, Mathf.Cos(m_shakeTimer * 0.9f) * num * m_shakeMovement, 0f);
base.transform.rotation = base.transform.rotation * quaternion;
}
public void AddShake(Vector3 point, float range, float strength, bool continous)
{
if (!m_cameraShakeEnabled)
{
return;
}
float num = Vector3.Distance(point, base.transform.position);
if (num > range)
{
return;
}
num = Mathf.Max(1f, num);
float num2 = 1f - num / range;
float num3 = strength * num2;
if (!(num3 < m_shakeIntensity))
{
m_shakeIntensity = num3;
if (continous)
{
m_shakeTimer = Time.time * Mathf.Clamp01(strength) * m_shakeFreq;
}
else
{
m_shakeTimer = Time.time * Mathf.Clamp01(m_shakeIntensity) * m_shakeFreq;
}
}
}
private float RayTest(Vector3 point, Vector3 dir, float maxDist)
{
if (Physics.SphereCast(point, 0.2f, dir, out var hitInfo, maxDist, m_blockCameraMask))
{
return hitInfo.distance;
}
return maxDist;
}
private Vector3 GetCameraBaseOffset(Player player)
{
if (player.InBed())
{
return player.GetHeadPoint() - player.transform.position;
}
if (player.IsAttached() || player.IsSitting())
{
return player.GetHeadPoint() + Vector3.up * 0.3f - player.transform.position;
}
return player.m_eye.transform.position - player.transform.position;
}
private void UpdateBaseOffset(Player player, float dt)
{
Vector3 cameraBaseOffset = GetCameraBaseOffset(player);
m_currentBaseOffset = Vector3.SmoothDamp(m_currentBaseOffset, cameraBaseOffset, ref m_offsetBaseVel, 0.5f, 999f, dt);
if (Vector3.Distance(m_playerPos, player.transform.position) > 20f)
{
m_playerPos = player.transform.position;
}
m_playerPos = Vector3.SmoothDamp(m_playerPos, player.transform.position, ref m_playerVel, m_smoothness, 999f, dt);
}
private Vector3 GetOffsetedEyePos()
{
Player localPlayer = Player.m_localPlayer;
if ((bool)localPlayer)
{
if (localPlayer.GetStandingOnShip() != null || localPlayer.IsAttached())
{
return localPlayer.transform.position + m_currentBaseOffset + GetCameraOffset(localPlayer);
}
return m_playerPos + m_currentBaseOffset + GetCameraOffset(localPlayer);
}
return base.transform.position;
}
private Vector3 GetCameraOffset(Player player)
{
if (m_distance <= 0f)
{
return player.m_eye.transform.TransformVector(m_fpsOffset);
}
if (player.InBed())
{
return Vector3.zero;
}
Vector3 vector = (player.UseMeleeCamera() ? m_3rdCombatOffset : m_3rdOffset);
return player.m_eye.transform.TransformVector(vector);
}
public void ToggleFreeFly()
{
m_freeFly = !m_freeFly;
}
public void SetFreeFlySmoothness(float smooth)
{
m_freeFlySmooth = Mathf.Clamp(smooth, 0f, 1f);
}
public float GetFreeFlySmoothness()
{
return m_freeFlySmooth;
}
public static bool InFreeFly()
{
if ((bool)m_instance)
{
return m_instance.m_freeFly;
}
return false;
}
}
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