blob: 7da450604d196337be857ce7004fa40bbdc7f850 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
|
using UnityEngine;
public class SE_Poison : StatusEffect
{
[Header("SE_Poison")]
public float m_damageInterval = 1f;
public float m_baseTTL = 2f;
public float m_TTLPerDamagePlayer = 2f;
public float m_TTLPerDamage = 2f;
public float m_TTLPower = 0.5f;
private float m_timer;
private float m_damageLeft;
private float m_damagePerHit;
public override void UpdateStatusEffect(float dt)
{
base.UpdateStatusEffect(dt);
m_timer -= dt;
if (m_timer <= 0f)
{
m_timer = m_damageInterval;
HitData hitData = new HitData();
hitData.m_point = m_character.GetCenterPoint();
hitData.m_damage.m_poison = m_damagePerHit;
m_damageLeft -= m_damagePerHit;
m_character.ApplyDamage(hitData, showDamageText: true, triggerEffects: false);
}
}
public void AddDamage(float damage)
{
if (damage >= m_damageLeft)
{
m_damageLeft = damage;
float num = (m_character.IsPlayer() ? m_TTLPerDamagePlayer : m_TTLPerDamage);
m_ttl = m_baseTTL + Mathf.Pow(m_damageLeft * num, m_TTLPower);
int num2 = (int)(m_ttl / m_damageInterval);
m_damagePerHit = m_damageLeft / (float)num2;
ZLog.Log("Poison damage: " + m_damageLeft + " ttl:" + m_ttl + " hits:" + num2 + " dmg perhit:" + m_damagePerHit);
ResetTime();
}
}
}
|