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using UnityEngine;
public class Tracker : MonoBehaviour
{
private bool m_active;
private void Awake()
{
ZNetView component = GetComponent<ZNetView>();
if ((bool)component && component.IsOwner())
{
m_active = true;
ZNet.instance.SetReferencePosition(base.transform.position);
}
}
public void SetActive(bool active)
{
m_active = active;
}
private void OnDestroy()
{
m_active = false;
}
private void FixedUpdate()
{
if (m_active)
{
ZNet.instance.SetReferencePosition(base.transform.position);
}
}
}
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