diff options
author | chai <215380520@qq.com> | 2024-05-23 10:08:29 +0800 |
---|---|---|
committer | chai <215380520@qq.com> | 2024-05-23 10:08:29 +0800 |
commit | 8722a9920c1f6119bf6e769cba270e63097f8e25 (patch) | |
tree | 2eaf9865de7fb1404546de4a4296553d8f68cc3b /Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Drawing/Draw.cs | |
parent | 3ba4020b69e5971bb0df7ee08b31d10ea4d01937 (diff) |
+ astar project
Diffstat (limited to 'Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Drawing/Draw.cs')
-rw-r--r-- | Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Drawing/Draw.cs | 1355 |
1 files changed, 1355 insertions, 0 deletions
diff --git a/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Drawing/Draw.cs b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Drawing/Draw.cs new file mode 100644 index 0000000..c427923 --- /dev/null +++ b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Drawing/Draw.cs @@ -0,0 +1,1355 @@ +// This file is automatically generated by a script based on the CommandBuilder API +using Unity.Burst; +using UnityEngine; +using System.Collections.Generic; +using Unity.Collections; +using Unity.Mathematics; +using Unity.Collections.LowLevel.Unsafe; +using Unity.Jobs; + +namespace Pathfinding.Drawing { + /// <summary> + /// Methods for easily drawing things in the editor and in standalone games. + /// + /// See: getstarted (view in online documentation for working links) + /// </summary> + public static class Draw { + internal static CommandBuilder builder; + internal static CommandBuilder ingame_builder; + + + /// <summary> + /// Draws items in the editor if gizmos are enabled. + /// All drawing methods on the static Draw class are forwarded to this command builder. + /// + /// See: ingame (view in online documentation for working links) + /// </summary> + public static ref CommandBuilder editor { + get { + DrawingManager.Init(); + return ref builder; + } + } + + /// <summary>\copydocref{CommandBuilder.xy}</summary> + public static CommandBuilder2D xy { + get { + DrawingManager.Init(); + return new CommandBuilder2D(builder, true); + } + } + + /// <summary>\copydocref{CommandBuilder.xz}</summary> + public static CommandBuilder2D xz { + get { + DrawingManager.Init(); + return new CommandBuilder2D(builder, false); + } + } + + +#if UNITY_EDITOR + /// <summary> + /// \copydocref{Drawing::CommandBuilder::WithMatrix(Matrix4x4)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static CommandBuilder.ScopeMatrix WithMatrix (Matrix4x4 matrix) { + DrawingManager.Init(); + return builder.WithMatrix(matrix); + } +#else + [BurstDiscard] + public static CommandBuilder.ScopeEmpty WithMatrix (Matrix4x4 matrix) { + // Do nothing in standlone builds + return new CommandBuilder.ScopeEmpty(); + } +#endif + + +#if UNITY_EDITOR + /// <summary> + /// \copydocref{Drawing::CommandBuilder::WithMatrix(float3x3)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static CommandBuilder.ScopeMatrix WithMatrix (float3x3 matrix) { + DrawingManager.Init(); + return builder.WithMatrix(matrix); + } +#else + [BurstDiscard] + public static CommandBuilder.ScopeEmpty WithMatrix (float3x3 matrix) { + // Do nothing in standlone builds + return new CommandBuilder.ScopeEmpty(); + } +#endif + + +#if UNITY_EDITOR + /// <summary> + /// \copydocref{Drawing::CommandBuilder::WithColor(Color)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static CommandBuilder.ScopeColor WithColor (Color color) { + DrawingManager.Init(); + return builder.WithColor(color); + } +#else + [BurstDiscard] + public static CommandBuilder.ScopeEmpty WithColor (Color color) { + // Do nothing in standlone builds + return new CommandBuilder.ScopeEmpty(); + } +#endif + + +#if UNITY_EDITOR +#else +#endif + + +#if UNITY_EDITOR + /// <summary> + /// \copydocref{Drawing::CommandBuilder::WithLineWidth(float,bool)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static CommandBuilder.ScopeLineWidth WithLineWidth (float pixels, bool automaticJoins = true) { + DrawingManager.Init(); + return builder.WithLineWidth(pixels, automaticJoins); + } +#else + [BurstDiscard] + public static CommandBuilder.ScopeEmpty WithLineWidth (float pixels, bool automaticJoins = true) { + // Do nothing in standlone builds + return new CommandBuilder.ScopeEmpty(); + } +#endif + + +#if UNITY_EDITOR +#else +#endif + + +#if UNITY_EDITOR +#else +#endif + + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::PushMatrix(Matrix4x4)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void PushMatrix (Matrix4x4 matrix) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.PushMatrix(matrix); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::PushMatrix(float4x4)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void PushMatrix (float4x4 matrix) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.PushMatrix(matrix); +#endif + } + + + + + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::PopMatrix()} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void PopMatrix () { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.PopMatrix(); +#endif + } + + + + + + + + + + + + + + + + + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::Line(float3,float3)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void Line (float3 a, float3 b) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.Line(a, b); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::Line(Vector3,Vector3)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void Line (Vector3 a, Vector3 b) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.Line(a, b); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::Line(Vector3,Vector3,Color)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void Line (Vector3 a, Vector3 b, Color color) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.Line(a, b, color); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::Ray(float3,float3)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void Ray (float3 origin, float3 direction) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.Ray(origin, direction); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::Ray(Ray,float)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void Ray (Ray ray, float length) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.Ray(ray, length); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::Arc(float3,float3,float3)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void Arc (float3 center, float3 start, float3 end) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.Arc(center, start, end); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::CircleXZ(float3,float,float,float)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + [System.Obsolete("Use Draw.xz.Circle instead")] + public static void CircleXZ (float3 center, float radius, float startAngle = 0f, float endAngle = 2 * Mathf.PI) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.CircleXZ(center, radius, startAngle, endAngle); +#endif + } + + + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::Circle(float3,float3,float)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void Circle (float3 center, float3 normal, float radius) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.Circle(center, normal, radius); +#endif + } + + + + + + + + + + + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::WireCylinder(float3,float3,float)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void WireCylinder (float3 bottom, float3 top, float radius) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.WireCylinder(bottom, top, radius); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::WireCylinder(float3,float3,float,float)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void WireCylinder (float3 position, float3 up, float height, float radius) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.WireCylinder(position, up, height, radius); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::WireCapsule(float3,float3,float)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void WireCapsule (float3 start, float3 end, float radius) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.WireCapsule(start, end, radius); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::WireCapsule(float3,float3,float,float)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void WireCapsule (float3 position, float3 direction, float length, float radius) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.WireCapsule(position, direction, length, radius); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::WireSphere(float3,float)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void WireSphere (float3 position, float radius) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.WireSphere(position, radius); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::Polyline(List<Vector3>,bool)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void Polyline (List<Vector3> points, bool cycle = false) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.Polyline(points, cycle); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::Polyline(Vector3[],bool)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void Polyline (Vector3[] points, bool cycle = false) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.Polyline(points, cycle); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::Polyline(float3[],bool)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void Polyline (float3[] points, bool cycle = false) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.Polyline(points, cycle); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::Polyline(NativeArray<float3>,bool)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void Polyline (NativeArray<float3> points, bool cycle = false) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.Polyline(points, cycle); +#endif + } + + + + + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::WireBox(float3,float3)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void WireBox (float3 center, float3 size) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.WireBox(center, size); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::WireBox(float3,quaternion,float3)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void WireBox (float3 center, quaternion rotation, float3 size) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.WireBox(center, rotation, size); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::WireBox(Bounds)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void WireBox (Bounds bounds) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.WireBox(bounds); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::WireMesh(Mesh)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void WireMesh (Mesh mesh) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.WireMesh(mesh); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::WireMesh(NativeArray<float3>,NativeArray<int>)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void WireMesh (NativeArray<float3> vertices, NativeArray<int> triangles) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.WireMesh(vertices, triangles); +#endif + } + + + + + + + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::Cross(float3,float)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void Cross (float3 position, float size = 1) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.Cross(position, size); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::CrossXZ(float3,float)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + [System.Obsolete("Use Draw.xz.Cross instead")] + public static void CrossXZ (float3 position, float size = 1) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.CrossXZ(position, size); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::CrossXY(float3,float)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + [System.Obsolete("Use Draw.xy.Cross instead")] + public static void CrossXY (float3 position, float size = 1) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.CrossXY(position, size); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::Bezier(float3,float3,float3,float3)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void Bezier (float3 p0, float3 p1, float3 p2, float3 p3) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.Bezier(p0, p1, p2, p3); +#endif + } + + + + + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::Arrow(float3,float3)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void Arrow (float3 from, float3 to) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.Arrow(from, to); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::Arrow(float3,float3,float3,float)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void Arrow (float3 from, float3 to, float3 up, float headSize) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.Arrow(from, to, up, headSize); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::ArrowRelativeSizeHead(float3,float3,float3,float)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void ArrowRelativeSizeHead (float3 from, float3 to, float3 up, float headFraction) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.ArrowRelativeSizeHead(from, to, up, headFraction); +#endif + } + + + + + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::ArrowheadArc(float3,float3,float,float)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void ArrowheadArc (float3 origin, float3 direction, float offset, float width = 60) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.ArrowheadArc(origin, direction, offset, width); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::WireGrid(float3,quaternion,int2,float2)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void WireGrid (float3 center, quaternion rotation, int2 cells, float2 totalSize) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.WireGrid(center, rotation, cells, totalSize); +#endif + } + + + + + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::WireRectangle(float3,quaternion,float2)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void WireRectangle (float3 center, quaternion rotation, float2 size) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.WireRectangle(center, rotation, size); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::WireRectangle(Rect)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + [System.Obsolete("Use Draw.xy.WireRectangle instead")] + public static void WireRectangle (Rect rect) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.WireRectangle(rect); +#endif + } + + + + + + + + + + + + + + + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::WirePlane(float3,float3,float2)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void WirePlane (float3 center, float3 normal, float2 size) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.WirePlane(center, normal, size); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::WirePlane(float3,quaternion,float2)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void WirePlane (float3 center, quaternion rotation, float2 size) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.WirePlane(center, rotation, size); +#endif + } + + + + + + + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::SolidBox(float3,float3)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void SolidBox (float3 center, float3 size) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.SolidBox(center, size); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::SolidBox(Bounds)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void SolidBox (Bounds bounds) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.SolidBox(bounds); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::SolidBox(float3,quaternion,float3)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void SolidBox (float3 center, quaternion rotation, float3 size) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.SolidBox(center, rotation, size); +#endif + } + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::Line(float3,float3,Color)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void Line (float3 a, float3 b, Color color) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.Line(a, b, color); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::Ray(float3,float3,Color)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void Ray (float3 origin, float3 direction, Color color) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.Ray(origin, direction, color); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::Ray(Ray,float,Color)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void Ray (Ray ray, float length, Color color) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.Ray(ray, length, color); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::Arc(float3,float3,float3,Color)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void Arc (float3 center, float3 start, float3 end, Color color) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.Arc(center, start, end, color); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::CircleXZ(float3,float,float,float,Color)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + [System.Obsolete("Use Draw.xz.Circle instead")] + public static void CircleXZ (float3 center, float radius, float startAngle, float endAngle, Color color) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.CircleXZ(center, radius, startAngle, endAngle, color); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::CircleXZ(float3,float,Color)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + [System.Obsolete("Use Draw.xz.Circle instead")] + public static void CircleXZ (float3 center, float radius, Color color) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.CircleXZ(center, radius, color); +#endif + } + + + + + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::Circle(float3,float3,float,Color)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void Circle (float3 center, float3 normal, float radius, Color color) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.Circle(center, normal, radius, color); +#endif + } + + + + + + + + + + + + + + + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::WireCylinder(float3,float3,float,Color)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void WireCylinder (float3 bottom, float3 top, float radius, Color color) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.WireCylinder(bottom, top, radius, color); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::WireCylinder(float3,float3,float,float,Color)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void WireCylinder (float3 position, float3 up, float height, float radius, Color color) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.WireCylinder(position, up, height, radius, color); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::WireCapsule(float3,float3,float,Color)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void WireCapsule (float3 start, float3 end, float radius, Color color) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.WireCapsule(start, end, radius, color); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::WireCapsule(float3,float3,float,float,Color)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void WireCapsule (float3 position, float3 direction, float length, float radius, Color color) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.WireCapsule(position, direction, length, radius, color); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::WireSphere(float3,float,Color)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void WireSphere (float3 position, float radius, Color color) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.WireSphere(position, radius, color); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::Polyline(List<Vector3>,bool,Color)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void Polyline (List<Vector3> points, bool cycle, Color color) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.Polyline(points, cycle, color); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::Polyline(List<Vector3>,Color)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void Polyline (List<Vector3> points, Color color) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.Polyline(points, color); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::Polyline(Vector3[],bool,Color)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void Polyline (Vector3[] points, bool cycle, Color color) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.Polyline(points, cycle, color); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::Polyline(Vector3[],Color)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void Polyline (Vector3[] points, Color color) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.Polyline(points, color); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::Polyline(float3[],bool,Color)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void Polyline (float3[] points, bool cycle, Color color) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.Polyline(points, cycle, color); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::Polyline(float3[],Color)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void Polyline (float3[] points, Color color) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.Polyline(points, color); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::Polyline(NativeArray<float3>,bool,Color)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void Polyline (NativeArray<float3> points, bool cycle, Color color) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.Polyline(points, cycle, color); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::Polyline(NativeArray<float3>,Color)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void Polyline (NativeArray<float3> points, Color color) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.Polyline(points, color); +#endif + } + + + + + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::WireBox(float3,float3,Color)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void WireBox (float3 center, float3 size, Color color) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.WireBox(center, size, color); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::WireBox(float3,quaternion,float3,Color)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void WireBox (float3 center, quaternion rotation, float3 size, Color color) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.WireBox(center, rotation, size, color); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::WireBox(Bounds,Color)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void WireBox (Bounds bounds, Color color) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.WireBox(bounds, color); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::WireMesh(Mesh,Color)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void WireMesh (Mesh mesh, Color color) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.WireMesh(mesh, color); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::WireMesh(NativeArray<float3>,NativeArray<int>,Color)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void WireMesh (NativeArray<float3> vertices, NativeArray<int> triangles, Color color) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.WireMesh(vertices, triangles, color); +#endif + } + + + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::Cross(float3,float,Color)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void Cross (float3 position, float size, Color color) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.Cross(position, size, color); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::Cross(float3,Color)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void Cross (float3 position, Color color) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.Cross(position, color); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::CrossXZ(float3,float,Color)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + [System.Obsolete("Use Draw.xz.Cross instead")] + public static void CrossXZ (float3 position, float size, Color color) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.CrossXZ(position, size, color); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::CrossXZ(float3,Color)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + [System.Obsolete("Use Draw.xz.Cross instead")] + public static void CrossXZ (float3 position, Color color) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.CrossXZ(position, color); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::CrossXY(float3,float,Color)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + [System.Obsolete("Use Draw.xy.Cross instead")] + public static void CrossXY (float3 position, float size, Color color) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.CrossXY(position, size, color); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::CrossXY(float3,Color)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + [System.Obsolete("Use Draw.xy.Cross instead")] + public static void CrossXY (float3 position, Color color) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.CrossXY(position, color); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::Bezier(float3,float3,float3,float3,Color)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void Bezier (float3 p0, float3 p1, float3 p2, float3 p3, Color color) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.Bezier(p0, p1, p2, p3, color); +#endif + } + + + + + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::Arrow(float3,float3,Color)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void Arrow (float3 from, float3 to, Color color) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.Arrow(from, to, color); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::Arrow(float3,float3,float3,float,Color)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void Arrow (float3 from, float3 to, float3 up, float headSize, Color color) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.Arrow(from, to, up, headSize, color); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::ArrowRelativeSizeHead(float3,float3,float3,float,Color)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void ArrowRelativeSizeHead (float3 from, float3 to, float3 up, float headFraction, Color color) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.ArrowRelativeSizeHead(from, to, up, headFraction, color); +#endif + } + + + + + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::ArrowheadArc(float3,float3,float,float,Color)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void ArrowheadArc (float3 origin, float3 direction, float offset, float width, Color color) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.ArrowheadArc(origin, direction, offset, width, color); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::ArrowheadArc(float3,float3,float,Color)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void ArrowheadArc (float3 origin, float3 direction, float offset, Color color) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.ArrowheadArc(origin, direction, offset, color); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::WireGrid(float3,quaternion,int2,float2,Color)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void WireGrid (float3 center, quaternion rotation, int2 cells, float2 totalSize, Color color) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.WireGrid(center, rotation, cells, totalSize, color); +#endif + } + + + + + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::WireRectangle(float3,quaternion,float2,Color)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void WireRectangle (float3 center, quaternion rotation, float2 size, Color color) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.WireRectangle(center, rotation, size, color); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::WireRectangle(Rect,Color)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + [System.Obsolete("Use Draw.xy.WireRectangle instead")] + public static void WireRectangle (Rect rect, Color color) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.WireRectangle(rect, color); +#endif + } + + + + + + + + + + + + + + + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::WirePlane(float3,float3,float2,Color)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void WirePlane (float3 center, float3 normal, float2 size, Color color) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.WirePlane(center, normal, size, color); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::WirePlane(float3,quaternion,float2,Color)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void WirePlane (float3 center, quaternion rotation, float2 size, Color color) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.WirePlane(center, rotation, size, color); +#endif + } + + + + + + + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::SolidBox(float3,float3,Color)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void SolidBox (float3 center, float3 size, Color color) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.SolidBox(center, size, color); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::SolidBox(Bounds,Color)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void SolidBox (Bounds bounds, Color color) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.SolidBox(bounds, color); +#endif + } + + /// <summary> + /// \copydocref{Drawing::CommandBuilder::SolidBox(float3,quaternion,float3,Color)} + /// Warning: This method cannot be used inside of Burst jobs. See job-system (view in online documentation for working links) instead. + /// </summary> + [BurstDiscard] + public static void SolidBox (float3 center, quaternion rotation, float3 size, Color color) { +#if UNITY_EDITOR + DrawingManager.Init(); + builder.SolidBox(center, rotation, size, color); +#endif + } + } +} |