diff options
author | chai <215380520@qq.com> | 2024-05-23 10:08:29 +0800 |
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committer | chai <215380520@qq.com> | 2024-05-23 10:08:29 +0800 |
commit | 8722a9920c1f6119bf6e769cba270e63097f8e25 (patch) | |
tree | 2eaf9865de7fb1404546de4a4296553d8f68cc3b /Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Drawing/MonoBehaviourGizmos.cs | |
parent | 3ba4020b69e5971bb0df7ee08b31d10ea4d01937 (diff) |
+ astar project
Diffstat (limited to 'Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Drawing/MonoBehaviourGizmos.cs')
-rw-r--r-- | Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Drawing/MonoBehaviourGizmos.cs | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Drawing/MonoBehaviourGizmos.cs b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Drawing/MonoBehaviourGizmos.cs new file mode 100644 index 0000000..5019118 --- /dev/null +++ b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Drawing/MonoBehaviourGizmos.cs @@ -0,0 +1,40 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Pathfinding.Drawing { + /// <summary> + /// Inherit from this class to draw gizmos. + /// See: getstarted (view in online documentation for working links) + /// </summary> + public abstract class MonoBehaviourGizmos : MonoBehaviour, IDrawGizmos { + public MonoBehaviourGizmos() { +#if UNITY_EDITOR + DrawingManager.Register(this); +#endif + } + + /// <summary> + /// An empty OnDrawGizmosSelected method. + /// Why an empty OnDrawGizmosSelected method? + /// This is because only objects with an OnDrawGizmos/OnDrawGizmosSelected method will show up in Unity's menu for enabling/disabling + /// the gizmos per object type (upper right corner of the scene view). So we need it here even though we don't use normal gizmos. + /// + /// By using OnDrawGizmosSelected instead of OnDrawGizmos we minimize the overhead of Unity calling this empty method. + /// </summary> + void OnDrawGizmosSelected () { + } + + /// <summary> + /// Draw gizmos for this object. + /// + /// The gizmos will be visible in the scene view, and the game view, if gizmos have been enabled. + /// + /// This method will only be called in the Unity Editor. + /// + /// See: \ref{Draw} + /// </summary> + public virtual void DrawGizmos () { + } + } +} |