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authorchai <215380520@qq.com>2024-05-23 10:08:29 +0800
committerchai <215380520@qq.com>2024-05-23 10:08:29 +0800
commit8722a9920c1f6119bf6e769cba270e63097f8e25 (patch)
tree2eaf9865de7fb1404546de4a4296553d8f68cc3b /Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Drawing/StreamSplitter.cs
parent3ba4020b69e5971bb0df7ee08b31d10ea4d01937 (diff)
+ astar project
Diffstat (limited to 'Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Drawing/StreamSplitter.cs')
-rw-r--r--Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Drawing/StreamSplitter.cs204
1 files changed, 204 insertions, 0 deletions
diff --git a/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Drawing/StreamSplitter.cs b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Drawing/StreamSplitter.cs
new file mode 100644
index 0000000..c7bc754
--- /dev/null
+++ b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Drawing/StreamSplitter.cs
@@ -0,0 +1,204 @@
+using Unity.Collections.LowLevel.Unsafe;
+using Unity.Mathematics;
+using Unity.Jobs.LowLevel.Unsafe;
+using UnityEngine;
+using Unity.Burst;
+using UnityEngine.Profiling;
+using Unity.Collections;
+using Unity.Jobs;
+
+namespace Pathfinding.Drawing {
+ using static CommandBuilder;
+
+ [BurstCompile]
+ internal struct StreamSplitter : IJob {
+ public NativeArray<UnsafeAppendBuffer> inputBuffers;
+ [NativeDisableUnsafePtrRestriction]
+ public unsafe UnsafeAppendBuffer* staticBuffer, dynamicBuffer, persistentBuffer;
+
+ internal static readonly int PushCommands = (1 << (int)Command.PushColor) | (1 << (int)Command.PushMatrix) | (1 << (int)Command.PushSetMatrix) | (1 << (int)Command.PushPersist) | (1 << (int)Command.PushLineWidth);
+ internal static readonly int PopCommands = (1 << (int)Command.PopColor) | (1 << (int)Command.PopMatrix) | (1 << (int)Command.PopPersist) | (1 << (int)Command.PopLineWidth);
+ internal static readonly int MetaCommands = PushCommands | PopCommands;
+ internal static readonly int DynamicCommands = (1 << (int)Command.SphereOutline) | (1 << (int)Command.CircleXZ) | (1 << (int)Command.Circle) | (1 << (int)Command.DiscXZ) | (1 << (int)Command.Disc) | (1 << (int)Command.Text) | (1 << (int)Command.Text3D) | (1 << (int)Command.CaptureState) | MetaCommands;
+ internal static readonly int StaticCommands = (1 << (int)Command.Line) | (1 << (int)Command.Box) | (1 << (int)Command.WirePlane) | (1 << (int)Command.WireBox) | (1 << (int)Command.SolidTriangle) | MetaCommands;
+
+ internal static readonly int[] CommandSizes;
+ static StreamSplitter() {
+ // Size of all commands in bytes
+ CommandSizes = new int[22];
+ CommandSizes[(int)Command.PushColor] = UnsafeUtility.SizeOf<Command>() + UnsafeUtility.SizeOf<Color32>();
+ CommandSizes[(int)Command.PopColor] = UnsafeUtility.SizeOf<Command>() + 0;
+ CommandSizes[(int)Command.PushMatrix] = UnsafeUtility.SizeOf<Command>() + UnsafeUtility.SizeOf<float4x4>();
+ CommandSizes[(int)Command.PushSetMatrix] = UnsafeUtility.SizeOf<Command>() + UnsafeUtility.SizeOf<float4x4>();
+ CommandSizes[(int)Command.PopMatrix] = UnsafeUtility.SizeOf<Command>() + 0;
+ CommandSizes[(int)Command.Line] = UnsafeUtility.SizeOf<Command>() + UnsafeUtility.SizeOf<LineData>();
+ CommandSizes[(int)Command.CircleXZ] = UnsafeUtility.SizeOf<Command>() + UnsafeUtility.SizeOf<CircleXZData>();
+ CommandSizes[(int)Command.SphereOutline] = UnsafeUtility.SizeOf<Command>() + UnsafeUtility.SizeOf<SphereData>();
+ CommandSizes[(int)Command.Circle] = UnsafeUtility.SizeOf<Command>() + UnsafeUtility.SizeOf<CircleData>();
+ CommandSizes[(int)Command.Disc] = UnsafeUtility.SizeOf<Command>() + UnsafeUtility.SizeOf<CircleData>();
+ CommandSizes[(int)Command.DiscXZ] = UnsafeUtility.SizeOf<Command>() + UnsafeUtility.SizeOf<CircleXZData>();
+ CommandSizes[(int)Command.Box] = UnsafeUtility.SizeOf<Command>() + UnsafeUtility.SizeOf<BoxData>();
+ CommandSizes[(int)Command.WirePlane] = UnsafeUtility.SizeOf<Command>() + UnsafeUtility.SizeOf<PlaneData>();
+ CommandSizes[(int)Command.WireBox] = UnsafeUtility.SizeOf<Command>() + UnsafeUtility.SizeOf<BoxData>();
+ CommandSizes[(int)Command.SolidTriangle] = UnsafeUtility.SizeOf<Command>() + UnsafeUtility.SizeOf<TriangleData>();
+ CommandSizes[(int)Command.PushPersist] = UnsafeUtility.SizeOf<Command>() + UnsafeUtility.SizeOf<PersistData>();
+ CommandSizes[(int)Command.PopPersist] = UnsafeUtility.SizeOf<Command>();
+ CommandSizes[(int)Command.Text] = UnsafeUtility.SizeOf<Command>() + UnsafeUtility.SizeOf<TextData>(); // Dynamically sized
+ CommandSizes[(int)Command.Text3D] = UnsafeUtility.SizeOf<Command>() + UnsafeUtility.SizeOf<TextData3D>(); // Dynamically sized
+ CommandSizes[(int)Command.PushLineWidth] = UnsafeUtility.SizeOf<Command>() + UnsafeUtility.SizeOf<LineWidthData>();
+ CommandSizes[(int)Command.PopLineWidth] = UnsafeUtility.SizeOf<Command>();
+ CommandSizes[(int)Command.CaptureState] = UnsafeUtility.SizeOf<Command>();
+ }
+
+ public void Execute () {
+ var lastWriteStatic = -1;
+ var lastWriteDynamic = -1;
+ var lastWritePersist = -1;
+ var stackStatic = new NativeArray<int>(GeometryBuilderJob.MaxStackSize, Allocator.Temp, NativeArrayOptions.ClearMemory);
+ var stackDynamic = new NativeArray<int>(GeometryBuilderJob.MaxStackSize, Allocator.Temp, NativeArrayOptions.ClearMemory);
+ var stackPersist = new NativeArray<int>(GeometryBuilderJob.MaxStackSize, Allocator.Temp, NativeArrayOptions.ClearMemory);
+
+ unsafe {
+ // Store in local variables for performance (makes it possible to use registers for a lot of fields)
+ var bufferStatic = *staticBuffer;
+ var bufferDynamic = *dynamicBuffer;
+ var bufferPersist = *persistentBuffer;
+
+ bufferStatic.Reset();
+ bufferDynamic.Reset();
+ bufferPersist.Reset();
+
+ for (int i = 0; i < inputBuffers.Length; i++) {
+ int stackSize = 0;
+ int persist = 0;
+ var reader = inputBuffers[i].AsReader();
+
+ // Guarantee we have enough space for copying the whole buffer
+ if (bufferStatic.Capacity < bufferStatic.Length + reader.Size) bufferStatic.SetCapacity(math.ceilpow2(bufferStatic.Length + reader.Size));
+ if (bufferDynamic.Capacity < bufferDynamic.Length + reader.Size) bufferDynamic.SetCapacity(math.ceilpow2(bufferDynamic.Length + reader.Size));
+ if (bufferPersist.Capacity < bufferPersist.Length + reader.Size) bufferPersist.SetCapacity(math.ceilpow2(bufferPersist.Length + reader.Size));
+
+ // To ensure that even if exceptions are thrown the output buffers still point to valid memory regions
+ *staticBuffer = bufferStatic;
+ *dynamicBuffer = bufferDynamic;
+ *persistentBuffer = bufferPersist;
+
+ while (reader.Offset < reader.Size) {
+ var cmd = *(Command*)((byte*)reader.Ptr + reader.Offset);
+ var cmdBit = 1 << ((int)cmd & 0xFF);
+ int size = CommandSizes[(int)cmd & 0xFF] + ((cmd & Command.PushColorInline) != 0 ? UnsafeUtility.SizeOf<Color32>() : 0);
+ bool isMeta = (cmdBit & MetaCommands) != 0;
+
+ if ((cmd & (Command)0xFF) == Command.Text) {
+ // Very pretty way of reading the TextData struct right after the command label and optional Color32
+ var data = *((TextData*)((byte*)reader.Ptr + reader.Offset + size) - 1);
+ // Add the size of the embedded string in the buffer
+ // TODO: Unaligned memory access performance penalties?? Update: Doesn't seem to be so bad on Intel at least.
+ size += data.numCharacters * UnsafeUtility.SizeOf<System.UInt16>();
+ } else if ((cmd & (Command)0xFF) == Command.Text3D) {
+ // Very pretty way of reading the TextData struct right after the command label and optional Color32
+ var data = *((TextData3D*)((byte*)reader.Ptr + reader.Offset + size) - 1);
+ // Add the size of the embedded string in the buffer
+ // TODO: Unaligned memory access performance penalties?? Update: Doesn't seem to be so bad on Intel at least.
+ size += data.numCharacters * UnsafeUtility.SizeOf<System.UInt16>();
+ }
+
+#if ENABLE_UNITY_COLLECTIONS_CHECKS
+ UnityEngine.Assertions.Assert.IsTrue(reader.Offset + size <= reader.Size);
+#endif
+
+ if ((cmdBit & DynamicCommands) != 0 && persist == 0) {
+ if (!isMeta) lastWriteDynamic = bufferDynamic.Length;
+#if ENABLE_UNITY_COLLECTIONS_CHECKS
+ UnityEngine.Assertions.Assert.IsTrue(bufferDynamic.Length + size <= bufferDynamic.Capacity);
+#endif
+ UnsafeUtility.MemCpy((byte*)bufferDynamic.Ptr + bufferDynamic.Length, (byte*)reader.Ptr + reader.Offset, size);
+ bufferDynamic.Length = bufferDynamic.Length + size;
+ }
+
+ if ((cmdBit & StaticCommands) != 0 && persist == 0) {
+ if (!isMeta) lastWriteStatic = bufferStatic.Length;
+#if ENABLE_UNITY_COLLECTIONS_CHECKS
+ UnityEngine.Assertions.Assert.IsTrue(bufferStatic.Length + size <= bufferStatic.Capacity);
+#endif
+ UnsafeUtility.MemCpy((byte*)bufferStatic.Ptr + bufferStatic.Length, (byte*)reader.Ptr + reader.Offset, size);
+ bufferStatic.Length = bufferStatic.Length + size;
+ }
+
+ if ((cmdBit & MetaCommands) != 0 || persist > 0) {
+ if (persist > 0 && !isMeta) lastWritePersist = bufferPersist.Length;
+#if ENABLE_UNITY_COLLECTIONS_CHECKS
+ UnityEngine.Assertions.Assert.IsTrue(bufferPersist.Length + size <= bufferPersist.Capacity);
+#endif
+ UnsafeUtility.MemCpy((byte*)bufferPersist.Ptr + bufferPersist.Length, (byte*)reader.Ptr + reader.Offset, size);
+ bufferPersist.Length = bufferPersist.Length + size;
+ }
+
+ if ((cmdBit & PushCommands) != 0) {
+ stackStatic[stackSize] = bufferStatic.Length - size;
+ stackDynamic[stackSize] = bufferDynamic.Length - size;
+ stackPersist[stackSize] = bufferPersist.Length - size;
+ stackSize++;
+ if ((cmd & (Command)0xFF) == Command.PushPersist) {
+ persist++;
+ }
+#if ENABLE_UNITY_COLLECTIONS_CHECKS
+ if (stackSize >= GeometryBuilderJob.MaxStackSize) throw new System.Exception("Push commands are too deeply nested. This can happen if you have deeply nested WithMatrix or WithColor scopes.");
+#else
+ if (stackSize >= GeometryBuilderJob.MaxStackSize) {
+ return;
+ }
+#endif
+ } else if ((cmdBit & PopCommands) != 0) {
+ stackSize--;
+#if ENABLE_UNITY_COLLECTIONS_CHECKS
+ if (stackSize < 0) throw new System.Exception("Trying to issue a pop command but there is no corresponding push command");
+#else
+ if (stackSize < 0) return;
+#endif
+ // If a scope was pushed and later popped, but no actual draw commands were written to the buffers
+ // inside that scope then we erase the whole scope.
+ if (lastWriteStatic < stackStatic[stackSize]) {
+ bufferStatic.Length = stackStatic[stackSize];
+ }
+ if (lastWriteDynamic < stackDynamic[stackSize]) {
+ bufferDynamic.Length = stackDynamic[stackSize];
+ }
+ if (lastWritePersist < stackPersist[stackSize]) {
+ bufferPersist.Length = stackPersist[stackSize];
+ }
+ if ((cmd & (Command)0xFF) == Command.PopPersist) {
+ persist--;
+#if ENABLE_UNITY_COLLECTIONS_CHECKS
+ if (persist < 0) throw new System.Exception("Too many PopPersist commands. Are your PushPersist/PopPersist calls matched?");
+#else
+ if (persist < 0) return;
+#endif
+ }
+ }
+
+ reader.Offset += size;
+ }
+
+#if ENABLE_UNITY_COLLECTIONS_CHECKS
+ if (stackSize != 0) throw new System.Exception("Too few pop commands and too many push commands. Are your push and pop commands properly matched?");
+ if (reader.Offset != reader.Size) throw new System.Exception("Did not end up at the end of the buffer. This is a bug.");
+#else
+ if (stackSize != 0) return;
+ if (reader.Offset != reader.Size) return;
+#endif
+ }
+
+#if ENABLE_UNITY_COLLECTIONS_CHECKS
+ if (bufferStatic.Length > bufferStatic.Capacity) throw new System.Exception("Buffer overrun. This is a bug");
+ if (bufferDynamic.Length > bufferDynamic.Capacity) throw new System.Exception("Buffer overrun. This is a bug");
+ if (bufferPersist.Length > bufferPersist.Capacity) throw new System.Exception("Buffer overrun. This is a bug");
+#endif
+
+ *staticBuffer = bufferStatic;
+ *dynamicBuffer = bufferDynamic;
+ *persistentBuffer = bufferPersist;
+ }
+ }
+ }
+}