diff options
author | chai <215380520@qq.com> | 2024-05-23 10:08:29 +0800 |
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committer | chai <215380520@qq.com> | 2024-05-23 10:08:29 +0800 |
commit | 8722a9920c1f6119bf6e769cba270e63097f8e25 (patch) | |
tree | 2eaf9865de7fb1404546de4a4296553d8f68cc3b /Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Drawing/StreamSplitter.cs | |
parent | 3ba4020b69e5971bb0df7ee08b31d10ea4d01937 (diff) |
+ astar project
Diffstat (limited to 'Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Drawing/StreamSplitter.cs')
-rw-r--r-- | Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Drawing/StreamSplitter.cs | 204 |
1 files changed, 204 insertions, 0 deletions
diff --git a/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Drawing/StreamSplitter.cs b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Drawing/StreamSplitter.cs new file mode 100644 index 0000000..c7bc754 --- /dev/null +++ b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Drawing/StreamSplitter.cs @@ -0,0 +1,204 @@ +using Unity.Collections.LowLevel.Unsafe; +using Unity.Mathematics; +using Unity.Jobs.LowLevel.Unsafe; +using UnityEngine; +using Unity.Burst; +using UnityEngine.Profiling; +using Unity.Collections; +using Unity.Jobs; + +namespace Pathfinding.Drawing { + using static CommandBuilder; + + [BurstCompile] + internal struct StreamSplitter : IJob { + public NativeArray<UnsafeAppendBuffer> inputBuffers; + [NativeDisableUnsafePtrRestriction] + public unsafe UnsafeAppendBuffer* staticBuffer, dynamicBuffer, persistentBuffer; + + internal static readonly int PushCommands = (1 << (int)Command.PushColor) | (1 << (int)Command.PushMatrix) | (1 << (int)Command.PushSetMatrix) | (1 << (int)Command.PushPersist) | (1 << (int)Command.PushLineWidth); + internal static readonly int PopCommands = (1 << (int)Command.PopColor) | (1 << (int)Command.PopMatrix) | (1 << (int)Command.PopPersist) | (1 << (int)Command.PopLineWidth); + internal static readonly int MetaCommands = PushCommands | PopCommands; + internal static readonly int DynamicCommands = (1 << (int)Command.SphereOutline) | (1 << (int)Command.CircleXZ) | (1 << (int)Command.Circle) | (1 << (int)Command.DiscXZ) | (1 << (int)Command.Disc) | (1 << (int)Command.Text) | (1 << (int)Command.Text3D) | (1 << (int)Command.CaptureState) | MetaCommands; + internal static readonly int StaticCommands = (1 << (int)Command.Line) | (1 << (int)Command.Box) | (1 << (int)Command.WirePlane) | (1 << (int)Command.WireBox) | (1 << (int)Command.SolidTriangle) | MetaCommands; + + internal static readonly int[] CommandSizes; + static StreamSplitter() { + // Size of all commands in bytes + CommandSizes = new int[22]; + CommandSizes[(int)Command.PushColor] = UnsafeUtility.SizeOf<Command>() + UnsafeUtility.SizeOf<Color32>(); + CommandSizes[(int)Command.PopColor] = UnsafeUtility.SizeOf<Command>() + 0; + CommandSizes[(int)Command.PushMatrix] = UnsafeUtility.SizeOf<Command>() + UnsafeUtility.SizeOf<float4x4>(); + CommandSizes[(int)Command.PushSetMatrix] = UnsafeUtility.SizeOf<Command>() + UnsafeUtility.SizeOf<float4x4>(); + CommandSizes[(int)Command.PopMatrix] = UnsafeUtility.SizeOf<Command>() + 0; + CommandSizes[(int)Command.Line] = UnsafeUtility.SizeOf<Command>() + UnsafeUtility.SizeOf<LineData>(); + CommandSizes[(int)Command.CircleXZ] = UnsafeUtility.SizeOf<Command>() + UnsafeUtility.SizeOf<CircleXZData>(); + CommandSizes[(int)Command.SphereOutline] = UnsafeUtility.SizeOf<Command>() + UnsafeUtility.SizeOf<SphereData>(); + CommandSizes[(int)Command.Circle] = UnsafeUtility.SizeOf<Command>() + UnsafeUtility.SizeOf<CircleData>(); + CommandSizes[(int)Command.Disc] = UnsafeUtility.SizeOf<Command>() + UnsafeUtility.SizeOf<CircleData>(); + CommandSizes[(int)Command.DiscXZ] = UnsafeUtility.SizeOf<Command>() + UnsafeUtility.SizeOf<CircleXZData>(); + CommandSizes[(int)Command.Box] = UnsafeUtility.SizeOf<Command>() + UnsafeUtility.SizeOf<BoxData>(); + CommandSizes[(int)Command.WirePlane] = UnsafeUtility.SizeOf<Command>() + UnsafeUtility.SizeOf<PlaneData>(); + CommandSizes[(int)Command.WireBox] = UnsafeUtility.SizeOf<Command>() + UnsafeUtility.SizeOf<BoxData>(); + CommandSizes[(int)Command.SolidTriangle] = UnsafeUtility.SizeOf<Command>() + UnsafeUtility.SizeOf<TriangleData>(); + CommandSizes[(int)Command.PushPersist] = UnsafeUtility.SizeOf<Command>() + UnsafeUtility.SizeOf<PersistData>(); + CommandSizes[(int)Command.PopPersist] = UnsafeUtility.SizeOf<Command>(); + CommandSizes[(int)Command.Text] = UnsafeUtility.SizeOf<Command>() + UnsafeUtility.SizeOf<TextData>(); // Dynamically sized + CommandSizes[(int)Command.Text3D] = UnsafeUtility.SizeOf<Command>() + UnsafeUtility.SizeOf<TextData3D>(); // Dynamically sized + CommandSizes[(int)Command.PushLineWidth] = UnsafeUtility.SizeOf<Command>() + UnsafeUtility.SizeOf<LineWidthData>(); + CommandSizes[(int)Command.PopLineWidth] = UnsafeUtility.SizeOf<Command>(); + CommandSizes[(int)Command.CaptureState] = UnsafeUtility.SizeOf<Command>(); + } + + public void Execute () { + var lastWriteStatic = -1; + var lastWriteDynamic = -1; + var lastWritePersist = -1; + var stackStatic = new NativeArray<int>(GeometryBuilderJob.MaxStackSize, Allocator.Temp, NativeArrayOptions.ClearMemory); + var stackDynamic = new NativeArray<int>(GeometryBuilderJob.MaxStackSize, Allocator.Temp, NativeArrayOptions.ClearMemory); + var stackPersist = new NativeArray<int>(GeometryBuilderJob.MaxStackSize, Allocator.Temp, NativeArrayOptions.ClearMemory); + + unsafe { + // Store in local variables for performance (makes it possible to use registers for a lot of fields) + var bufferStatic = *staticBuffer; + var bufferDynamic = *dynamicBuffer; + var bufferPersist = *persistentBuffer; + + bufferStatic.Reset(); + bufferDynamic.Reset(); + bufferPersist.Reset(); + + for (int i = 0; i < inputBuffers.Length; i++) { + int stackSize = 0; + int persist = 0; + var reader = inputBuffers[i].AsReader(); + + // Guarantee we have enough space for copying the whole buffer + if (bufferStatic.Capacity < bufferStatic.Length + reader.Size) bufferStatic.SetCapacity(math.ceilpow2(bufferStatic.Length + reader.Size)); + if (bufferDynamic.Capacity < bufferDynamic.Length + reader.Size) bufferDynamic.SetCapacity(math.ceilpow2(bufferDynamic.Length + reader.Size)); + if (bufferPersist.Capacity < bufferPersist.Length + reader.Size) bufferPersist.SetCapacity(math.ceilpow2(bufferPersist.Length + reader.Size)); + + // To ensure that even if exceptions are thrown the output buffers still point to valid memory regions + *staticBuffer = bufferStatic; + *dynamicBuffer = bufferDynamic; + *persistentBuffer = bufferPersist; + + while (reader.Offset < reader.Size) { + var cmd = *(Command*)((byte*)reader.Ptr + reader.Offset); + var cmdBit = 1 << ((int)cmd & 0xFF); + int size = CommandSizes[(int)cmd & 0xFF] + ((cmd & Command.PushColorInline) != 0 ? UnsafeUtility.SizeOf<Color32>() : 0); + bool isMeta = (cmdBit & MetaCommands) != 0; + + if ((cmd & (Command)0xFF) == Command.Text) { + // Very pretty way of reading the TextData struct right after the command label and optional Color32 + var data = *((TextData*)((byte*)reader.Ptr + reader.Offset + size) - 1); + // Add the size of the embedded string in the buffer + // TODO: Unaligned memory access performance penalties?? Update: Doesn't seem to be so bad on Intel at least. + size += data.numCharacters * UnsafeUtility.SizeOf<System.UInt16>(); + } else if ((cmd & (Command)0xFF) == Command.Text3D) { + // Very pretty way of reading the TextData struct right after the command label and optional Color32 + var data = *((TextData3D*)((byte*)reader.Ptr + reader.Offset + size) - 1); + // Add the size of the embedded string in the buffer + // TODO: Unaligned memory access performance penalties?? Update: Doesn't seem to be so bad on Intel at least. + size += data.numCharacters * UnsafeUtility.SizeOf<System.UInt16>(); + } + +#if ENABLE_UNITY_COLLECTIONS_CHECKS + UnityEngine.Assertions.Assert.IsTrue(reader.Offset + size <= reader.Size); +#endif + + if ((cmdBit & DynamicCommands) != 0 && persist == 0) { + if (!isMeta) lastWriteDynamic = bufferDynamic.Length; +#if ENABLE_UNITY_COLLECTIONS_CHECKS + UnityEngine.Assertions.Assert.IsTrue(bufferDynamic.Length + size <= bufferDynamic.Capacity); +#endif + UnsafeUtility.MemCpy((byte*)bufferDynamic.Ptr + bufferDynamic.Length, (byte*)reader.Ptr + reader.Offset, size); + bufferDynamic.Length = bufferDynamic.Length + size; + } + + if ((cmdBit & StaticCommands) != 0 && persist == 0) { + if (!isMeta) lastWriteStatic = bufferStatic.Length; +#if ENABLE_UNITY_COLLECTIONS_CHECKS + UnityEngine.Assertions.Assert.IsTrue(bufferStatic.Length + size <= bufferStatic.Capacity); +#endif + UnsafeUtility.MemCpy((byte*)bufferStatic.Ptr + bufferStatic.Length, (byte*)reader.Ptr + reader.Offset, size); + bufferStatic.Length = bufferStatic.Length + size; + } + + if ((cmdBit & MetaCommands) != 0 || persist > 0) { + if (persist > 0 && !isMeta) lastWritePersist = bufferPersist.Length; +#if ENABLE_UNITY_COLLECTIONS_CHECKS + UnityEngine.Assertions.Assert.IsTrue(bufferPersist.Length + size <= bufferPersist.Capacity); +#endif + UnsafeUtility.MemCpy((byte*)bufferPersist.Ptr + bufferPersist.Length, (byte*)reader.Ptr + reader.Offset, size); + bufferPersist.Length = bufferPersist.Length + size; + } + + if ((cmdBit & PushCommands) != 0) { + stackStatic[stackSize] = bufferStatic.Length - size; + stackDynamic[stackSize] = bufferDynamic.Length - size; + stackPersist[stackSize] = bufferPersist.Length - size; + stackSize++; + if ((cmd & (Command)0xFF) == Command.PushPersist) { + persist++; + } +#if ENABLE_UNITY_COLLECTIONS_CHECKS + if (stackSize >= GeometryBuilderJob.MaxStackSize) throw new System.Exception("Push commands are too deeply nested. This can happen if you have deeply nested WithMatrix or WithColor scopes."); +#else + if (stackSize >= GeometryBuilderJob.MaxStackSize) { + return; + } +#endif + } else if ((cmdBit & PopCommands) != 0) { + stackSize--; +#if ENABLE_UNITY_COLLECTIONS_CHECKS + if (stackSize < 0) throw new System.Exception("Trying to issue a pop command but there is no corresponding push command"); +#else + if (stackSize < 0) return; +#endif + // If a scope was pushed and later popped, but no actual draw commands were written to the buffers + // inside that scope then we erase the whole scope. + if (lastWriteStatic < stackStatic[stackSize]) { + bufferStatic.Length = stackStatic[stackSize]; + } + if (lastWriteDynamic < stackDynamic[stackSize]) { + bufferDynamic.Length = stackDynamic[stackSize]; + } + if (lastWritePersist < stackPersist[stackSize]) { + bufferPersist.Length = stackPersist[stackSize]; + } + if ((cmd & (Command)0xFF) == Command.PopPersist) { + persist--; +#if ENABLE_UNITY_COLLECTIONS_CHECKS + if (persist < 0) throw new System.Exception("Too many PopPersist commands. Are your PushPersist/PopPersist calls matched?"); +#else + if (persist < 0) return; +#endif + } + } + + reader.Offset += size; + } + +#if ENABLE_UNITY_COLLECTIONS_CHECKS + if (stackSize != 0) throw new System.Exception("Too few pop commands and too many push commands. Are your push and pop commands properly matched?"); + if (reader.Offset != reader.Size) throw new System.Exception("Did not end up at the end of the buffer. This is a bug."); +#else + if (stackSize != 0) return; + if (reader.Offset != reader.Size) return; +#endif + } + +#if ENABLE_UNITY_COLLECTIONS_CHECKS + if (bufferStatic.Length > bufferStatic.Capacity) throw new System.Exception("Buffer overrun. This is a bug"); + if (bufferDynamic.Length > bufferDynamic.Capacity) throw new System.Exception("Buffer overrun. This is a bug"); + if (bufferPersist.Length > bufferPersist.Capacity) throw new System.Exception("Buffer overrun. This is a bug"); +#endif + + *staticBuffer = bufferStatic; + *dynamicBuffer = bufferDynamic; + *persistentBuffer = bufferPersist; + } + } + } +} |