diff options
author | chai <215380520@qq.com> | 2024-05-23 10:08:29 +0800 |
---|---|---|
committer | chai <215380520@qq.com> | 2024-05-23 10:08:29 +0800 |
commit | 8722a9920c1f6119bf6e769cba270e63097f8e25 (patch) | |
tree | 2eaf9865de7fb1404546de4a4296553d8f68cc3b /Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Editor/NavmeshAddEditor.cs | |
parent | 3ba4020b69e5971bb0df7ee08b31d10ea4d01937 (diff) |
+ astar project
Diffstat (limited to 'Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Editor/NavmeshAddEditor.cs')
-rw-r--r-- | Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Editor/NavmeshAddEditor.cs | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Editor/NavmeshAddEditor.cs b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Editor/NavmeshAddEditor.cs new file mode 100644 index 0000000..ef2b625 --- /dev/null +++ b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Editor/NavmeshAddEditor.cs @@ -0,0 +1,57 @@ +using UnityEngine; +using UnityEditor; + +namespace Pathfinding { + [CustomEditor(typeof(NavmeshAdd))] + [CanEditMultipleObjects] + public class NavmeshAddEditor : EditorBase { + protected override void Inspector () { + EditorGUI.BeginChangeCheck(); + var type = FindProperty("type"); + PropertyField("type", "Shape"); + EditorGUI.indentLevel++; + + if (!type.hasMultipleDifferentValues) { + switch ((NavmeshAdd.MeshType)type.intValue) { + case NavmeshAdd.MeshType.Rectangle: + PropertyField("rectangleSize"); + break; + case NavmeshAdd.MeshType.CustomMesh: + PropertyField("mesh"); + PropertyField("meshScale"); + break; + } + } + + PropertyField("center"); + EditorGUI.indentLevel--; + + EditorGUILayout.Separator(); + PropertyField("updateDistance"); + if (PropertyField("useRotationAndScale")) { + EditorGUI.indentLevel++; + FloatField("updateRotationDistance", min: 0f, max: 180f); + EditorGUI.indentLevel--; + } + + EditorGUI.BeginChangeCheck(); + PropertyField("graphMask", "Traversable Graphs"); + bool changedMask = EditorGUI.EndChangeCheck(); + + serializedObject.ApplyModifiedProperties(); + + if (EditorGUI.EndChangeCheck()) { + foreach (NavmeshAdd tg in targets) { + tg.RebuildMesh(); + tg.ForceUpdate(); + // If the mask is changed we disable and then enable the component + // to make sure it is removed from the right graphs and then added back + if (changedMask && tg.enabled) { + tg.enabled = false; + tg.enabled = true; + } + } + } + } + } +} |