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authorchai <215380520@qq.com>2024-05-23 10:08:29 +0800
committerchai <215380520@qq.com>2024-05-23 10:08:29 +0800
commit8722a9920c1f6119bf6e769cba270e63097f8e25 (patch)
tree2eaf9865de7fb1404546de4a4296553d8f68cc3b /Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Editor/RuleEditors/RuleTextureEditor.cs
parent3ba4020b69e5971bb0df7ee08b31d10ea4d01937 (diff)
+ astar project
Diffstat (limited to 'Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Editor/RuleEditors/RuleTextureEditor.cs')
-rw-r--r--Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Editor/RuleEditors/RuleTextureEditor.cs143
1 files changed, 143 insertions, 0 deletions
diff --git a/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Editor/RuleEditors/RuleTextureEditor.cs b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Editor/RuleEditors/RuleTextureEditor.cs
new file mode 100644
index 0000000..3081eb7
--- /dev/null
+++ b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Editor/RuleEditors/RuleTextureEditor.cs
@@ -0,0 +1,143 @@
+using Pathfinding.Graphs.Grid.Rules;
+using UnityEditor;
+using UnityEngine;
+
+namespace Pathfinding {
+ /// <summary>Editor for the <see cref="RuleTexture"/> rule</summary>
+ [CustomGridGraphRuleEditor(typeof(RuleTexture), "Texture")]
+ public class RuleTextureEditor : IGridGraphRuleEditor {
+ protected static readonly string[] ChannelUseNames = { "None", "Penalty", "Height", "Walkability and Penalty", "Walkability" };
+
+ public void OnInspectorGUI (GridGraph graph, GridGraphRule rule) {
+ var target = rule as RuleTexture;
+
+ target.texture = GraphEditor.ObjectField(new GUIContent("Texture"), target.texture, typeof(Texture2D), false, true) as Texture2D;
+
+ GUILayout.BeginHorizontal();
+ GUILayout.FlexibleSpace();
+ if (GUILayout.Button("Generate Reference")) {
+ SaveReferenceTexture(graph);
+ EditorUtility.DisplayDialog("Reference texture saved", "A texture has been saved in which every pixel corresponds to one node. The red channel represents if a node is walkable or not. The green channel represents the (normalized) Y coordinate of the nodes.", "Ok");
+ }
+ GUILayout.EndHorizontal();
+
+ if (target.texture != null) {
+ string path = AssetDatabase.GetAssetPath(target.texture);
+
+ if (path != "") {
+ var importer = AssetImporter.GetAtPath(path) as TextureImporter;
+ if (importer != null && !importer.isReadable) {
+ if (GraphEditor.FixLabel("Texture is not readable")) {
+ importer.isReadable = true;
+ EditorUtility.SetDirty(importer);
+ AssetDatabase.ImportAsset(path);
+ }
+ }
+ }
+ }
+
+ target.scalingMode = (RuleTexture.ScalingMode)EditorGUILayout.EnumPopup("Scaling Mode", target.scalingMode);
+ if (target.scalingMode == RuleTexture.ScalingMode.FixedScale) {
+ EditorGUI.indentLevel++;
+ target.nodesPerPixel = EditorGUILayout.FloatField("Nodes Per Pixel", target.nodesPerPixel);
+ EditorGUI.indentLevel--;
+ }
+
+ for (int i = 0; i < 4; i++) {
+ char channelName = "RGBA"[i];
+ target.channels[i] = (RuleTexture.ChannelUse)EditorGUILayout.Popup("" + channelName, (int)target.channels[i], ChannelUseNames);
+
+ if (target.channels[i] != RuleTexture.ChannelUse.None) {
+ EditorGUI.indentLevel++;
+ if (target.channels[i] != RuleTexture.ChannelUse.Walkable) {
+ target.channelScales[i] = EditorGUILayout.FloatField("Scale", target.channelScales[i]);
+ }
+
+ string help = "";
+ switch (target.channels[i]) {
+ case RuleTexture.ChannelUse.Penalty:
+ help = "Penalty goes from 0 to " + target.channelScales[i].ToString("0") + " depending on the " + channelName + " channel value";
+ break;
+ case RuleTexture.ChannelUse.Position:
+ help = "Nodes will have their Y coordinate set to a value between 0 and " + target.channelScales[i].ToString("0") + " depending on the "+channelName+" channel";
+
+ if (graph.collision.heightCheck) {
+ EditorGUILayout.HelpBox("Height testing is enabled but the node positions will be overwritten by the texture data. You should disable either height testing or this feature.", MessageType.Error);
+ }
+ break;
+ case RuleTexture.ChannelUse.WalkablePenalty:
+ help = "If the "+channelName+" channel is 0, the node is made unwalkable. Otherwise the penalty goes from 0 to " + target.channelScales[i].ToString("0") + " depending on the " + channelName + " channel value";
+ break;
+ case RuleTexture.ChannelUse.Walkable:
+ help = "If the "+channelName+" channel is 0, the node is made unwalkable.";
+ break;
+ }
+
+ EditorGUILayout.HelpBox(help, MessageType.None);
+
+ if ((target.channels[i] == RuleTexture.ChannelUse.Penalty || target.channels[i] == RuleTexture.ChannelUse.WalkablePenalty) && target.channelScales[i] < 0) {
+ EditorGUILayout.HelpBox("Negative penalties are not supported. You can instead raise the penalty of other nodes.", MessageType.Error);
+ }
+
+ EditorGUI.indentLevel--;
+ }
+ }
+ }
+
+ static void SaveReferenceTexture (GridGraph graph) {
+ if (graph.nodes == null || graph.nodes.Length != graph.width * graph.depth * graph.LayerCount) {
+ AstarPath.active.Scan();
+ }
+
+ if (graph.nodes.Length < graph.width * graph.depth) {
+ Debug.LogError("Couldn't create reference image since nodes.Length < width*depth");
+ return;
+ }
+
+ if (graph.nodes.Length == 0) {
+ Debug.LogError("Couldn't create reference image since the graph is too small (0*0)");
+ return;
+ }
+
+ if (graph.LayerCount > 1) {
+ Debug.LogWarning("Creating reference image for a layered grid graph. Only the first layer will be included in the image.");
+ }
+
+ var tex = new Texture2D(graph.width, graph.depth);
+
+ float maxY = float.NegativeInfinity;
+ for (int i = 0; i < graph.nodes.Length; i++) {
+ Vector3 p = graph.nodes[i] != null? graph.transform.InverseTransform((Vector3)graph.nodes[i].position) : Vector3.zero;
+ maxY = p.y > maxY ? p.y : maxY;
+ }
+
+ var cols = new Color[graph.width*graph.depth];
+
+ for (int z = 0; z < graph.depth; z++) {
+ for (int x = 0; x < graph.width; x++) {
+ GraphNode node = graph.nodes[z*graph.width+x];
+ if (node != null) {
+ float v = node.Walkable ? 1F : 0.0F;
+ Vector3 p = graph.transform.InverseTransform((Vector3)node.position);
+ float q = p.y / maxY;
+ cols[z*graph.width+x] = new Color(v, q, 0);
+ } else {
+ cols[z*graph.width+x] = new Color(0, 0, 0);
+ }
+ }
+ }
+ tex.SetPixels(cols);
+ tex.Apply();
+
+ string path = AssetDatabase.GenerateUniqueAssetPath("Assets/gridReference.png");
+ System.IO.File.WriteAllBytes(path, tex.EncodeToPNG());
+
+ AssetDatabase.Refresh();
+ Object obj = AssetDatabase.LoadAssetAtPath(path, typeof(Texture));
+
+ EditorGUIUtility.PingObject(obj);
+ }
+
+ public void OnSceneGUI (GridGraph graph, GridGraphRule rule) { }
+ }
+}