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authorchai <215380520@qq.com>2024-05-23 10:08:29 +0800
committerchai <215380520@qq.com>2024-05-23 10:08:29 +0800
commit8722a9920c1f6119bf6e769cba270e63097f8e25 (patch)
tree2eaf9865de7fb1404546de4a4296553d8f68cc3b /Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Editor/UI/WelcomeScreen.cs
parent3ba4020b69e5971bb0df7ee08b31d10ea4d01937 (diff)
+ astar project
Diffstat (limited to 'Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Editor/UI/WelcomeScreen.cs')
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diff --git a/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Editor/UI/WelcomeScreen.cs b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Editor/UI/WelcomeScreen.cs
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+++ b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Editor/UI/WelcomeScreen.cs
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+using System;
+using System.Linq;
+using UnityEditor;
+using UnityEditor.SceneManagement;
+using UnityEditor.UIElements;
+using UnityEngine;
+using UnityEngine.UIElements;
+using UnityEditor.Compilation;
+using UnityEditor.Scripting.ScriptCompilation;
+
+namespace Pathfinding {
+ internal class WelcomeScreen : UnityEditor.EditorWindow {
+ [SerializeField]
+ private VisualTreeAsset m_VisualTreeAsset = default;
+
+ public bool isImportingSamples;
+ private bool askedAboutQuitting;
+
+ [InitializeOnLoadMethod]
+ public static void TryCreate () {
+ if (!PathfindingEditorSettings.instance.hasShownWelcomeScreen) {
+ // Wait a bit before showing the window to avoid stuttering
+ // as all the other windows in Unity load.
+ // This makes the animation smoother.
+ var delay = 0.5f;
+ var t0 = Time.realtimeSinceStartup;
+ EditorApplication.CallbackFunction create = null;
+ create = () => {
+ if (Time.realtimeSinceStartup - t0 > delay) {
+ EditorApplication.update -= create;
+ PathfindingEditorSettings.instance.hasShownWelcomeScreen = true;
+ PathfindingEditorSettings.instance.Save();
+ Create();
+ }
+ };
+ EditorApplication.update += create;
+ }
+ }
+
+ public static void Create () {
+ var window = GetWindow<WelcomeScreen>(
+ true,
+ "A* Pathfinding Project",
+ true
+ );
+ window.minSize = window.maxSize = new Vector2(400, 400*1.618f);
+ window.ShowUtility();
+ }
+
+
+ public void CreateGUI () {
+ VisualElement root = rootVisualElement;
+
+ VisualElement labelFromUXML = m_VisualTreeAsset.Instantiate();
+ root.Add(labelFromUXML);
+
+ var sampleButton = root.Query<Button>("importSamples").First();
+ var samplesImportedIndicator = root.Query("samplesImported").First();
+ samplesImportedIndicator.visible = GetSamples(out var sample) && sample.isImported;
+
+ sampleButton.clicked += ImportSamples;
+ root.Query<Button>("documentation").First().clicked += OpenDocumentation;
+ root.Query<Button>("getStarted").First().clicked += OpenGetStarted;
+ root.Query<Button>("changelog").First().clicked += OpenChangelog;
+ root.Query<Label>("version").First().text = "Version " + AstarPath.Version.ToString();
+ AnimateLogo(root.Query("logo").First());
+ }
+
+ static string FirstSceneToLoad = "Recast3D";
+
+ public void OnEnable () {
+ if (isImportingSamples) {
+ // This will be after the domain reload that happened after the samples were imported
+ OnPostImportedSamples();
+ }
+ }
+
+ public void OnPostImportedSamples () {
+ isImportingSamples = false;
+ // Load the example scene
+ var sample = UnityEditor.PackageManager.UI.Sample.FindByPackage("com.arongranberg.astar", "").First();
+ if (sample.isImported) {
+ var relativePath = "Assets/" + System.IO.Path.GetRelativePath(Application.dataPath, sample.importPath);
+ Debug.Log(relativePath);
+ var scenes = AssetDatabase.FindAssets("t:scene", new string[] { relativePath });
+ string bestScene = null;
+ for (int i = 0; i < scenes.Length; i++) {
+ scenes[i] = AssetDatabase.GUIDToAssetPath(scenes[i]);
+ if (scenes[i].Contains(FirstSceneToLoad)) {
+ bestScene = scenes[i];
+ }
+ }
+ if (bestScene == null) bestScene = scenes.FirstOrDefault();
+ if (bestScene != null) {
+ if (EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo()) {
+ EditorSceneManager.OpenScene(bestScene);
+ }
+ }
+ }
+ }
+
+ void AnimateLogo (VisualElement logo) {
+ var t0 = Time.realtimeSinceStartup;
+ EditorApplication.CallbackFunction introAnimation = null;
+ int ticks = 0;
+ introAnimation = () => {
+ var t = Time.realtimeSinceStartup - t0;
+ if (ticks == 1) {
+ logo.RemoveFromClassList("largeIconEntry");
+ }
+ Repaint();
+ ticks++;
+ if (ticks > 1 && t > 5) {
+ EditorApplication.update -= introAnimation;
+ }
+ };
+ EditorApplication.update += introAnimation;
+ }
+
+ bool GetSamples (out UnityEditor.PackageManager.UI.Sample sample) {
+ sample = default;
+
+ var samples = UnityEditor.PackageManager.UI.Sample.FindByPackage("com.arongranberg.astar", "");
+ if (samples == null) {
+ return false;
+ }
+ var samplesArr = samples.ToArray();
+ if (samplesArr.Length != 1) {
+ Debug.LogError("Expected exactly 1 sample. Found " + samplesArr.Length + ". This should not happen");
+ return false;
+ }
+
+ sample = samplesArr[0];
+ return true;
+ }
+
+ private void ImportSamples () {
+ if (!GetSamples(out var sample)) {
+ Debug.LogError("The A* Pathfinding Project is not installed via the Unity package manager. Cannot import samples.");
+ return;
+ }
+
+ if (sample.isImported) {
+ // Show dialog box
+ if (!EditorUtility.DisplayDialog("Import samples", "Samples are already imported. Do you want to reimport them?", "Reimport", "Cancel")) {
+ return;
+ }
+ }
+
+ isImportingSamples = true;
+
+ CompilationPipeline.assemblyCompilationFinished += OnAssemblyCompilationFinished;
+
+ if (!sample.Import(UnityEditor.PackageManager.UI.Sample.ImportOptions.OverridePreviousImports)) {
+ Debug.LogError("Failed to import samples");
+ return;
+ }
+
+ OnPostImportedSamples();
+ }
+
+ void OnAssemblyCompilationFinished (string assembly, CompilerMessage[] message) {
+ for (int i = 0; i < message.Length; i++) {
+ // E.g.
+ // error CS0006: Metadata file 'Assets/AstarPathfindingProject/Plugins/Clipper/Pathfinding.ClipperLib.dll' could not be found
+ // error CS0006: Metadata file 'Assets/AstarPathfindingProject/Plugins/DotNetZip/Pathfinding.Ionic.Zip.Reduced.dll' could not be found
+ // error CS0006: Metadata file 'Assets/AstarPathfindingProject/Plugins/Poly2Tri/Pathfinding.Poly2Tri.dll' could not be found
+ // I believe this can happen if the user previously has had the package imported into the Assets folder (e.g. version 4),
+ // and then it is imported via the package manager, and the samples imported.
+ // Unity seems to miss that the dll files now have new locations, and gets confused.
+ if (message[i].type == CompilerMessageType.Error && message[i].message.Contains("CS0006")) {
+ Debug.LogError("Compilation failed due to a Unity bug. Asking user to restart Unity.");
+
+ if (!askedAboutQuitting) {
+ if (EditorUtility.DisplayDialog("Restart Unity", "Your version of Unity has a bug that, unfortunately, requires the editor to be restarted, after importing the samples.", "Quit Unity", "Cancel")) {
+ askedAboutQuitting = true;
+ EditorApplication.update += () => {
+ if (EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo()) {
+ EditorApplication.Exit(0);
+ }
+ };
+ }
+ }
+ }
+ }
+ }
+
+ private void OpenDocumentation () {
+ Application.OpenURL(AstarUpdateChecker.GetURL("documentation"));
+ }
+
+ private void OpenGetStarted () {
+ Application.OpenURL(AstarUpdateChecker.GetURL("documentation") + "getstarted.html");
+ }
+
+ private void OpenChangelog () {
+ Application.OpenURL(AstarUpdateChecker.GetURL("changelog"));
+ }
+ }
+}