summaryrefslogtreecommitdiff
path: root/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/InfiniteWorld
diff options
context:
space:
mode:
authorchai <215380520@qq.com>2024-05-23 10:08:29 +0800
committerchai <215380520@qq.com>2024-05-23 10:08:29 +0800
commit8722a9920c1f6119bf6e769cba270e63097f8e25 (patch)
tree2eaf9865de7fb1404546de4a4296553d8f68cc3b /Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/InfiniteWorld
parent3ba4020b69e5971bb0df7ee08b31d10ea4d01937 (diff)
+ astar project
Diffstat (limited to 'Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/InfiniteWorld')
-rw-r--r--Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/InfiniteWorld/InfiniteWorld.unity1198
-rw-r--r--Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/InfiniteWorld/InfiniteWorld.unity.meta4
-rw-r--r--Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/InfiniteWorld/ProceduralGround.prefab110
-rw-r--r--Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/InfiniteWorld/ProceduralGround.prefab.meta4
-rw-r--r--Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/InfiniteWorld/ProceduralSettings.lighting63
-rw-r--r--Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/InfiniteWorld/ProceduralSettings.lighting.meta8
-rw-r--r--Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/InfiniteWorld/ProceduralWorld.cs290
-rw-r--r--Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/InfiniteWorld/ProceduralWorld.cs.meta8
8 files changed, 1685 insertions, 0 deletions
diff --git a/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/InfiniteWorld/InfiniteWorld.unity b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/InfiniteWorld/InfiniteWorld.unity
new file mode 100644
index 0000000..8cb9a70
--- /dev/null
+++ b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/InfiniteWorld/InfiniteWorld.unity
@@ -0,0 +1,1198 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!29 &1
+OcclusionCullingSettings:
+ m_ObjectHideFlags: 0
+ serializedVersion: 2
+ m_OcclusionBakeSettings:
+ smallestOccluder: 5
+ smallestHole: 0.25
+ backfaceThreshold: 100
+ m_SceneGUID: 00000000000000000000000000000000
+ m_OcclusionCullingData: {fileID: 0}
+--- !u!104 &2
+RenderSettings:
+ m_ObjectHideFlags: 0
+ serializedVersion: 9
+ m_Fog: 0
+ m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
+ m_FogMode: 3
+ m_FogDensity: 0.01
+ m_LinearFogStart: 0
+ m_LinearFogEnd: 300
+ m_AmbientSkyColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
+ m_AmbientEquatorColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
+ m_AmbientGroundColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
+ m_AmbientIntensity: 1
+ m_AmbientMode: 3
+ m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
+ m_SkyboxMaterial: {fileID: 0}
+ m_HaloStrength: 0.5
+ m_FlareStrength: 1
+ m_FlareFadeSpeed: 3
+ m_HaloTexture: {fileID: 0}
+ m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
+ m_DefaultReflectionMode: 0
+ m_DefaultReflectionResolution: 128
+ m_ReflectionBounces: 1
+ m_ReflectionIntensity: 1
+ m_CustomReflection: {fileID: 0}
+ m_Sun: {fileID: 0}
+ m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
+ m_UseRadianceAmbientProbe: 0
+--- !u!157 &4
+LightmapSettings:
+ m_ObjectHideFlags: 0
+ serializedVersion: 12
+ m_GIWorkflowMode: 1
+ m_GISettings:
+ serializedVersion: 2
+ m_BounceScale: 1
+ m_IndirectOutputScale: 1
+ m_AlbedoBoost: 1
+ m_EnvironmentLightingMode: 0
+ m_EnableBakedLightmaps: 1
+ m_EnableRealtimeLightmaps: 0
+ m_LightmapEditorSettings:
+ serializedVersion: 12
+ m_Resolution: 1
+ m_BakeResolution: 8
+ m_AtlasSize: 1024
+ m_AO: 0
+ m_AOMaxDistance: 1
+ m_CompAOExponent: 0
+ m_CompAOExponentDirect: 0
+ m_ExtractAmbientOcclusion: 0
+ m_Padding: 2
+ m_LightmapParameters: {fileID: 0}
+ m_LightmapsBakeMode: 1
+ m_TextureCompression: 0
+ m_FinalGather: 0
+ m_FinalGatherFiltering: 1
+ m_FinalGatherRayCount: 256
+ m_ReflectionCompression: 2
+ m_MixedBakeMode: 1
+ m_BakeBackend: 0
+ m_PVRSampling: 1
+ m_PVRDirectSampleCount: 32
+ m_PVRSampleCount: 500
+ m_PVRBounces: 2
+ m_PVREnvironmentSampleCount: 500
+ m_PVREnvironmentReferencePointCount: 2048
+ m_PVRFilteringMode: 0
+ m_PVRDenoiserTypeDirect: 0
+ m_PVRDenoiserTypeIndirect: 0
+ m_PVRDenoiserTypeAO: 0
+ m_PVRFilterTypeDirect: 0
+ m_PVRFilterTypeIndirect: 0
+ m_PVRFilterTypeAO: 0
+ m_PVREnvironmentMIS: 0
+ m_PVRCulling: 1
+ m_PVRFilteringGaussRadiusDirect: 1
+ m_PVRFilteringGaussRadiusIndirect: 5
+ m_PVRFilteringGaussRadiusAO: 2
+ m_PVRFilteringAtrousPositionSigmaDirect: 0.5
+ m_PVRFilteringAtrousPositionSigmaIndirect: 2
+ m_PVRFilteringAtrousPositionSigmaAO: 1
+ m_ExportTrainingData: 0
+ m_TrainingDataDestination: TrainingData
+ m_LightProbeSampleCountMultiplier: 4
+ m_LightingDataAsset: {fileID: 0}
+ m_LightingSettings: {fileID: 4890085278179872738, guid: 7f192c90a6c919b55887edc34183bdd0,
+ type: 2}
+--- !u!1 &35
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 159}
+ - component: {fileID: 569}
+ - component: {fileID: 38}
+ - component: {fileID: 37}
+ - component: {fileID: 560}
+ - component: {fileID: 571}
+ - component: {fileID: 36}
+ m_Layer: 2
+ m_Name: Bot CharacterController
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!114 &36
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 35}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: c9679e68a0f1144e79c664d9a11ca121, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ version: 1073741824
+ target: {fileID: 213}
+ useRotation: 0
+--- !u!114 &37
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 35}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 8503d71a898994d3288ce1708e2707fe, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ version: 1073741824
+ anim: {fileID: 1614805743}
+ endOfPathEffect: {fileID: 0}
+ naturalSpeed: 2.8571
+--- !u!114 &38
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 35}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: f6eb1402c17e84a9282a7f0f62eb584f, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ version: 1073741824
+ radius: 0.5
+ height: 1
+ canMove: 1
+ maxSpeed: 9
+ gravity: {x: NaN, y: NaN, z: NaN}
+ groundMask:
+ serializedVersion: 2
+ m_Bits: 4294967295
+ endReachedDistance: 0.05
+ whenCloseToDestination: 0
+ rvoDensityBehavior:
+ enabled: 0
+ densityThreshold: 0.5
+ returnAfterBeingPushedAway: 0
+ progressAverage: 0
+ lastJobDensityResult: 0
+ centerOffsetCompatibility: NaN
+ repathRateCompatibility: 3
+ canSearchCompability: 1
+ orientation: 0
+ enableRotation: 1
+ autoRepath:
+ mode: 2
+ period: 3
+ sensitivity: 10
+ maximumPeriod: 2
+ visualizeSensitivity: 0
+ targetCompatibility: {fileID: 0}
+ maxAcceleration: -2.5
+ rotationSpeed: 810
+ slowdownDistance: 3
+ pickNextWaypointDist: 2
+ alwaysDrawGizmos: 0
+ slowWhenNotFacingTarget: 1
+ preventMovingBackwards: 0
+ constrainInsideGraph: 0
+--- !u!1 &89
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 213}
+ - component: {fileID: 429}
+ - component: {fileID: 327}
+ m_Layer: 2
+ m_Name: Target
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!1 &125
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 249}
+ - component: {fileID: 578}
+ m_Layer: 0
+ m_Name: A*
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!1 &126
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 250}
+ - component: {fileID: 553}
+ m_Layer: 4
+ m_Name: Directional light
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!1 &128
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 252}
+ - component: {fileID: 253}
+ - component: {fileID: 558}
+ - component: {fileID: 545}
+ - component: {fileID: 577}
+ - component: {fileID: 575}
+ - component: {fileID: 133}
+ - component: {fileID: 580}
+ - component: {fileID: 581}
+ m_Layer: 0
+ m_Name: Main Camera
+ m_TagString: MainCamera
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!114 &133
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 128}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 46fb00c7e6ad9485282a146ad398a2a5, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ version: 1073741824
+ target: {fileID: 159}
+ distance: 30
+ height: 30
+ damping: 5
+ enableRotation: 1
+ smoothRotation: 1
+ rotationDamping: 10
+ staticOffset: 1
+--- !u!4 &159
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 35}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 2, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 1614805742}
+ m_Father: {fileID: 0}
+ m_RootOrder: 1
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!4 &213
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 89}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 0.7, y: 0.7, z: 0.7}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 0}
+ m_RootOrder: 6
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!4 &249
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 125}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 0}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!4 &250
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 126}
+ m_LocalRotation: {x: 0.3971313, y: 0.30997553, z: -0.14454399, w: 0.8516507}
+ m_LocalPosition: {x: 0, y: -0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 0}
+ m_RootOrder: 3
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!4 &252
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 128}
+ m_LocalRotation: {x: 0.48865515, y: 0, z: 0, w: 0.87247705}
+ m_LocalPosition: {x: 8.427475, y: 47.39212, z: -38.707382}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 0}
+ m_RootOrder: 4
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!20 &253
+Camera:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 128}
+ m_Enabled: 1
+ serializedVersion: 2
+ m_ClearFlags: 1
+ m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0.019607844}
+ m_projectionMatrixMode: 1
+ m_GateFitMode: 2
+ m_FOVAxisMode: 0
+ m_Iso: 200
+ m_ShutterSpeed: 0.005
+ m_Aperture: 16
+ m_FocusDistance: 10
+ m_FocalLength: 50
+ m_BladeCount: 5
+ m_Curvature: {x: 2, y: 11}
+ m_BarrelClipping: 0.25
+ m_Anamorphism: 0
+ m_SensorSize: {x: 36, y: 24}
+ m_LensShift: {x: 0, y: 0}
+ m_NormalizedViewPortRect:
+ serializedVersion: 2
+ x: 0
+ y: 0
+ width: 1
+ height: 1
+ near clip plane: 0.3
+ far clip plane: 1000
+ field of view: 60
+ orthographic: 0
+ orthographic size: 100
+ m_Depth: -1
+ m_CullingMask:
+ serializedVersion: 2
+ m_Bits: 4294967295
+ m_RenderingPath: 3
+ m_TargetTexture: {fileID: 0}
+ m_TargetDisplay: 0
+ m_TargetEye: 3
+ m_HDR: 0
+ m_AllowMSAA: 1
+ m_AllowDynamicResolution: 0
+ m_ForceIntoRT: 0
+ m_OcclusionCulling: 1
+ m_StereoConvergence: 10
+ m_StereoSeparation: 0.022
+--- !u!23 &327
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 89}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 0
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 86ebf3c4b42174d2a9d3c1dfd2476f32, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 0
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!33 &429
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 89}
+ m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!81 &545
+AudioListener:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 128}
+ m_Enabled: 1
+--- !u!108 &553
+Light:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 126}
+ m_Enabled: 1
+ serializedVersion: 10
+ m_Type: 1
+ m_Shape: 0
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_Intensity: 1
+ m_Range: 10
+ m_SpotAngle: 30
+ m_InnerSpotAngle: 21.80208
+ m_CookieSize: 10
+ m_Shadows:
+ m_Type: 1
+ m_Resolution: -1
+ m_CustomResolution: -1
+ m_Strength: 1
+ m_Bias: 0.05
+ m_NormalBias: 0.4
+ m_NearPlane: 0.2
+ m_CullingMatrixOverride:
+ e00: 1
+ e01: 0
+ e02: 0
+ e03: 0
+ e10: 0
+ e11: 1
+ e12: 0
+ e13: 0
+ e20: 0
+ e21: 0
+ e22: 1
+ e23: 0
+ e30: 0
+ e31: 0
+ e32: 0
+ e33: 1
+ m_UseCullingMatrixOverride: 0
+ m_Cookie: {fileID: 0}
+ m_DrawHalo: 0
+ m_Flare: {fileID: 0}
+ m_RenderMode: 0
+ m_CullingMask:
+ serializedVersion: 2
+ m_Bits: 4294967295
+ m_RenderingLayerMask: 1
+ m_Lightmapping: 1
+ m_LightShadowCasterMode: 0
+ m_AreaSize: {x: 1, y: 1}
+ m_BounceIntensity: 1
+ m_ColorTemperature: 6570
+ m_UseColorTemperature: 0
+ m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
+ m_UseBoundingSphereOverride: 0
+ m_UseViewFrustumForShadowCasterCull: 1
+ m_ShadowRadius: 0
+ m_ShadowAngle: 4.0677967
+--- !u!124 &558
+Behaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 128}
+ m_Enabled: 1
+--- !u!143 &560
+CharacterController:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 35}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 0
+ serializedVersion: 3
+ m_Height: 0.2
+ m_Radius: 0.5
+ m_SlopeLimit: 45.09
+ m_StepOffset: 0.3
+ m_SkinWidth: 0.02
+ m_MinMoveDistance: 0
+ m_Center: {x: 0, y: 0.55, z: 0}
+--- !u!114 &569
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 35}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 373b52eb9bf8c40f785bb6947a1aee66, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ version: 1073741824
+ drawGizmos: 1
+ detailedGizmos: 0
+ startEndModifier:
+ addPoints: 0
+ exactStartPoint: 3
+ exactEndPoint: 3
+ useRaycasting: 0
+ mask:
+ serializedVersion: 2
+ m_Bits: 4294967295
+ useGraphRaycasting: 0
+ traversableTags: -1
+ tagPenalties: 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
+ graphMask:
+ value: -1
+--- !u!114 &571
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 35}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: cb6a34d769a1e4ac7b0b30e433aa443c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ version: 1073741824
+ smoothType: 0
+ subdivisions: 2
+ iterations: 4
+ strength: 0.5
+ uniformLength: 1
+ maxSegmentLength: 1.5
+ bezierTangentLength: 0.4
+ offset: 0.2
+ factor: 0.1
+--- !u!114 &575
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 128}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 687e3bc0934ac46d3957e59872965f3c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ go: {fileID: 100000, guid: b1a1bb6d1bcc546df826488cc72438c3, type: 3}
+ direct: 0
+ issueGUOs: 1
+ alignToSurface: 0
+ offset: {x: 0, y: 0, z: 0}
+ randomizeRotation: 0
+--- !u!114 &577
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 128}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: f903c2eb621d8418d88f8dad81b13dc6, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ version: 1073741824
+ mask:
+ serializedVersion: 2
+ m_Bits: 7
+ target: {fileID: 213}
+ trigger: 0
+ clickEffect: {fileID: 0}
+ use2D: 0
+ formationMode: 0
+--- !u!114 &578
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 125}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 78396926cbbfc4ac3b48fc5fc34a87d1, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ version: 1073741824
+ data:
+ dataString: UEsDBBQAAAgIAAAIIeylBzhG+QIAAI4HAAALACQAZ3JhcGgwLmpzb24KACAAAAAAAAEAGAAAgD7V3rGdAQCAPtXesZ0BAIA+1d6xnQHdVMlyGjEQ/RVK55iCsQlObgnGOAcvZZzyIfggND2MCiFNaTFgl/893RoNjMeufEBOUr1e3+uWXpkreQXse++VKb43weOV3YPwXK+C4pZ96bGtzH2J+ADvOVSHuwDtwVJsj+0Stk/nC529N7xZ47mXRscan7pRCTrJW5sc5vIFEs5dhb3cU4KESGc24K0UP/RKQRPmBNca8vl/QUbq6GjszMr8GnMQDbqztvEKdnxlNOVvfB4jtw+Vhp9WQjBoWRi7meYrmBjnHcIFVw46RP8lSFe2bJTcTgb9s+SZjaJr0ELxTYVTqiVJEcNRkxlvva5s/TElFEYp6Rrd/T4OmU145QKSoUlKjvRiI1l/jEAJclXS/LN2+G1ROPCJhOX7C2lRpzov+2lq8Tbcrev2nrkKVOmkJlDnvP5oPovmwprNVVN2OKASvpRifc/3gjvfErcNXxw7H0aRtlyt+VLBYwn6xsysCTpHo7eBQoOD7KKV6kBtUoJYH/3qXjtgqD6Oc3gc51skv5t7qA48Bv3TI/rbgZsrE9VvGiBTgoYkPFic3i8kFNfHpUqIUpOY4IGv2nuWDJfSOo+m1FBCyfcOJwQ5aAFJ+BNy0NTf0gRLudg0NktqBD8xVkOEE+kKNFd+f4cZfXcFOrZWXx3LJacnl7pLtuYldUIifPQfDDqmO7M9TNvi+rq4083tz1P8zkqzvQZX3gavpIYjGTLcoMATg9+daBRuOmjC5sEWXLTCPOx8sHDBPY/VsB3csLwdilrGCB2UomWOBGJH+IKQw+CJ9C3pm1URZnc1KdL9xmg4nJHBKsj8/SthPPuWZaI4Hy9H56LIvp4Uw+UpZOIbjId0HbBe/fuh4lw12etB4YLpIx2NT6b5E3szy6v4bnPLtzP5sjGt4UtdmLmwAPq2znDgCxaL4CeTT3OJTOfgvdRxNdnrgikj1pAvDokWUdvpzlu+OGZZsEo+G0/Igk3iT7hgBB9eJW7vs4QtFX+XDBROD/IHqWDDq0X8+dnbX1BLAwQUAAAICAAACCHsOfIApWsAAAB4AAAACQAkAG1ldGEuanNvbgoAIAAAAAAAAQAYAACAPtXesZ0BAIA+1d6xnQEAgD7V3rGdAatWKkstKs7Mz1OyUjDRM9azsNBRUEovSizIKAaKGII4pZkpIHa0UqKRpZFRcpqFeZKpRXKakZlummGScapRsmWquSGIaaAUC1RfUlmQ6peYmwrRE5BYkpGWmZeSmZeu516UmeIOMlopthYAUEsBAi0AFAAACAgAAAgh7KUHOEb5AgAAjgcAAAsAJAAAAAAAAAAAAAAAAAAAAGdyYXBoMC5qc29uCgAgAAAAAAABABgAAIA+1d6xnQEAgD7V3rGdAQCAPtXesZ0BUEsBAi0AFAAACAgAAAgh7DnyAKVrAAAAeAAAAAkAJAAAAAAAAAAAAAAARgMAAG1ldGEuanNvbgoAIAAAAAAAAQAYAACAPtXesZ0BAIA+1d6xnQEAgD7V3rGdAVBLBQYAAAAAAgACALgAAAD8AwAAAAA=
+ file_cachedStartup: {fileID: 0}
+ cacheStartup: 0
+ showNavGraphs: 0
+ showUnwalkableNodes: 0
+ debugMode: 0
+ debugFloor: 0
+ debugRoof: 1
+ manualDebugFloorRoof: 0
+ showSearchTree: 0
+ unwalkableNodeDebugSize: 0.2
+ logPathResults: 0
+ maxNearestNodeDistance: 1000
+ scanOnStartup: 1
+ fullGetNearestSearch: 1
+ prioritizeGraphs: 0
+ prioritizeGraphsLimit: 1
+ colorSettings:
+ _SolidColor: {r: 0.11764706, g: 0.4, b: 0.7882353, a: 0.9}
+ _UnwalkableNode: {r: 0.99689525, g: 0, b: 0, a: 0.5}
+ _BoundsHandles: {r: 0.29, g: 0.454, b: 0.741, a: 0.9}
+ _ConnectionLowLerp: {r: 0, g: 1, b: 0, a: 0.5}
+ _ConnectionHighLerp: {r: 1, g: 0, b: 0, a: 0.5}
+ _MeshEdgeColor: {r: 0, g: 0, b: 0, a: 0.5}
+ _AreaColors: []
+ tagNames:
+ - Basic Ground
+ - 1
+ - 2
+ - 3
+ - 4
+ - 5
+ - 6
+ - 7
+ - 8
+ - 9
+ - 10
+ - 11
+ - 12
+ - 13
+ - 14
+ - 15
+ - 16
+ - 17
+ - 18
+ - 19
+ - 20
+ - 21
+ - 22
+ - 23
+ - 24
+ - 25
+ - 26
+ - 27
+ - 28
+ - 29
+ - 30
+ - 31
+ heuristic: 2
+ heuristicScale: 1
+ threadCount: 1
+ maxFrameTime: 10
+ batchGraphUpdates: 0
+ graphUpdateBatchingInterval: 0.2
+ navmeshUpdates:
+ updateInterval: 0
+ euclideanEmbedding:
+ mode: 0
+ seed: 0
+ pivotPointRoot: {fileID: 0}
+ spreadOutCount: 1
+ showGraphs: 1
+--- !u!196 &579
+NavMeshSettings:
+ serializedVersion: 2
+ m_ObjectHideFlags: 0
+ m_BuildSettings:
+ serializedVersion: 3
+ agentTypeID: 0
+ agentRadius: 0.5
+ agentHeight: 2
+ agentSlope: 45
+ agentClimb: 0.4
+ ledgeDropHeight: 0
+ maxJumpAcrossDistance: 0
+ minRegionArea: 2
+ manualCellSize: 0
+ cellSize: 0.16666666
+ manualTileSize: 0
+ tileSize: 256
+ buildHeightMesh: 0
+ maxJobWorkers: 0
+ preserveTilesOutsideBounds: 0
+ debug:
+ m_Flags: 0
+ m_NavMeshData: {fileID: 0}
+--- !u!114 &580
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 128}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 786ae4169b6714241b0ba3c766cdc57f, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+--- !u!114 &581
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 128}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 3a705f1fd95105f4582d18bf472edc13, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ page: example_infinite_world
+--- !u!1 &414891061
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 414891063}
+ - component: {fileID: 414891062}
+ m_Layer: 0
+ m_Name: Canvas
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!223 &414891062
+Canvas:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 414891061}
+ m_Enabled: 1
+ serializedVersion: 3
+ m_RenderMode: 0
+ m_Camera: {fileID: 0}
+ m_PlaneDistance: 100
+ m_PixelPerfect: 1
+ m_ReceivesEvents: 1
+ m_OverrideSorting: 0
+ m_OverridePixelPerfect: 0
+ m_SortingBucketNormalizedSize: 0
+ m_AdditionalShaderChannelsFlag: 25
+ m_UpdateRectTransformForStandalone: 0
+ m_SortingLayerID: 0
+ m_SortingOrder: 0
+ m_TargetDisplay: 0
+--- !u!224 &414891063
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 414891061}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 0, y: 0, z: 0}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 440069515}
+ m_Father: {fileID: 0}
+ m_RootOrder: 2
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 0, y: 0}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 0}
+ m_Pivot: {x: 0, y: 0}
+--- !u!1 &440069514
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 440069515}
+ - component: {fileID: 440069518}
+ - component: {fileID: 440069517}
+ - component: {fileID: 440069516}
+ m_Layer: 0
+ m_Name: Description
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &440069515
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 440069514}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 414891063}
+ m_RootOrder: -2
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0.5, y: 1}
+ m_AnchorMax: {x: 0.5, y: 1}
+ m_AnchoredPosition: {x: -200, y: 0}
+ m_SizeDelta: {x: 400, y: 300}
+ m_Pivot: {x: 0, y: 1}
+--- !u!114 &440069516
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 440069514}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: cfabb0440166ab443bba8876756fdfa9, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_EffectColor: {r: 0, g: 0, b: 0, a: 0.5}
+ m_EffectDistance: {x: 1, y: -1}
+ m_UseGraphicAlpha: 1
+--- !u!114 &440069517
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 440069514}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0, g: 0, b: 0, a: 1}
+ m_RaycastTarget: 1
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+ m_Maskable: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_FontData:
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_FontSize: 14
+ m_FontStyle: 0
+ m_BestFit: 0
+ m_MinSize: 10
+ m_MaxSize: 40
+ m_Alignment: 1
+ m_AlignByGeometry: 0
+ m_RichText: 1
+ m_HorizontalOverflow: 0
+ m_VerticalOverflow: 0
+ m_LineSpacing: 1
+ m_Text: Double click to move the target
+--- !u!222 &440069518
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 440069514}
+ m_CullTransparentMesh: 0
+--- !u!1 &765738561
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 765738564}
+ - component: {fileID: 765738563}
+ - component: {fileID: 765738562}
+ m_Layer: 0
+ m_Name: ProceduralWorld
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!114 &765738562
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 765738561}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: b265527da9152484fa74392751085576, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ target: {fileID: 159}
+ prefabs:
+ - prefab: {fileID: 100000, guid: 61432558c555740a38a88fa99d358883, type: 3}
+ density: 0.2
+ perlin: 1
+ perlinPower: 2
+ perlinOffset: {x: 0, y: 0}
+ perlinScale: 1
+ random: 0
+ minScale: 1
+ maxScale: 1
+ randomRotation: 1
+ singleFixed: 1
+ - prefab: {fileID: 7276697920541909775, guid: 0e7cebf063eb8e149865dd1b92162dd1,
+ type: 3}
+ density: 2
+ perlin: 1
+ perlinPower: 15
+ perlinOffset: {x: 0, y: 0}
+ perlinScale: 1
+ random: 0
+ minScale: 0.8
+ maxScale: 1.8
+ randomRotation: 1
+ singleFixed: 0
+ - prefab: {fileID: 6439736896892008504, guid: 80a85002e0df25a4d8c550e57f7b2ca8,
+ type: 3}
+ density: 2
+ perlin: 1
+ perlinPower: 15
+ perlinOffset: {x: 0, y: 0.4}
+ perlinScale: 1
+ random: 0
+ minScale: 0.7
+ maxScale: 1.5
+ randomRotation: 1
+ singleFixed: 0
+ - prefab: {fileID: 5803360361524897222, guid: 6d3ca6baad3f74f4eb28e793e5c283f1,
+ type: 3}
+ density: 0.02
+ perlin: 1
+ perlinPower: 4
+ perlinOffset: {x: 212.12, y: 213.123}
+ perlinScale: 2
+ random: 0
+ minScale: 0.2
+ maxScale: 0.7
+ randomRotation: 1
+ singleFixed: 0
+ - prefab: {fileID: 2272009798741985950, guid: eae8082d880ac114ba3f1ca947252807,
+ type: 3}
+ density: 10
+ perlin: 1
+ perlinPower: 20
+ perlinOffset: {x: 4124.21, y: 123.1231}
+ perlinScale: 1
+ random: 0
+ minScale: 0.1
+ maxScale: 0.4
+ randomRotation: 1
+ singleFixed: 0
+ - prefab: {fileID: 6840203512350803840, guid: 239b847480d467e46b9f6547cfa1bd2b,
+ type: 3}
+ density: 0.01
+ perlin: 1
+ perlinPower: 3
+ perlinOffset: {x: 1124.64, y: 302}
+ perlinScale: 1
+ random: 0.2
+ minScale: 1
+ maxScale: 1
+ randomRotation: 1
+ singleFixed: 0
+ - prefab: {fileID: 8875320451340614558, guid: 40efca0c3f3dae444ab6892438c46fdd,
+ type: 3}
+ density: 0.003
+ perlin: 1
+ perlinPower: 3
+ perlinOffset: {x: 1124.64, y: 302.7}
+ perlinScale: 1
+ random: 0
+ minScale: 0.6
+ maxScale: 0.9
+ randomRotation: 1
+ singleFixed: 0
+ range: 2
+ disableAsyncLoadWithinRange: 1
+ tileSize: 100
+ subTiles: 10
+ staticBatching: 0
+--- !u!114 &765738563
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 765738561}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 6a634230476dc478b88eceac73b1c8a4, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ version: 1073741824
+ updateDistance: 10
+ target: {fileID: 159}
+ graphIndex: 0
+--- !u!4 &765738564
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 765738561}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 0}
+ m_RootOrder: 5
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1001 &1614805741
+PrefabInstance:
+ m_ObjectHideFlags: 0
+ serializedVersion: 2
+ m_Modification:
+ serializedVersion: 3
+ m_TransformParent: {fileID: 159}
+ m_Modifications:
+ - target: {fileID: 2402233671515968589, guid: 0b9c68ddd67ee5b9e8aeca86ac0fbc03,
+ type: 3}
+ propertyPath: m_Name
+ value: mine_bot_render
+ objectReference: {fileID: 0}
+ - target: {fileID: 2402233671516325997, guid: 0b9c68ddd67ee5b9e8aeca86ac0fbc03,
+ type: 3}
+ propertyPath: m_RootOrder
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 2402233671516325997, guid: 0b9c68ddd67ee5b9e8aeca86ac0fbc03,
+ type: 3}
+ propertyPath: m_LocalPosition.x
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 2402233671516325997, guid: 0b9c68ddd67ee5b9e8aeca86ac0fbc03,
+ type: 3}
+ propertyPath: m_LocalPosition.y
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 2402233671516325997, guid: 0b9c68ddd67ee5b9e8aeca86ac0fbc03,
+ type: 3}
+ propertyPath: m_LocalPosition.z
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 2402233671516325997, guid: 0b9c68ddd67ee5b9e8aeca86ac0fbc03,
+ type: 3}
+ propertyPath: m_LocalRotation.w
+ value: 0.7071068
+ objectReference: {fileID: 0}
+ - target: {fileID: 2402233671516325997, guid: 0b9c68ddd67ee5b9e8aeca86ac0fbc03,
+ type: 3}
+ propertyPath: m_LocalRotation.x
+ value: -0.7071068
+ objectReference: {fileID: 0}
+ - target: {fileID: 2402233671516325997, guid: 0b9c68ddd67ee5b9e8aeca86ac0fbc03,
+ type: 3}
+ propertyPath: m_LocalRotation.y
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 2402233671516325997, guid: 0b9c68ddd67ee5b9e8aeca86ac0fbc03,
+ type: 3}
+ propertyPath: m_LocalRotation.z
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 2402233671516325997, guid: 0b9c68ddd67ee5b9e8aeca86ac0fbc03,
+ type: 3}
+ propertyPath: m_LocalEulerAnglesHint.x
+ value: -90
+ objectReference: {fileID: 0}
+ - target: {fileID: 2402233671516325997, guid: 0b9c68ddd67ee5b9e8aeca86ac0fbc03,
+ type: 3}
+ propertyPath: m_LocalEulerAnglesHint.y
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 2402233671516325997, guid: 0b9c68ddd67ee5b9e8aeca86ac0fbc03,
+ type: 3}
+ propertyPath: m_LocalEulerAnglesHint.z
+ value: 0
+ objectReference: {fileID: 0}
+ m_RemovedComponents: []
+ m_RemovedGameObjects: []
+ m_AddedGameObjects: []
+ m_AddedComponents: []
+ m_SourcePrefab: {fileID: 100100000, guid: 0b9c68ddd67ee5b9e8aeca86ac0fbc03, type: 3}
+--- !u!4 &1614805742 stripped
+Transform:
+ m_CorrespondingSourceObject: {fileID: 2402233671516325997, guid: 0b9c68ddd67ee5b9e8aeca86ac0fbc03,
+ type: 3}
+ m_PrefabInstance: {fileID: 1614805741}
+ m_PrefabAsset: {fileID: 0}
+--- !u!95 &1614805743 stripped
+Animator:
+ m_CorrespondingSourceObject: {fileID: 2402233671523264387, guid: 0b9c68ddd67ee5b9e8aeca86ac0fbc03,
+ type: 3}
+ m_PrefabInstance: {fileID: 1614805741}
+ m_PrefabAsset: {fileID: 0}
diff --git a/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/InfiniteWorld/InfiniteWorld.unity.meta b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/InfiniteWorld/InfiniteWorld.unity.meta
new file mode 100644
index 0000000..b9d3c41
--- /dev/null
+++ b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/InfiniteWorld/InfiniteWorld.unity.meta
@@ -0,0 +1,4 @@
+fileFormatVersion: 2
+guid: 9df9f020877fb4842b75396ddf708b69
+DefaultImporter:
+ userData:
diff --git a/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/InfiniteWorld/ProceduralGround.prefab b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/InfiniteWorld/ProceduralGround.prefab
new file mode 100644
index 0000000..1e82131
--- /dev/null
+++ b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/InfiniteWorld/ProceduralGround.prefab
@@ -0,0 +1,110 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!1 &100000
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 400000}
+ - component: {fileID: 3300000}
+ - component: {fileID: 2300000}
+ - component: {fileID: 6500000}
+ m_Layer: 2
+ m_Name: ProceduralGround
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 4294967295
+ m_IsActive: 1
+--- !u!4 &400000
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100000}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 10, y: 10, z: 10}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 0}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!33 &3300000
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100000}
+ m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &2300000
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100000}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 0
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 6126e4994db73964388a14e900a04d28, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 0.5
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!65 &6500000
+BoxCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 100000}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 3
+ m_Size: {x: 10, y: 0.01, z: 10}
+ m_Center: {x: 0, y: 0, z: 0}
diff --git a/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/InfiniteWorld/ProceduralGround.prefab.meta b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/InfiniteWorld/ProceduralGround.prefab.meta
new file mode 100644
index 0000000..9f3b3c2
--- /dev/null
+++ b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/InfiniteWorld/ProceduralGround.prefab.meta
@@ -0,0 +1,4 @@
+fileFormatVersion: 2
+guid: 61432558c555740a38a88fa99d358883
+NativeFormatImporter:
+ userData:
diff --git a/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/InfiniteWorld/ProceduralSettings.lighting b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/InfiniteWorld/ProceduralSettings.lighting
new file mode 100644
index 0000000..c0db104
--- /dev/null
+++ b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/InfiniteWorld/ProceduralSettings.lighting
@@ -0,0 +1,63 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!850595691 &4890085278179872738
+LightingSettings:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: ProceduralSettings
+ serializedVersion: 2
+ m_GIWorkflowMode: 1
+ m_EnableBakedLightmaps: 1
+ m_EnableRealtimeLightmaps: 0
+ m_RealtimeEnvironmentLighting: 1
+ m_BounceScale: 1
+ m_AlbedoBoost: 1
+ m_IndirectOutputScale: 1
+ m_UsingShadowmask: 0
+ m_BakeBackend: 0
+ m_LightmapMaxSize: 1024
+ m_BakeResolution: 8
+ m_Padding: 2
+ m_TextureCompression: 0
+ m_AO: 0
+ m_AOMaxDistance: 1
+ m_CompAOExponent: 0
+ m_CompAOExponentDirect: 0
+ m_ExtractAO: 0
+ m_MixedBakeMode: 1
+ m_LightmapsBakeMode: 1
+ m_FilterMode: 1
+ m_LightmapParameters: {fileID: 0}
+ m_ExportTrainingData: 0
+ m_TrainingDataDestination: TrainingData
+ m_RealtimeResolution: 1
+ m_ForceWhiteAlbedo: 0
+ m_ForceUpdates: 0
+ m_FinalGather: 0
+ m_FinalGatherRayCount: 1024
+ m_FinalGatherFiltering: 1
+ m_PVRCulling: 1
+ m_PVRSampling: 1
+ m_PVRDirectSampleCount: 32
+ m_PVRSampleCount: 500
+ m_PVREnvironmentSampleCount: 500
+ m_PVREnvironmentReferencePointCount: 2048
+ m_LightProbeSampleCountMultiplier: 4
+ m_PVRBounces: 2
+ m_PVRRussianRouletteStartBounce: 2
+ m_PVREnvironmentMIS: 0
+ m_PVRFilteringMode: 0
+ m_PVRDenoiserTypeDirect: 0
+ m_PVRDenoiserTypeIndirect: 0
+ m_PVRDenoiserTypeAO: 0
+ m_PVRFilterTypeDirect: 0
+ m_PVRFilterTypeIndirect: 0
+ m_PVRFilterTypeAO: 0
+ m_PVRFilteringGaussRadiusDirect: 1
+ m_PVRFilteringGaussRadiusIndirect: 5
+ m_PVRFilteringGaussRadiusAO: 2
+ m_PVRFilteringAtrousPositionSigmaDirect: 0.5
+ m_PVRFilteringAtrousPositionSigmaIndirect: 2
+ m_PVRFilteringAtrousPositionSigmaAO: 1
diff --git a/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/InfiniteWorld/ProceduralSettings.lighting.meta b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/InfiniteWorld/ProceduralSettings.lighting.meta
new file mode 100644
index 0000000..34b88be
--- /dev/null
+++ b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/InfiniteWorld/ProceduralSettings.lighting.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 7f192c90a6c919b55887edc34183bdd0
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/InfiniteWorld/ProceduralWorld.cs b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/InfiniteWorld/ProceduralWorld.cs
new file mode 100644
index 0000000..4e369a4
--- /dev/null
+++ b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/InfiniteWorld/ProceduralWorld.cs
@@ -0,0 +1,290 @@
+using UnityEngine;
+using System.Collections;
+using System.Collections.Generic;
+
+namespace Pathfinding.Examples {
+ /// <summary>Example script for generating an infinite procedural world</summary>
+ [HelpURL("https://arongranberg.com/astar/documentation/stable/proceduralworld.html")]
+ public class ProceduralWorld : MonoBehaviour {
+ public Transform target;
+
+ public ProceduralPrefab[] prefabs;
+
+ /// <summary>How far away to generate tiles</summary>
+ public int range = 1;
+
+ public int disableAsyncLoadWithinRange = 1;
+
+ /// <summary>World size of tiles</summary>
+ public float tileSize = 100;
+ public int subTiles = 20;
+
+ /// <summary>
+ /// Enable static batching on generated tiles.
+ /// Will improve overall FPS, but might cause FPS drops on
+ /// some frames when static batching is done
+ /// </summary>
+ public bool staticBatching = false;
+
+ Queue<IEnumerator> tileGenerationQueue = new Queue<IEnumerator>();
+
+ public enum RotationRandomness {
+ AllAxes,
+ Y
+ }
+
+ [System.Serializable]
+ public class ProceduralPrefab {
+ /// <summary>Prefab to use</summary>
+ public GameObject prefab;
+
+ /// <summary>Number of objects per square world unit</summary>
+ public float density = 0;
+
+ /// <summary>
+ /// Multiply by [perlin noise].
+ /// Value from 0 to 1 indicating weight.
+ /// </summary>
+ public float perlin = 0;
+
+ /// <summary>
+ /// Perlin will be raised to this power.
+ /// A higher value gives more distinct edges
+ /// </summary>
+ public float perlinPower = 1;
+
+ /// <summary>Some offset to avoid identical density maps</summary>
+ public Vector2 perlinOffset = Vector2.zero;
+
+ /// <summary>
+ /// Perlin noise scale.
+ /// A higher value spreads out the maximums and minimums of the density.
+ /// </summary>
+ public float perlinScale = 1;
+
+ /// <summary>
+ /// Multiply by [random].
+ /// Value from 0 to 1 indicating weight.
+ /// </summary>
+ public float random = 1;
+
+ /// <summary>Minimum scale of prefab</summary>
+ public float minScale = 1;
+
+ /// <summary>Maximum scale of prefab</summary>
+ public float maxScale = 1;
+
+ public RotationRandomness randomRotation = RotationRandomness.AllAxes;
+
+ /// <summary>If checked, a single object will be created in the center of each tile</summary>
+ public bool singleFixed = false;
+ }
+
+ /// <summary>All tiles</summary>
+ Dictionary<Int2, ProceduralTile> tiles = new Dictionary<Int2, ProceduralTile>();
+
+ // Use this for initialization
+ void Start () {
+ // Calculate the closest tiles
+ // and then recalculate the graph
+ Update();
+ AstarPath.active.Scan();
+
+ StartCoroutine(GenerateTiles());
+ }
+
+ // Update is called once per frame
+ void Update () {
+ // Calculate the tile the target is standing on
+ Int2 p = new Int2(Mathf.RoundToInt((target.position.x - tileSize*0.5f) / tileSize), Mathf.RoundToInt((target.position.z - tileSize*0.5f) / tileSize));
+
+ // Clamp range
+ range = range < 1 ? 1 : range;
+
+ // Remove tiles which are out of range
+ bool changed = true;
+ while (changed) {
+ changed = false;
+ foreach (KeyValuePair<Int2, ProceduralTile> pair in tiles) {
+ if (Mathf.Abs(pair.Key.x-p.x) > range || Mathf.Abs(pair.Key.y-p.y) > range) {
+ pair.Value.Destroy();
+ tiles.Remove(pair.Key);
+ changed = true;
+ break;
+ }
+ }
+ }
+
+ // Add tiles which have come in range
+ // and start calculating them
+ for (int x = p.x-range; x <= p.x+range; x++) {
+ for (int z = p.y-range; z <= p.y+range; z++) {
+ if (!tiles.ContainsKey(new Int2(x, z))) {
+ ProceduralTile tile = new ProceduralTile(this, x, z);
+ var generator = tile.Generate();
+ // Tick it one step forward
+ generator.MoveNext();
+ // Calculate the rest later
+ tileGenerationQueue.Enqueue(generator);
+ tiles.Add(new Int2(x, z), tile);
+ }
+ }
+ }
+
+ // The ones directly adjacent to the current one
+ // should always be completely calculated
+ // make sure they are
+ for (int x = p.x-disableAsyncLoadWithinRange; x <= p.x+disableAsyncLoadWithinRange; x++) {
+ for (int z = p.y-disableAsyncLoadWithinRange; z <= p.y+disableAsyncLoadWithinRange; z++) {
+ tiles[new Int2(x, z)].ForceFinish();
+ }
+ }
+ }
+
+ IEnumerator GenerateTiles () {
+ while (true) {
+ if (tileGenerationQueue.Count > 0) {
+ var generator = tileGenerationQueue.Dequeue();
+ yield return StartCoroutine(generator);
+ }
+ yield return null;
+ }
+ }
+
+ class ProceduralTile {
+ int x, z;
+ System.Random rnd;
+
+ ProceduralWorld world;
+
+ public bool destroyed { get; private set; }
+
+ public ProceduralTile (ProceduralWorld world, int x, int z) {
+ this.x = x;
+ this.z = z;
+ this.world = world;
+ rnd = new System.Random((x * 10007) ^ (z*36007));
+ }
+
+ Transform root;
+ IEnumerator ie;
+
+ public IEnumerator Generate () {
+ ie = InternalGenerate();
+ GameObject rt = new GameObject("Tile " + x + " " + z);
+ root = rt.transform;
+ while (ie != null && root != null && ie.MoveNext()) yield return ie.Current;
+ ie = null;
+ }
+
+ public void ForceFinish () {
+ while (ie != null && root != null && ie.MoveNext()) {}
+ ie = null;
+ }
+
+ Vector3 RandomInside () {
+ Vector3 v = new Vector3();
+
+ v.x = (x + (float)rnd.NextDouble())*world.tileSize;
+ v.z = (z + (float)rnd.NextDouble())*world.tileSize;
+ return v;
+ }
+
+ Vector3 RandomInside (float px, float pz) {
+ Vector3 v = new Vector3();
+
+ v.x = (px + (float)rnd.NextDouble()/world.subTiles)*world.tileSize;
+ v.z = (pz + (float)rnd.NextDouble()/world.subTiles)*world.tileSize;
+ return v;
+ }
+
+ Quaternion RandomYRot (ProceduralPrefab prefab) {
+ return prefab.randomRotation == RotationRandomness.AllAxes ? Quaternion.Euler(360*(float)rnd.NextDouble(), 360*(float)rnd.NextDouble(), 360*(float)rnd.NextDouble()) : Quaternion.Euler(0, 360 * (float)rnd.NextDouble(), 0);
+ }
+
+ IEnumerator InternalGenerate () {
+ Debug.Log("Generating tile " + x + ", " + z);
+ int counter = 0;
+
+ float[, ] ditherMap = new float[world.subTiles+2, world.subTiles+2];
+
+ //List<GameObject> objs = new List<GameObject>();
+
+ for (int i = 0; i < world.prefabs.Length; i++) {
+ ProceduralPrefab pref = world.prefabs[i];
+
+ if (pref.singleFixed) {
+ Vector3 p = new Vector3((x+0.5f) * world.tileSize, 0, (z+0.5f) * world.tileSize);
+ GameObject ob = GameObject.Instantiate(pref.prefab, p, Quaternion.identity) as GameObject;
+ ob.transform.parent = root;
+ } else {
+ float subSize = world.tileSize/world.subTiles;
+
+ for (int sx = 0; sx < world.subTiles; sx++) {
+ for (int sz = 0; sz < world.subTiles; sz++) {
+ ditherMap[sx+1, sz+1] = 0;
+ }
+ }
+
+ for (int sx = 0; sx < world.subTiles; sx++) {
+ for (int sz = 0; sz < world.subTiles; sz++) {
+ float px = x + sx/(float)world.subTiles;//sx / world.tileSize;
+ float pz = z + sz/(float)world.subTiles;//sz / world.tileSize;
+
+ float perl = Mathf.Pow(Mathf.PerlinNoise((px + pref.perlinOffset.x)*pref.perlinScale, (pz + pref.perlinOffset.y)*pref.perlinScale), pref.perlinPower);
+
+ float density = pref.density * Mathf.Lerp(1, perl, pref.perlin) * Mathf.Lerp(1, (float)rnd.NextDouble(), pref.random);
+ float fcount = subSize*subSize*density + ditherMap[sx+1, sz+1];
+ int count = Mathf.RoundToInt(fcount);
+
+ // Apply dithering
+ // See http://en.wikipedia.org/wiki/Floyd%E2%80%93Steinberg_dithering
+ ditherMap[sx+1+1, sz+1+0] += (7f/16f) * (fcount - count);
+ ditherMap[sx+1-1, sz+1+1] += (3f/16f) * (fcount - count);
+ ditherMap[sx+1+0, sz+1+1] += (5f/16f) * (fcount - count);
+ ditherMap[sx+1+1, sz+1+1] += (1f/16f) * (fcount - count);
+
+ // Create a number of objects
+ for (int j = 0; j < count; j++) {
+ // Find a random position inside the current sub-tile
+ Vector3 p = RandomInside(px, pz);
+ GameObject ob = GameObject.Instantiate(pref.prefab, p, RandomYRot(pref)) as GameObject;
+ ob.transform.parent = root;
+
+ var scale = Mathf.Lerp(pref.minScale, pref.maxScale, Mathf.PerlinNoise(p.x * pref.perlinScale, p.z * pref.perlinScale));
+ ob.transform.localScale = Vector3.one * scale;
+ //ob.SetActive ( false );
+ //objs.Add ( ob );
+ counter++;
+ if (counter % 2 == 0)
+ yield return null;
+ }
+ }
+ }
+ }
+ }
+
+ ditherMap = null;
+
+ yield return null;
+ yield return null;
+
+ //Batch everything for improved performance
+ if (Application.HasProLicense() && world.staticBatching) {
+ StaticBatchingUtility.Combine(root.gameObject);
+ }
+ }
+
+ public void Destroy () {
+ if (root != null) {
+ Debug.Log("Destroying tile " + x + ", " + z);
+ GameObject.Destroy(root.gameObject);
+ root = null;
+ }
+
+ // Make sure the tile generator coroutine is destroyed
+ ie = null;
+ }
+ }
+ }
+}
diff --git a/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/InfiniteWorld/ProceduralWorld.cs.meta b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/InfiniteWorld/ProceduralWorld.cs.meta
new file mode 100644
index 0000000..4e6cb7b
--- /dev/null
+++ b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/InfiniteWorld/ProceduralWorld.cs.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: b265527da9152484fa74392751085576
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData: