diff options
author | chai <215380520@qq.com> | 2024-05-23 10:08:29 +0800 |
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committer | chai <215380520@qq.com> | 2024-05-23 10:08:29 +0800 |
commit | 8722a9920c1f6119bf6e769cba270e63097f8e25 (patch) | |
tree | 2eaf9865de7fb1404546de4a4296553d8f68cc3b /Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Graphs/Grid/Jobs/JobCopyBuffers.cs | |
parent | 3ba4020b69e5971bb0df7ee08b31d10ea4d01937 (diff) |
+ astar project
Diffstat (limited to 'Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Graphs/Grid/Jobs/JobCopyBuffers.cs')
-rw-r--r-- | Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Graphs/Grid/Jobs/JobCopyBuffers.cs | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Graphs/Grid/Jobs/JobCopyBuffers.cs b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Graphs/Grid/Jobs/JobCopyBuffers.cs new file mode 100644 index 0000000..690448f --- /dev/null +++ b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Graphs/Grid/Jobs/JobCopyBuffers.cs @@ -0,0 +1,50 @@ +using UnityEngine; +using Unity.Burst; +using Unity.Collections; +using Unity.Jobs; +using Unity.Mathematics; +using Pathfinding.Jobs; +using UnityEngine.Assertions; + +namespace Pathfinding.Graphs.Grid.Jobs { + /// <summary> + /// Copies 3D arrays with grid data from one shape to another. + /// + /// Only the data for the nodes that exist in both buffers will be copied. + /// + /// This essentially is several <see cref="JobCopyRectangle"/> jobs in one (to avoid scheduling overhead). + /// See that job for more documentation. + /// </summary> + [BurstCompile] + public struct JobCopyBuffers : IJob { + [ReadOnly] + [DisableUninitializedReadCheck] + public GridGraphNodeData input; + + [WriteOnly] + public GridGraphNodeData output; + public IntBounds bounds; + + public bool copyPenaltyAndTags; + + public void Execute () { +#if ENABLE_UNITY_COLLECTIONS_CHECKS + if (!input.bounds.Contains(bounds)) throw new System.ArgumentException("Bounds are outside the source buffer"); + if (!output.bounds.Contains(bounds)) throw new System.ArgumentException("Bounds are outside the destination buffer"); +#endif + var inputSlice = new Slice3D(input.bounds, bounds); + var outputSlice = new Slice3D(output.bounds, bounds); + // Note: Having a single job that copies all of the buffers avoids a lot of scheduling overhead. + // We do miss out on parallelization, however for this job it is not that significant. + JobCopyRectangle<Vector3>.Copy(input.positions, output.positions, inputSlice, outputSlice); + JobCopyRectangle<float4>.Copy(input.normals, output.normals, inputSlice, outputSlice); + JobCopyRectangle<ulong>.Copy(input.connections, output.connections, inputSlice, outputSlice); + if (copyPenaltyAndTags) { + JobCopyRectangle<uint>.Copy(input.penalties, output.penalties, inputSlice, outputSlice); + JobCopyRectangle<int>.Copy(input.tags, output.tags, inputSlice, outputSlice); + } + JobCopyRectangle<bool>.Copy(input.walkable, output.walkable, inputSlice, outputSlice); + JobCopyRectangle<bool>.Copy(input.walkableWithErosion, output.walkableWithErosion, inputSlice, outputSlice); + } + } +} |