diff options
author | chai <215380520@qq.com> | 2024-05-23 10:08:29 +0800 |
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committer | chai <215380520@qq.com> | 2024-05-23 10:08:29 +0800 |
commit | 8722a9920c1f6119bf6e769cba270e63097f8e25 (patch) | |
tree | 2eaf9865de7fb1404546de4a4296553d8f68cc3b /Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Navmesh/RelevantGraphSurface.cs | |
parent | 3ba4020b69e5971bb0df7ee08b31d10ea4d01937 (diff) |
+ astar project
Diffstat (limited to 'Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Navmesh/RelevantGraphSurface.cs')
-rw-r--r-- | Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Navmesh/RelevantGraphSurface.cs | 94 |
1 files changed, 94 insertions, 0 deletions
diff --git a/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Navmesh/RelevantGraphSurface.cs b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Navmesh/RelevantGraphSurface.cs new file mode 100644 index 0000000..c2cc553 --- /dev/null +++ b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Navmesh/RelevantGraphSurface.cs @@ -0,0 +1,94 @@ +using UnityEngine; + +namespace Pathfinding.Graphs.Navmesh { + using Pathfinding.Drawing; + using Pathfinding.Util; + + /// <summary> + /// Pruning of recast navmesh regions. + /// A RelevantGraphSurface component placed in the scene specifies that + /// the navmesh region it is inside should be included in the navmesh. + /// + /// See: Pathfinding.RecastGraph.relevantGraphSurfaceMode + /// </summary> + [AddComponentMenu("Pathfinding/Navmesh/RelevantGraphSurface")] + [HelpURL("https://arongranberg.com/astar/documentation/stable/relevantgraphsurface.html")] + public class RelevantGraphSurface : VersionedMonoBehaviour { + private static RelevantGraphSurface root; + + public float maxRange = 1; + + private RelevantGraphSurface prev; + private RelevantGraphSurface next; + private Vector3 position; + + public Vector3 Position { + get { return position; } + } + + public RelevantGraphSurface Next { + get { return next; } + } + + public RelevantGraphSurface Prev { + get { return prev; } + } + + public static RelevantGraphSurface Root { + get { return root; } + } + + public void UpdatePosition () { + position = transform.position; + } + + void OnEnable () { + UpdatePosition(); + if (root == null) { + root = this; + } else { + next = root; + root.prev = this; + root = this; + } + } + + void OnDisable () { + if (root == this) { + root = next; + if (root != null) root.prev = null; + } else { + if (prev != null) prev.next = next; + if (next != null) next.prev = prev; + } + prev = null; + next = null; + } + + /// <summary> + /// Updates the positions of all relevant graph surface components. + /// Required to be able to use the position property reliably. + /// </summary> + public static void UpdateAllPositions () { + RelevantGraphSurface c = root; + + while (c != null) { c.UpdatePosition(); c = c.Next; } + } + + public static void FindAllGraphSurfaces () { + var srf = UnityCompatibility.FindObjectsByTypeUnsorted<RelevantGraphSurface>(); + + for (int i = 0; i < srf.Length; i++) { + srf[i].OnDisable(); + srf[i].OnEnable(); + } + } + + public override void DrawGizmos () { + var color = new Color(57/255f, 211/255f, 46/255f); + + if (!GizmoContext.InActiveSelection(this)) color.a *= 0.4f; + Draw.Line(transform.position - Vector3.up*maxRange, transform.position + Vector3.up*maxRange, color); + } + } +} |