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authorchai <215380520@qq.com>2024-05-23 10:08:29 +0800
committerchai <215380520@qq.com>2024-05-23 10:08:29 +0800
commit8722a9920c1f6119bf6e769cba270e63097f8e25 (patch)
tree2eaf9865de7fb1404546de4a4296553d8f68cc3b /Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Utilities/IJobParallelForBatched.cs
parent3ba4020b69e5971bb0df7ee08b31d10ea4d01937 (diff)
+ astar project
Diffstat (limited to 'Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Utilities/IJobParallelForBatched.cs')
-rw-r--r--Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Utilities/IJobParallelForBatched.cs65
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diff --git a/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Utilities/IJobParallelForBatched.cs b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Utilities/IJobParallelForBatched.cs
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+++ b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Utilities/IJobParallelForBatched.cs
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+// This file is only included because the Unity.Jobs package is currently experimental and it seems bad to rely on it.
+// The Unity.Jobs version of this interface will be used when it is stable.
+using System;
+using Unity.Jobs.LowLevel.Unsafe;
+using Unity.Collections.LowLevel.Unsafe;
+using Unity.Jobs;
+
+namespace Pathfinding.Jobs {
+ [JobProducerType(typeof(JobParallelForBatchedExtensions.ParallelForBatchJobStruct<>))]
+ public interface IJobParallelForBatched {
+ bool allowBoundsChecks { get; }
+ void Execute(int startIndex, int count);
+ }
+
+ public static class JobParallelForBatchedExtensions {
+ internal struct ParallelForBatchJobStruct<T> where T : struct, IJobParallelForBatched {
+ static public IntPtr jobReflectionData;
+
+ public static IntPtr Initialize () {
+ if (jobReflectionData == IntPtr.Zero) {
+#if UNITY_2020_2_OR_NEWER
+ jobReflectionData = JobsUtility.CreateJobReflectionData(typeof(T), (ExecuteJobFunction)Execute, null, null);
+#else
+ jobReflectionData = JobsUtility.CreateJobReflectionData(typeof(T), JobType.ParallelFor, (ExecuteJobFunction)Execute);
+#endif
+ }
+ return jobReflectionData;
+ }
+
+ public delegate void ExecuteJobFunction(ref T data, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, ref JobRanges ranges, int jobIndex);
+ public unsafe static void Execute (ref T jobData, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, ref JobRanges ranges, int jobIndex) {
+ while (true) {
+ int begin;
+ int end;
+ if (!JobsUtility.GetWorkStealingRange(ref ranges, jobIndex, out begin, out end))
+ return;
+
+#if ENABLE_UNITY_COLLECTIONS_CHECKS
+ if (jobData.allowBoundsChecks) JobsUtility.PatchBufferMinMaxRanges(bufferRangePatchData, UnsafeUtility.AddressOf(ref jobData), begin, end - begin);
+#endif
+
+ jobData.Execute(begin, end - begin);
+ }
+ }
+ }
+
+ unsafe static public JobHandle ScheduleBatch<T>(this T jobData, int arrayLength, int minIndicesPerJobCount, JobHandle dependsOn = new JobHandle()) where T : struct, IJobParallelForBatched {
+#if UNITY_2020_2_OR_NEWER
+ // This was renamed in Unity 2020.2
+ var scheduleMode = ScheduleMode.Parallel;
+#else
+ var scheduleMode = ScheduleMode.Batched;
+#endif
+ var scheduleParams = new JobsUtility.JobScheduleParameters(UnsafeUtility.AddressOf(ref jobData), ParallelForBatchJobStruct<T>.Initialize(), dependsOn, scheduleMode);
+
+ return JobsUtility.ScheduleParallelFor(ref scheduleParams, arrayLength, minIndicesPerJobCount);
+ }
+
+ unsafe static public void RunBatch<T>(this T jobData, int arrayLength) where T : struct, IJobParallelForBatched {
+ var scheduleParams = new JobsUtility.JobScheduleParameters(UnsafeUtility.AddressOf(ref jobData), ParallelForBatchJobStruct<T>.Initialize(), new JobHandle(), ScheduleMode.Run);
+
+ JobsUtility.ScheduleParallelFor(ref scheduleParams, arrayLength, arrayLength);
+ }
+ }
+}