diff options
author | chai <215380520@qq.com> | 2024-05-23 10:10:23 +0800 |
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committer | chai <215380520@qq.com> | 2024-05-23 10:10:23 +0800 |
commit | 81330a6b68d307937c262368a42a3fa4e9ad4207 (patch) | |
tree | 0616a08be385794e062fb616df4ffb503631ee08 /Other/NavMeshTest/Assets/NavMeshComponents/Editor/NavMeshSurfaceEditor.cs | |
parent | 8722a9920c1f6119bf6e769cba270e63097f8e25 (diff) |
+ NavMeshTest
Diffstat (limited to 'Other/NavMeshTest/Assets/NavMeshComponents/Editor/NavMeshSurfaceEditor.cs')
-rw-r--r-- | Other/NavMeshTest/Assets/NavMeshComponents/Editor/NavMeshSurfaceEditor.cs | 400 |
1 files changed, 400 insertions, 0 deletions
diff --git a/Other/NavMeshTest/Assets/NavMeshComponents/Editor/NavMeshSurfaceEditor.cs b/Other/NavMeshTest/Assets/NavMeshComponents/Editor/NavMeshSurfaceEditor.cs new file mode 100644 index 0000000..c9f0068 --- /dev/null +++ b/Other/NavMeshTest/Assets/NavMeshComponents/Editor/NavMeshSurfaceEditor.cs @@ -0,0 +1,400 @@ +#define NAVMESHCOMPONENTS_SHOW_NAVMESHDATA_REF + +using System.Collections.Generic; +using System.IO; +using System.Linq; +using UnityEditor.Experimental.SceneManagement; +using UnityEditor.IMGUI.Controls; +using UnityEditor.SceneManagement; +using UnityEditorInternal; +using UnityEngine.AI; +using UnityEngine; + +namespace UnityEditor.AI +{ + [CanEditMultipleObjects] + [CustomEditor(typeof(NavMeshSurface))] + class NavMeshSurfaceEditor : Editor + { + SerializedProperty m_AgentTypeID; + SerializedProperty m_BuildHeightMesh; + SerializedProperty m_Center; + SerializedProperty m_CollectObjects; + SerializedProperty m_DefaultArea; + SerializedProperty m_LayerMask; + SerializedProperty m_OverrideTileSize; + SerializedProperty m_OverrideVoxelSize; + SerializedProperty m_Size; + SerializedProperty m_TileSize; + SerializedProperty m_UseGeometry; + SerializedProperty m_VoxelSize; + +#if NAVMESHCOMPONENTS_SHOW_NAVMESHDATA_REF + SerializedProperty m_NavMeshData; +#endif + class Styles + { + public readonly GUIContent m_LayerMask = new GUIContent("Include Layers"); + + public readonly GUIContent m_ShowInputGeom = new GUIContent("Show Input Geom"); + public readonly GUIContent m_ShowVoxels = new GUIContent("Show Voxels"); + public readonly GUIContent m_ShowRegions = new GUIContent("Show Regions"); + public readonly GUIContent m_ShowRawContours = new GUIContent("Show Raw Contours"); + public readonly GUIContent m_ShowContours = new GUIContent("Show Contours"); + public readonly GUIContent m_ShowPolyMesh = new GUIContent("Show Poly Mesh"); + public readonly GUIContent m_ShowPolyMeshDetail = new GUIContent("Show Poly Mesh Detail"); + } + + static Styles s_Styles; + + static bool s_ShowDebugOptions; + + static Color s_HandleColor = new Color(127f, 214f, 244f, 100f) / 255; + static Color s_HandleColorSelected = new Color(127f, 214f, 244f, 210f) / 255; + static Color s_HandleColorDisabled = new Color(127f * 0.75f, 214f * 0.75f, 244f * 0.75f, 100f) / 255; + + BoxBoundsHandle m_BoundsHandle = new BoxBoundsHandle(); + + bool editingCollider + { + get { return EditMode.editMode == EditMode.SceneViewEditMode.Collider && EditMode.IsOwner(this); } + } + + void OnEnable() + { + m_AgentTypeID = serializedObject.FindProperty("m_AgentTypeID"); + m_BuildHeightMesh = serializedObject.FindProperty("m_BuildHeightMesh"); + m_Center = serializedObject.FindProperty("m_Center"); + m_CollectObjects = serializedObject.FindProperty("m_CollectObjects"); + m_DefaultArea = serializedObject.FindProperty("m_DefaultArea"); + m_LayerMask = serializedObject.FindProperty("m_LayerMask"); + m_OverrideTileSize = serializedObject.FindProperty("m_OverrideTileSize"); + m_OverrideVoxelSize = serializedObject.FindProperty("m_OverrideVoxelSize"); + m_Size = serializedObject.FindProperty("m_Size"); + m_TileSize = serializedObject.FindProperty("m_TileSize"); + m_UseGeometry = serializedObject.FindProperty("m_UseGeometry"); + m_VoxelSize = serializedObject.FindProperty("m_VoxelSize"); + +#if NAVMESHCOMPONENTS_SHOW_NAVMESHDATA_REF + m_NavMeshData = serializedObject.FindProperty("m_NavMeshData"); +#endif + NavMeshVisualizationSettings.showNavigation++; + } + + void OnDisable() + { + NavMeshVisualizationSettings.showNavigation--; + } + + Bounds GetBounds() + { + var navSurface = (NavMeshSurface)target; + return new Bounds(navSurface.transform.position, navSurface.size); + } + + public override void OnInspectorGUI() + { + if (s_Styles == null) + s_Styles = new Styles(); + + serializedObject.Update(); + + var bs = NavMesh.GetSettingsByID(m_AgentTypeID.intValue); + + if (bs.agentTypeID != -1) + { + // Draw image + const float diagramHeight = 80.0f; + Rect agentDiagramRect = EditorGUILayout.GetControlRect(false, diagramHeight); + NavMeshEditorHelpers.DrawAgentDiagram(agentDiagramRect, bs.agentRadius, bs.agentHeight, bs.agentClimb, bs.agentSlope); + } + NavMeshComponentsGUIUtility.AgentTypePopup("Agent Type", m_AgentTypeID); + + EditorGUILayout.Space(); + + EditorGUILayout.PropertyField(m_CollectObjects); + if ((CollectObjects)m_CollectObjects.enumValueIndex == CollectObjects.Volume) + { + EditorGUI.indentLevel++; + + EditMode.DoEditModeInspectorModeButton(EditMode.SceneViewEditMode.Collider, "Edit Volume", + EditorGUIUtility.IconContent("EditCollider"), GetBounds, this); + EditorGUILayout.PropertyField(m_Size); + EditorGUILayout.PropertyField(m_Center); + + EditorGUI.indentLevel--; + } + else + { + if (editingCollider) + EditMode.QuitEditMode(); + } + + EditorGUILayout.PropertyField(m_LayerMask, s_Styles.m_LayerMask); + EditorGUILayout.PropertyField(m_UseGeometry); + + EditorGUILayout.Space(); + + m_OverrideVoxelSize.isExpanded = EditorGUILayout.Foldout(m_OverrideVoxelSize.isExpanded, "Advanced"); + if (m_OverrideVoxelSize.isExpanded) + { + EditorGUI.indentLevel++; + + NavMeshComponentsGUIUtility.AreaPopup("Default Area", m_DefaultArea); + + // Override voxel size. + EditorGUILayout.PropertyField(m_OverrideVoxelSize); + + using (new EditorGUI.DisabledScope(!m_OverrideVoxelSize.boolValue || m_OverrideVoxelSize.hasMultipleDifferentValues)) + { + EditorGUI.indentLevel++; + + EditorGUILayout.PropertyField(m_VoxelSize); + + if (!m_OverrideVoxelSize.hasMultipleDifferentValues) + { + if (!m_AgentTypeID.hasMultipleDifferentValues) + { + float voxelsPerRadius = m_VoxelSize.floatValue > 0.0f ? (bs.agentRadius / m_VoxelSize.floatValue) : 0.0f; + EditorGUILayout.LabelField(" ", voxelsPerRadius.ToString("0.00") + " voxels per agent radius", EditorStyles.miniLabel); + } + if (m_OverrideVoxelSize.boolValue) + EditorGUILayout.HelpBox("Voxel size controls how accurately the navigation mesh is generated from the level geometry. A good voxel size is 2-4 voxels per agent radius. Making voxel size smaller will increase build time.", MessageType.None); + } + EditorGUI.indentLevel--; + } + + // Override tile size + EditorGUILayout.PropertyField(m_OverrideTileSize); + + using (new EditorGUI.DisabledScope(!m_OverrideTileSize.boolValue || m_OverrideTileSize.hasMultipleDifferentValues)) + { + EditorGUI.indentLevel++; + + EditorGUILayout.PropertyField(m_TileSize); + + if (!m_TileSize.hasMultipleDifferentValues && !m_VoxelSize.hasMultipleDifferentValues) + { + float tileWorldSize = m_TileSize.intValue * m_VoxelSize.floatValue; + EditorGUILayout.LabelField(" ", tileWorldSize.ToString("0.00") + " world units", EditorStyles.miniLabel); + } + + if (!m_OverrideTileSize.hasMultipleDifferentValues) + { + if (m_OverrideTileSize.boolValue) + EditorGUILayout.HelpBox("Tile size controls the how local the changes to the world are (rebuild or carve). Small tile size allows more local changes, while potentially generating more data overall.", MessageType.None); + } + EditorGUI.indentLevel--; + } + + + // Height mesh + using (new EditorGUI.DisabledScope(true)) + { + EditorGUILayout.PropertyField(m_BuildHeightMesh); + } + + EditorGUILayout.Space(); + EditorGUI.indentLevel--; + } + + EditorGUILayout.Space(); + + serializedObject.ApplyModifiedProperties(); + + var hadError = false; + var multipleTargets = targets.Length > 1; + foreach (NavMeshSurface navSurface in targets) + { + var settings = navSurface.GetBuildSettings(); + // Calculating bounds is potentially expensive when unbounded - so here we just use the center/size. + // It means the validation is not checking vertical voxel limit correctly when the surface is set to something else than "in volume". + var bounds = new Bounds(Vector3.zero, Vector3.zero); + if (navSurface.collectObjects == CollectObjects.Volume) + { + bounds = new Bounds(navSurface.center, navSurface.size); + } + + var errors = settings.ValidationReport(bounds); + if (errors.Length > 0) + { + if (multipleTargets) + EditorGUILayout.LabelField(navSurface.name); + foreach (var err in errors) + { + EditorGUILayout.HelpBox(err, MessageType.Warning); + } + GUILayout.BeginHorizontal(); + GUILayout.Space(EditorGUIUtility.labelWidth); + if (GUILayout.Button("Open Agent Settings...", EditorStyles.miniButton)) + NavMeshEditorHelpers.OpenAgentSettings(navSurface.agentTypeID); + GUILayout.EndHorizontal(); + hadError = true; + } + } + + if (hadError) + EditorGUILayout.Space(); + +#if NAVMESHCOMPONENTS_SHOW_NAVMESHDATA_REF + var nmdRect = EditorGUILayout.GetControlRect(true, EditorGUIUtility.singleLineHeight); + + EditorGUI.BeginProperty(nmdRect, GUIContent.none, m_NavMeshData); + var rectLabel = EditorGUI.PrefixLabel(nmdRect, GUIUtility.GetControlID(FocusType.Passive), new GUIContent(m_NavMeshData.displayName)); + EditorGUI.EndProperty(); + + using (new EditorGUI.DisabledScope(true)) + { + EditorGUI.BeginProperty(nmdRect, GUIContent.none, m_NavMeshData); + EditorGUI.ObjectField(rectLabel, m_NavMeshData, GUIContent.none); + EditorGUI.EndProperty(); + } +#endif + using (new EditorGUI.DisabledScope(Application.isPlaying || m_AgentTypeID.intValue == -1)) + { + GUILayout.BeginHorizontal(); + GUILayout.Space(EditorGUIUtility.labelWidth); + if (GUILayout.Button("Clear")) + { + NavMeshAssetManager.instance.ClearSurfaces(targets); + SceneView.RepaintAll(); + } + + if (GUILayout.Button("Bake")) + { + NavMeshAssetManager.instance.StartBakingSurfaces(targets); + } + + GUILayout.EndHorizontal(); + } + + // Show progress for the selected targets + var bakeOperations = NavMeshAssetManager.instance.GetBakeOperations(); + for (int i = bakeOperations.Count - 1; i >= 0; --i) + { + if (!targets.Contains(bakeOperations[i].surface)) + continue; + + var oper = bakeOperations[i].bakeOperation; + if (oper == null) + continue; + + var p = oper.progress; + if (oper.isDone) + { + SceneView.RepaintAll(); + continue; + } + + GUILayout.BeginHorizontal(); + + if (GUILayout.Button("Cancel", EditorStyles.miniButton)) + { + var bakeData = bakeOperations[i].bakeData; + UnityEngine.AI.NavMeshBuilder.Cancel(bakeData); + bakeOperations.RemoveAt(i); + } + + EditorGUI.ProgressBar(EditorGUILayout.GetControlRect(), p, "Baking: " + (int)(100 * p) + "%"); + if (p <= 1) + Repaint(); + + GUILayout.EndHorizontal(); + } + } + + [DrawGizmo(GizmoType.Selected | GizmoType.Active | GizmoType.Pickable)] + static void RenderBoxGizmoSelected(NavMeshSurface navSurface, GizmoType gizmoType) + { + RenderBoxGizmo(navSurface, gizmoType, true); + } + + [DrawGizmo(GizmoType.NotInSelectionHierarchy | GizmoType.Pickable)] + static void RenderBoxGizmoNotSelected(NavMeshSurface navSurface, GizmoType gizmoType) + { + if (NavMeshVisualizationSettings.showNavigation > 0) + RenderBoxGizmo(navSurface, gizmoType, false); + else + Gizmos.DrawIcon(navSurface.transform.position, "NavMeshSurface Icon", true); + } + + static void RenderBoxGizmo(NavMeshSurface navSurface, GizmoType gizmoType, bool selected) + { + var color = selected ? s_HandleColorSelected : s_HandleColor; + if (!navSurface.enabled) + color = s_HandleColorDisabled; + + var oldColor = Gizmos.color; + var oldMatrix = Gizmos.matrix; + + // Use the unscaled matrix for the NavMeshSurface + var localToWorld = Matrix4x4.TRS(navSurface.transform.position, navSurface.transform.rotation, Vector3.one); + Gizmos.matrix = localToWorld; + + if (navSurface.collectObjects == CollectObjects.Volume) + { + Gizmos.color = color; + Gizmos.DrawWireCube(navSurface.center, navSurface.size); + + if (selected && navSurface.enabled) + { + var colorTrans = new Color(color.r * 0.75f, color.g * 0.75f, color.b * 0.75f, color.a * 0.15f); + Gizmos.color = colorTrans; + Gizmos.DrawCube(navSurface.center, navSurface.size); + } + } + else + { + if (navSurface.navMeshData != null) + { + var bounds = navSurface.navMeshData.sourceBounds; + Gizmos.color = Color.grey; + Gizmos.DrawWireCube(bounds.center, bounds.size); + } + } + + Gizmos.matrix = oldMatrix; + Gizmos.color = oldColor; + + Gizmos.DrawIcon(navSurface.transform.position, "NavMeshSurface Icon", true); + } + + void OnSceneGUI() + { + if (!editingCollider) + return; + + var navSurface = (NavMeshSurface)target; + var color = navSurface.enabled ? s_HandleColor : s_HandleColorDisabled; + var localToWorld = Matrix4x4.TRS(navSurface.transform.position, navSurface.transform.rotation, Vector3.one); + using (new Handles.DrawingScope(color, localToWorld)) + { + m_BoundsHandle.center = navSurface.center; + m_BoundsHandle.size = navSurface.size; + + EditorGUI.BeginChangeCheck(); + m_BoundsHandle.DrawHandle(); + if (EditorGUI.EndChangeCheck()) + { + Undo.RecordObject(navSurface, "Modified NavMesh Surface"); + Vector3 center = m_BoundsHandle.center; + Vector3 size = m_BoundsHandle.size; + navSurface.center = center; + navSurface.size = size; + EditorUtility.SetDirty(target); + } + } + } + + [MenuItem("GameObject/AI/NavMesh Surface", false, 2000)] + public static void CreateNavMeshSurface(MenuCommand menuCommand) + { + var parent = menuCommand.context as GameObject; + var go = NavMeshComponentsGUIUtility.CreateAndSelectGameObject("NavMesh Surface", parent); + go.AddComponent<NavMeshSurface>(); + var view = SceneView.lastActiveSceneView; + if (view != null) + view.MoveToView(go.transform); + } + } +} |