diff options
Diffstat (limited to 'Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Core/Geometry/IntBounds.cs')
-rw-r--r-- | Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Core/Geometry/IntBounds.cs | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Core/Geometry/IntBounds.cs b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Core/Geometry/IntBounds.cs new file mode 100644 index 0000000..008b16f --- /dev/null +++ b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Core/Geometry/IntBounds.cs @@ -0,0 +1,64 @@ +using Unity.Mathematics; + +namespace Pathfinding { + /// <summary> + /// Integer bounding box. + /// Works almost like UnityEngine.BoundsInt but with a slightly nicer and more efficient api. + /// + /// Uses an exclusive upper bound (max field). + /// </summary> + public struct IntBounds { + public int3 min, max; + + public IntBounds (int xmin, int ymin, int zmin, int xmax, int ymax, int zmax) { + min = new int3(xmin, ymin, zmin); + max = new int3(xmax, ymax, zmax); + } + + public IntBounds(int3 min, int3 max) { + this.min = min; + this.max = max; + } + + public int3 size => max - min; + public int volume { + get { + var s = size; + return s.x * s.y * s.z; + } + } + + /// <summary> + /// Returns the intersection bounding box between the two bounds. + /// The intersection bounds is the volume which is inside both bounds. + /// If the rects do not have an intersection, an invalid rect is returned. + /// See: IsValid + /// </summary> + public static IntBounds Intersection (IntBounds a, IntBounds b) { + return new IntBounds( + math.max(a.min, b.min), + math.min(a.max, b.max) + ); + } + + public IntBounds Offset (int3 offset) { + return new IntBounds(min + offset, max + offset); + } + + public bool Contains (IntBounds other) { + return math.all(other.min >= min & other.max <= max); + } + + public override string ToString() => "(" + min.ToString() + " <= x < " + max.ToString() + ")"; + public override bool Equals (object _b) { + var b = (IntBounds)_b; + return this == b; + } + + public override int GetHashCode() => min.GetHashCode() ^ (max.GetHashCode() << 2); + + public static bool operator ==(IntBounds a, IntBounds b) => math.all(a.min == b.min & a.max == b.max); + + public static bool operator !=(IntBounds a, IntBounds b) => !(a == b); + } +} |