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-rw-r--r--Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Drawing/Resources/aline_text.shader88
1 files changed, 88 insertions, 0 deletions
diff --git a/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Drawing/Resources/aline_text.shader b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Drawing/Resources/aline_text.shader
new file mode 100644
index 0000000..d308e80
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+++ b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Drawing/Resources/aline_text.shader
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+Shader "Hidden/ALINE/Font" {
+ Properties {
+ _Color ("Main Color", Color) = (1,1,1,0.5)
+ _FadeColor ("Fade Color", Color) = (1,1,1,0.3)
+ _MainTex ("Texture", 2D) = "white" {}
+ _FallbackTex ("Fallback Texture", 2D) = "white" {}
+ _FallbackAmount ("Fallback Amount", Range(0,1)) = 1.0
+ _TransitionPoint ("Transition Point", Range(0,5)) = 0.6
+ _MipBias ("Mip Bias", Range(-2,0)) = -1
+ _GammaCorrection ("Gamma Correction", Range(0,2)) = 1
+ }
+
+ // First subshader is for the HighDefinitionRenderPipeline.
+ // The shader contents are identical except that it defines UNTIY_HDRP.
+ SubShader {
+ PackageRequirements {
+ "com.unity.render-pipelines.high-definition": "0.1"
+ }
+ Blend SrcAlpha OneMinusSrcAlpha
+ ZWrite Off
+ Offset -3, -50
+ Cull Off
+ Tags { "IgnoreProjector"="True" "RenderType"="Overlay" "RenderPipeline"="HighDefinitionRenderPipeline"}
+
+ Pass {
+ ZTest Greater
+
+ HLSLPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+ #define UNITY_HDRP
+ #include "aline_common_text.cginc"
+ v2f vert (vertex v, out float4 outpos : SV_POSITION) {
+ return vert_base(v, _Color * _FadeColor, outpos);
+ }
+ ENDHLSL
+ }
+
+ Pass {
+ ZTest LEqual
+
+ HLSLPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+ #define UNITY_HDRP
+ #include "aline_common_text.cginc"
+ v2f vert (vertex v, out float4 outpos : SV_POSITION) {
+ return vert_base(v, _Color, outpos);
+ }
+ ENDHLSL
+ }
+ }
+
+ SubShader {
+ Blend SrcAlpha OneMinusSrcAlpha
+ ZWrite Off
+ Offset -3, -50
+ Cull Off
+ Tags { "IgnoreProjector"="True" "RenderType"="Overlay" }
+
+ Pass {
+ ZTest Greater
+
+ HLSLPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+ #include "aline_common_text.cginc"
+ v2f vert (vertex v, out float4 outpos : SV_POSITION) {
+ return vert_base(v, _Color * _FadeColor, outpos);
+ }
+ ENDHLSL
+ }
+
+ Pass {
+ ZTest LEqual
+
+ HLSLPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+ #include "aline_common_text.cginc"
+ v2f vert (vertex v, out float4 outpos : SV_POSITION) {
+ return vert_base(v, _Color, outpos);
+ }
+ ENDHLSL
+ }
+ }
+ Fallback Off
+}