diff options
Diffstat (limited to 'Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Drawing/Resources/aline_text.shader')
-rw-r--r-- | Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Drawing/Resources/aline_text.shader | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Drawing/Resources/aline_text.shader b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Drawing/Resources/aline_text.shader new file mode 100644 index 0000000..d308e80 --- /dev/null +++ b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Drawing/Resources/aline_text.shader @@ -0,0 +1,88 @@ +Shader "Hidden/ALINE/Font" { + Properties { + _Color ("Main Color", Color) = (1,1,1,0.5) + _FadeColor ("Fade Color", Color) = (1,1,1,0.3) + _MainTex ("Texture", 2D) = "white" {} + _FallbackTex ("Fallback Texture", 2D) = "white" {} + _FallbackAmount ("Fallback Amount", Range(0,1)) = 1.0 + _TransitionPoint ("Transition Point", Range(0,5)) = 0.6 + _MipBias ("Mip Bias", Range(-2,0)) = -1 + _GammaCorrection ("Gamma Correction", Range(0,2)) = 1 + } + + // First subshader is for the HighDefinitionRenderPipeline. + // The shader contents are identical except that it defines UNTIY_HDRP. + SubShader { + PackageRequirements { + "com.unity.render-pipelines.high-definition": "0.1" + } + Blend SrcAlpha OneMinusSrcAlpha + ZWrite Off + Offset -3, -50 + Cull Off + Tags { "IgnoreProjector"="True" "RenderType"="Overlay" "RenderPipeline"="HighDefinitionRenderPipeline"} + + Pass { + ZTest Greater + + HLSLPROGRAM + #pragma vertex vert + #pragma fragment frag + #define UNITY_HDRP + #include "aline_common_text.cginc" + v2f vert (vertex v, out float4 outpos : SV_POSITION) { + return vert_base(v, _Color * _FadeColor, outpos); + } + ENDHLSL + } + + Pass { + ZTest LEqual + + HLSLPROGRAM + #pragma vertex vert + #pragma fragment frag + #define UNITY_HDRP + #include "aline_common_text.cginc" + v2f vert (vertex v, out float4 outpos : SV_POSITION) { + return vert_base(v, _Color, outpos); + } + ENDHLSL + } + } + + SubShader { + Blend SrcAlpha OneMinusSrcAlpha + ZWrite Off + Offset -3, -50 + Cull Off + Tags { "IgnoreProjector"="True" "RenderType"="Overlay" } + + Pass { + ZTest Greater + + HLSLPROGRAM + #pragma vertex vert + #pragma fragment frag + #include "aline_common_text.cginc" + v2f vert (vertex v, out float4 outpos : SV_POSITION) { + return vert_base(v, _Color * _FadeColor, outpos); + } + ENDHLSL + } + + Pass { + ZTest LEqual + + HLSLPROGRAM + #pragma vertex vert + #pragma fragment frag + #include "aline_common_text.cginc" + v2f vert (vertex v, out float4 outpos : SV_POSITION) { + return vert_base(v, _Color, outpos); + } + ENDHLSL + } + } + Fallback Off +} |