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Shader "Hidden/ALINE/Font" {
Properties {
_Color ("Main Color", Color) = (1,1,1,0.5)
_FadeColor ("Fade Color", Color) = (1,1,1,0.3)
_MainTex ("Texture", 2D) = "white" {}
_FallbackTex ("Fallback Texture", 2D) = "white" {}
_FallbackAmount ("Fallback Amount", Range(0,1)) = 1.0
_TransitionPoint ("Transition Point", Range(0,5)) = 0.6
_MipBias ("Mip Bias", Range(-2,0)) = -1
_GammaCorrection ("Gamma Correction", Range(0,2)) = 1
}
// First subshader is for the HighDefinitionRenderPipeline.
// The shader contents are identical except that it defines UNTIY_HDRP.
SubShader {
PackageRequirements {
"com.unity.render-pipelines.high-definition": "0.1"
}
Blend SrcAlpha OneMinusSrcAlpha
ZWrite Off
Offset -3, -50
Cull Off
Tags { "IgnoreProjector"="True" "RenderType"="Overlay" "RenderPipeline"="HighDefinitionRenderPipeline"}
Pass {
ZTest Greater
HLSLPROGRAM
#pragma vertex vert
#pragma fragment frag
#define UNITY_HDRP
#include "aline_common_text.cginc"
v2f vert (vertex v, out float4 outpos : SV_POSITION) {
return vert_base(v, _Color * _FadeColor, outpos);
}
ENDHLSL
}
Pass {
ZTest LEqual
HLSLPROGRAM
#pragma vertex vert
#pragma fragment frag
#define UNITY_HDRP
#include "aline_common_text.cginc"
v2f vert (vertex v, out float4 outpos : SV_POSITION) {
return vert_base(v, _Color, outpos);
}
ENDHLSL
}
}
SubShader {
Blend SrcAlpha OneMinusSrcAlpha
ZWrite Off
Offset -3, -50
Cull Off
Tags { "IgnoreProjector"="True" "RenderType"="Overlay" }
Pass {
ZTest Greater
HLSLPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "aline_common_text.cginc"
v2f vert (vertex v, out float4 outpos : SV_POSITION) {
return vert_base(v, _Color * _FadeColor, outpos);
}
ENDHLSL
}
Pass {
ZTest LEqual
HLSLPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "aline_common_text.cginc"
v2f vert (vertex v, out float4 outpos : SV_POSITION) {
return vert_base(v, _Color, outpos);
}
ENDHLSL
}
}
Fallback Off
}
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