diff options
Diffstat (limited to 'Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Editor/ModifierEditors/RaycastModifierEditor.cs')
-rw-r--r-- | Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Editor/ModifierEditors/RaycastModifierEditor.cs | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Editor/ModifierEditors/RaycastModifierEditor.cs b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Editor/ModifierEditors/RaycastModifierEditor.cs new file mode 100644 index 0000000..3a1f678 --- /dev/null +++ b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Editor/ModifierEditors/RaycastModifierEditor.cs @@ -0,0 +1,38 @@ +using UnityEditor; + +namespace Pathfinding { + [CustomEditor(typeof(RaycastModifier))] + [CanEditMultipleObjects] + public class RaycastModifierEditor : EditorBase { + protected override void Inspector () { + PropertyField("quality"); + + if (PropertyField("useRaycasting", "Use Physics Raycasting")) { + EditorGUI.indentLevel++; + + PropertyField("use2DPhysics"); + if (PropertyField("thickRaycast")) { + EditorGUI.indentLevel++; + FloatField("thickRaycastRadius", min: 0f); + EditorGUI.indentLevel--; + } + + PropertyField("raycastOffset"); + PropertyField("mask", "Layer Mask"); + EditorGUI.indentLevel--; + } + + PropertyField("useGraphRaycasting"); + if (!FindProperty("useGraphRaycasting").boolValue && !FindProperty("useRaycasting").boolValue) { + EditorGUILayout.HelpBox("You should use either raycasting, graph raycasting or both, otherwise this modifier will not do anything", MessageType.Warning); + } + + if (FindProperty("useGraphRaycasting").boolValue && !FindProperty("useRaycasting").boolValue) { + AstarPath.FindAstarPath(); + if (AstarPath.active != null && AstarPath.active.data.gridGraph != null) { + EditorGUILayout.HelpBox("For grid graphs, when using only graph raycasting the funnel modifier has superceded this modifier. Try using that instead. It's faster and more accurate.", MessageType.Warning); + } + } + } + } +} |