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Diffstat (limited to 'Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/ExampleScripts/FollowerJumpLink.cs')
-rw-r--r-- | Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/ExampleScripts/FollowerJumpLink.cs | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/ExampleScripts/FollowerJumpLink.cs b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/ExampleScripts/FollowerJumpLink.cs new file mode 100644 index 0000000..4bd5cec --- /dev/null +++ b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/ExampleScripts/FollowerJumpLink.cs @@ -0,0 +1,65 @@ +#if MODULE_ENTITIES +/// <summary>[followerEntity.onTraverseOffMeshLink]</summary> +using UnityEngine; +using Pathfinding; +using System.Collections; +using Pathfinding.ECS; + +namespace Pathfinding.Examples { + [HelpURL("https://arongranberg.com/astar/documentation/stable/followerjumplink.html")] + public class FollowerJumpLink : MonoBehaviour, IOffMeshLinkHandler, IOffMeshLinkStateMachine { + // Register this class as the handler for off-mesh links when the component is enabled + void OnEnable() => GetComponent<NodeLink2>().onTraverseOffMeshLink = this; + void OnDisable() => GetComponent<NodeLink2>().onTraverseOffMeshLink = null; + + IOffMeshLinkStateMachine IOffMeshLinkHandler.GetOffMeshLinkStateMachine(AgentOffMeshLinkTraversalContext context) => this; + + void IOffMeshLinkStateMachine.OnFinishTraversingOffMeshLink (AgentOffMeshLinkTraversalContext context) { + Debug.Log("An agent finished traversing an off-mesh link"); + } + + void IOffMeshLinkStateMachine.OnAbortTraversingOffMeshLink () { + Debug.Log("An agent aborted traversing an off-mesh link"); + } + + IEnumerable IOffMeshLinkStateMachine.OnTraverseOffMeshLink (AgentOffMeshLinkTraversalContext ctx) { + var start = (Vector3)ctx.link.relativeStart; + var end = (Vector3)ctx.link.relativeEnd; + var dir = end - start; + + // Disable local avoidance while traversing the off-mesh link. + // If it was enabled, it will be automatically re-enabled when the agent finishes traversing the link. + ctx.DisableLocalAvoidance(); + + // Move and rotate the agent to face the other side of the link. + // When reaching the off-mesh link, the agent may be facing the wrong direction. + while (!ctx.MoveTowards( + position: start, + rotation: Quaternion.LookRotation(dir, ctx.movementPlane.up), + gravity: true, + slowdown: true).reached) { + yield return null; + } + + var bezierP0 = start; + var bezierP1 = start + Vector3.up*5; + var bezierP2 = end + Vector3.up*5; + var bezierP3 = end; + var jumpDuration = 1.0f; + + // Animate the AI to jump from the start to the end of the link + for (float t = 0; t < jumpDuration; t += ctx.deltaTime) { + ctx.transform.Position = AstarSplines.CubicBezier(bezierP0, bezierP1, bezierP2, bezierP3, Mathf.SmoothStep(0, 1, t / jumpDuration)); + yield return null; + } + } + } +} +/// <summary>[followerEntity.onTraverseOffMeshLink]</summary> +#else +using UnityEngine; +namespace Pathfinding.Examples { + [HelpURL("https://arongranberg.com/astar/documentation/stable/followerjumplink.html")] + public class FollowerJumpLink : MonoBehaviour {} +} +#endif |