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-rw-r--r--Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/OldExamples/Example18_RTS/RTSWeapon.cs33
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diff --git a/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/OldExamples/Example18_RTS/RTSWeapon.cs b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/OldExamples/Example18_RTS/RTSWeapon.cs
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+++ b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/OldExamples/Example18_RTS/RTSWeapon.cs
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+using UnityEngine;
+using System.Collections;
+
+namespace Pathfinding.Examples.RTS {
+ [HelpURL("https://arongranberg.com/astar/documentation/stable/rtsweapon.html")]
+ public class RTSWeapon : MonoBehaviour {
+ public bool ranged;
+ public float range;
+ public float cooldown;
+ public float attackDuration;
+ public bool canMoveWhileAttacking = false;
+
+ float lastAttackTime = float.NegativeInfinity;
+
+ public virtual bool Aim (RTSUnit target) {
+ return Time.time - lastAttackTime >= cooldown;
+ }
+
+ public bool isAttacking {
+ get {
+ return Time.time - lastAttackTime < attackDuration;
+ }
+ }
+
+ public bool InRangeOf (Vector3 point) {
+ return (transform.position - point).sqrMagnitude < range*range;
+ }
+
+ public virtual void Attack (RTSUnit target) {
+ lastAttackTime = Time.time;
+ }
+ }
+}